rut-wa jodar Posted May 8, 2002 Share Posted May 8, 2002 Originally posted by sirbakk wow i m working on a vador model too...and i really think you need to optmize your mesh more more more...i built all parts of model and i have 3280 polygones...and i optimized the more more more..(668 polygones)..make the grill with texturemap..other side..good work ;-) Great looking Vader when do you expect to finish it ( bearing in mind it needs to be animated) ? Link to comment Share on other sites More sharing options...
T-Dogg Posted May 8, 2002 Share Posted May 8, 2002 Making vader models seems to be in fashion... Maybe I should begin modeling and makle one too? Link to comment Share on other sites More sharing options...
AKPiggott Posted May 8, 2002 Share Posted May 8, 2002 Doesn't need to be animated, just anchored onto the humanoid skeleton. Good work everybody, I look forward to seeing everyone's favourite Dark Lord in-game soon.... Link to comment Share on other sites More sharing options...
mother-tucker Posted May 8, 2002 Share Posted May 8, 2002 actually, it should be animated because you have to make the cape move with the model. Plus, you want him to walk slow but look powerful at the same time. Just my two cents Link to comment Share on other sites More sharing options...
mrlove Posted May 8, 2002 Share Posted May 8, 2002 the head looks better than the other model GREAT WORK man! Link to comment Share on other sites More sharing options...
IPHDTD Posted May 8, 2002 Share Posted May 8, 2002 id like to see a smooth render of that head. doesnt have to have any sort of skin on it, just so we can see how true to life it looks like at this stage. Link to comment Share on other sites More sharing options...
ChangKhan Posted May 8, 2002 Share Posted May 8, 2002 Hey, just wanted to stop by and say all these models people are working on (Vader, Boba Fett, etc) look GREAT! We're still working on getting our Tools Release 2 ready, with a good explanation of how to make your own models for us (the surface break-down, caps, tags, bones & point-weighting, naming conventions, exporting and building for JK2...). In the meantime, if you have any questions regarding the custom models you're working on, e-mail me a mgummelt@ravensoft.com and James and I will see what we can do to help... Link to comment Share on other sites More sharing options...
sirbakk Posted May 9, 2002 Share Posted May 9, 2002 ok i made a pic with smooth render...now my mesh is optimized and ready to be paint... "nls" as it s your post...if you don't want i post my pic here, say it...i'll move :-) Link to comment Share on other sites More sharing options...
sirbakk Posted May 9, 2002 Share Posted May 9, 2002 rut-wa jodar i don't known when i expect to finsh it...perhaps this week end..but perhaps it couldn't work..tools editing are like a donkey :-) Link to comment Share on other sites More sharing options...
*Darth Vega* Posted May 9, 2002 Share Posted May 9, 2002 ChangKhan, your post has done lots for my morale as far as the future of JK2 goes. Nice to see you guys really pay attention to us even after we buy the game. Can't wait for the next release of the tools:D Link to comment Share on other sites More sharing options...
nls Posted May 9, 2002 Author Share Posted May 9, 2002 IPHDTD, Here are some smooth renders from 3d explorer for ya. Nice to see you raven guys checkin out our models, I can't wait for the new tools! Link to comment Share on other sites More sharing options...
sithlord-II Posted May 9, 2002 Share Posted May 9, 2002 wow, man, that looks really good... i haven't even had the chance to see the one u sent me... classy stuff dude just gotta put a coat of paint on it now... Link to comment Share on other sites More sharing options...
nls Posted May 9, 2002 Author Share Posted May 9, 2002 oops, I actually sent you the wrong one. You have the older one. Its the one you said had a squished head, so i fixed it Well i'm gonna go work on the body now. Thx for the feedback everyone! Link to comment Share on other sites More sharing options...
Longshanks Posted May 9, 2002 Share Posted May 9, 2002 That Vader head looks sweet....great job nls. Link to comment Share on other sites More sharing options...
gonk-raider Posted May 11, 2002 Share Posted May 11, 2002 Sith and nls should talk to each other and put up a comparison pic with nls' head on vader's body and with it as the orignal Link to comment Share on other sites More sharing options...
Luuke Posted May 14, 2002 Share Posted May 14, 2002 now that sithlord ha sreleased his version of vader, will you continue and make your own vader-model or not. well, i hope you do!! Link to comment Share on other sites More sharing options...
mrlove Posted May 15, 2002 Share Posted May 15, 2002 ahh damn this one looks HOT! Link to comment Share on other sites More sharing options...
nls Posted May 16, 2002 Author Share Posted May 16, 2002 yes, I'm actually working on the body now. This will hopefully be the best vader model ever! Link to comment Share on other sites More sharing options...
Skellington Posted May 18, 2002 Share Posted May 18, 2002 nls, sorry I didn't get back to you sooner about the helmet details I mentioned, but it looks like you've gone and done it all anyways Looks fantastic, only thing is, someone mentioned that you should model only half the head and mirror the geometry and skin? Only partly right. Yes, the best way to model this kind of stuff is to work only only one half at a time. If you're using Max, I'd suggest copying the half you're working on as an instance, Max will automatically update the otherhalf as you work, and you can get a good idea of what the final mesh will look like. However, when you get around to skining the mask, keep in mind that Vaders' mask is actually NOT symetrical. It's two-tone, gloss-black and dark, dark gunmetal-grey. The right side paint scheme is switched for the left side. Have a look at the helmet diagram here for paint placement: http://www.vadermaker.com/ Go to the helmet section, and you'll find a link to the colour scheme diagram. Link to comment Share on other sites More sharing options...
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