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JK2 Radiant FAQ


Hubris

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Uh, sorry, but I'm really tired and don't feel like searching other posts, so if it was already asked, sorry. But I downlaoded everything and put them in the correct places. But now I can't do anything. One guide said to run Radiant... I never got a program called radiant.... just Pakscape, Jediknighttools 1 and 2, all the tools are though are things i extract, Please someone help me.

 

Thank you

 

-ZBomber

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Originally posted by Jamesmcar2002

When I try to load my test single player map I get an wrong version message saying I need version 1 not the many numbers on I have. Any help, do I need the patch?

 

I think your refering to something mentioned on the 'Common Errors'

page of Rich's tutorials. check out the specific page here.

 

Basicaly you have a messed up brush somewere that is causing an error.

 

(here is his main page since there is no back link on that page i linked to...

http://richdiesal.jedioutcastmaps.com/main/index.html )

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Originally posted by danielvision

hm... i dont have any texture in "GameData\base\texture\", im not even having any "GameData\base\texture"... theres only "GameData\base" there's end :confused:

 

I hope anybody will help me :(

there isnt one. its in assets0.pk3.

DO NOT EDIT THIS FILE. you can extract it though. :)

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Originally posted by circatm2001

i took a levelshot and put it in my pk3 but when i play my level it doesnt show, also my bgm doesnt play.

 

HELP:jango:

 

Your levelshot must have the same name as your map, and must be in the levelshots folder even if it is in a PK3 file. So if you call your map mymap, then there will be a mymap.bsp in the base\maps folder, and there should be a mymap.jpg or mymap.tga in the base\levelshots folder.

 

Background music... There was one thing about background music that caused problem to me. In the worldspawn entity properties I set the music key to music/mymap/something.mp3. BUT! It should be /music/mymap/something.mp3, so it should start with a slash. I don't know why, and the tutorials I read always used the formula without the slash. Without that slash there was only silence, because the game could not find the music file.

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Originally posted by Wes Marrakesh

HOW DO YOU DO GOOD, LEAKLESS WINDOWS??!?!?!

kewl, first on the second page :cool:;)

 

There must be something in front of the window. I mean, if that window is looking into the void. In this case put a brush in front of the window with the size of the window, and cover its "inside" face with one of the sky shaders for example.

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Hallo,

 

First thing:

 

On page 1 Vorax said, that you should not make elevators with func_door.

 

Well why not?

It's easy to set a trigger (targetname/x), it's easy to set a moving height (lip/x) and it's easy to set a moving sound (SoundSet/x).

 

Seccond thing:

 

I've got a question. How the hell can i make a func_breakable, that is triggered by force_push? :confused:

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I am haveing problems with loading the textures that are in the assets0 file. I extracted all of the files out of the file and still cant get it to werk all it says is Loading bespin/u_wall08...failed. Trying Shader... failed. Using default. !! !! !!

or any other file that i might be trying to load help would be appreciated thanx:)

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I have a strange problem with JK2Radiant, I can't see any numbers and texts on the grid. The computer (not my own) I'm using has a Matrox G450 display adapter. I've also used Radiant on my own computer, which has a GF4 and all the texts and numbers appear as they should. Does anyone else have this kind of problem? :confused:

 

The funny thing is when I use the clip tool and place the first marker I can suddenly see all the numbers and texts. Anyway, when I quit clipping and move the view everything disappears again. This really sounds like it has something to do with display drivers/adapter. Is there a solution for this?

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Ok, I have a problem with custom textures.

 

The tutorials all say to create a 24 bit tga or jpg, and place it in a subdirectory of base\textures. I've done that... I'm testing with a texture I extracted from a map's pk3 file, so I know it's a working texture file. I placed it in base\textures\mytest. When I fire up the editor, the texture is listed under mytest, and it appears to work normally. However, when I save and compile the map, and run JK2, the faces I've applied the texture to have the null texture on them :/

 

I read in one tutorial that I needed to put an entry in base/scripts/shaderlist.txt, but there is no such file... There's a shaderlist.txt in base/shaders, but putting an entry in that didn't have any effect.

 

Any ideas?

 

-Master Musashi

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