Reiver Posted July 31, 2002 Share Posted July 31, 2002 WOW! Thank you Hubris. I was looking for some Tuts and I decided to check the Mapping forum, voila. Thanks man. I know what I'll be doing for a while. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 31, 2002 Share Posted July 31, 2002 invisible wall: make it and keep it caulked. danielvision: open assest0 with winzip and extract everything to your base folder. Link to comment Share on other sites More sharing options...
ZBomber Posted August 5, 2002 Share Posted August 5, 2002 Uh, sorry, but I'm really tired and don't feel like searching other posts, so if it was already asked, sorry. But I downlaoded everything and put them in the correct places. But now I can't do anything. One guide said to run Radiant... I never got a program called radiant.... just Pakscape, Jediknighttools 1 and 2, all the tools are though are things i extract, Please someone help me. Thank you -ZBomber Link to comment Share on other sites More sharing options...
Jamesmcar2002 Posted August 9, 2002 Share Posted August 9, 2002 I got my tools off a PC Zone CD cover disc, when you go to BSP on mine theres nothing in it but I do have sof2map whcih is meant to be a compiler. And can you creat cut scenes with radiant? Link to comment Share on other sites More sharing options...
Jamesmcar2002 Posted August 9, 2002 Share Posted August 9, 2002 When I try to load my test single player map I get an wrong version message saying I need version 1 not the many numbers on I have. Any help, do I need the patch? Link to comment Share on other sites More sharing options...
Joben Posted August 10, 2002 Share Posted August 10, 2002 Originally posted by Jamesmcar2002 When I try to load my test single player map I get an wrong version message saying I need version 1 not the many numbers on I have. Any help, do I need the patch? I think your refering to something mentioned on the 'Common Errors' page of Rich's tutorials. check out the specific page here. Basicaly you have a messed up brush somewere that is causing an error. (here is his main page since there is no back link on that page i linked to... http://richdiesal.jedioutcastmaps.com/main/index.html ) Link to comment Share on other sites More sharing options...
ZBomber Posted August 11, 2002 Share Posted August 11, 2002 I figured my problem out..... Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 13, 2002 Share Posted August 13, 2002 Originally posted by danielvision hm... i dont have any texture in "GameData\base\texture\", im not even having any "GameData\base\texture"... theres only "GameData\base" there's end I hope anybody will help me there isnt one. its in assets0.pk3. DO NOT EDIT THIS FILE. you can extract it though. Link to comment Share on other sites More sharing options...
ZBomber Posted August 13, 2002 Share Posted August 13, 2002 wheres assets.0? Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 13, 2002 Share Posted August 13, 2002 ZBomber, assets0.pk3 is in C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base (or whereever you installed the program) There is no assets.0 though. Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 13, 2002 Share Posted August 13, 2002 question: what is the purpose of the 'outside' texture in in textures/system? confused: I am now a 'pit droid' Whatever that means.... Link to comment Share on other sites More sharing options...
ZBomber Posted August 16, 2002 Share Posted August 16, 2002 Looks in dictonary..... Hmm... its not in here. It must be from the world of imigation... yes, in a galaxy far away. Link to comment Share on other sites More sharing options...
ZBomber Posted August 16, 2002 Share Posted August 16, 2002 How do I extract the assets0.? I found it, but now I'm stuck..... Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 16, 2002 Share Posted August 16, 2002 open it with WinZip. Some programs dont seem to like pk3s, but it works with Winzip. I dont know any other programs that work. Link to comment Share on other sites More sharing options...
Slunker Posted August 16, 2002 Share Posted August 16, 2002 GET PAKSCAPE!! It's the best program for PK3's ever. I'm not quite sure where to get it... it says in Rich Diesel's tutorial.. but it's far better than winzip for manipulating pk3 files! -Slunker Link to comment Share on other sites More sharing options...
ZBomber Posted August 17, 2002 Share Posted August 17, 2002 Thank you! I got it now. Link to comment Share on other sites More sharing options...
RichDiesal Posted August 18, 2002 Share Posted August 18, 2002 Question: what is the purpose of the 'outside' texture in in textures/system? confused Answer: http://richdiesal.jedioutcastmaps.com/tutorials/en220lsn4.html Link to comment Share on other sites More sharing options...
Leslie Judge Posted August 18, 2002 Share Posted August 18, 2002 Originally posted by circatm2001 i took a levelshot and put it in my pk3 but when i play my level it doesnt show, also my bgm doesnt play. HELP:jango: Your levelshot must have the same name as your map, and must be in the levelshots folder even if it is in a PK3 file. So if you call your map mymap, then there will be a mymap.bsp in the base\maps folder, and there should be a mymap.jpg or mymap.tga in the base\levelshots folder. Background music... There was one thing about background music that caused problem to me. In the worldspawn entity properties I set the music key to music/mymap/something.mp3. BUT! It should be /music/mymap/something.mp3, so it should start with a slash. I don't know why, and the tutorials I read always used the formula without the slash. Without that slash there was only silence, because the game could not find the music file. Link to comment Share on other sites More sharing options...
Leslie Judge Posted August 18, 2002 Share Posted August 18, 2002 Originally posted by Wes Marrakesh HOW DO YOU DO GOOD, LEAKLESS WINDOWS??!?!?! kewl, first on the second page There must be something in front of the window. I mean, if that window is looking into the void. In this case put a brush in front of the window with the size of the window, and cover its "inside" face with one of the sky shaders for example. Link to comment Share on other sites More sharing options...
Two of Six Posted August 24, 2002 Share Posted August 24, 2002 Hallo, First thing: On page 1 Vorax said, that you should not make elevators with func_door. Well why not? It's easy to set a trigger (targetname/x), it's easy to set a moving height (lip/x) and it's easy to set a moving sound (SoundSet/x). Seccond thing: I've got a question. How the hell can i make a func_breakable, that is triggered by force_push? Link to comment Share on other sites More sharing options...
aesquivel Posted August 24, 2002 Share Posted August 24, 2002 how do you convert a .map file in to .bsp and back again to the .map file? Link to comment Share on other sites More sharing options...
aesquivel Posted August 24, 2002 Share Posted August 24, 2002 I am haveing problems with loading the textures that are in the assets0 file. I extracted all of the files out of the file and still cant get it to werk all it says is Loading bespin/u_wall08...failed. Trying Shader... failed. Using default. !! !! !! or any other file that i might be trying to load help would be appreciated thanx:) Link to comment Share on other sites More sharing options...
Wotok Posted August 29, 2002 Share Posted August 29, 2002 Sorry if this has been asked before... For JK2Radiant: Athlon XP 1700 or Pentium IV 1.7Ghz Which will compile faster? Link to comment Share on other sites More sharing options...
Lehik Posted August 30, 2002 Share Posted August 30, 2002 I have a strange problem with JK2Radiant, I can't see any numbers and texts on the grid. The computer (not my own) I'm using has a Matrox G450 display adapter. I've also used Radiant on my own computer, which has a GF4 and all the texts and numbers appear as they should. Does anyone else have this kind of problem? The funny thing is when I use the clip tool and place the first marker I can suddenly see all the numbers and texts. Anyway, when I quit clipping and move the view everything disappears again. This really sounds like it has something to do with display drivers/adapter. Is there a solution for this? Link to comment Share on other sites More sharing options...
Paladin Musashi Posted September 1, 2002 Share Posted September 1, 2002 Ok, I have a problem with custom textures. The tutorials all say to create a 24 bit tga or jpg, and place it in a subdirectory of base\textures. I've done that... I'm testing with a texture I extracted from a map's pk3 file, so I know it's a working texture file. I placed it in base\textures\mytest. When I fire up the editor, the texture is listed under mytest, and it appears to work normally. However, when I save and compile the map, and run JK2, the faces I've applied the texture to have the null texture on them :/ I read in one tutorial that I needed to put an entry in base/scripts/shaderlist.txt, but there is no such file... There's a shaderlist.txt in base/shaders, but putting an entry in that didn't have any effect. Any ideas? -Master Musashi Link to comment Share on other sites More sharing options...
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