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Ascari

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Posted

Actually, while the queue system seems fine, and in fact I do like it, I'd prefer a fallout style system. That would kick buttock.

Posted

Fallout's system (the S.P.E.C.I.A.L system and the old turnbased mode) is a killer in a singleplayer game. It gets daunting in a multiplayer game (Tactics, anyone?), and would be horrible in a MMORPG. Imagine waiting for 3 hours until everyone on the servar has made their move! Thats why combat has to be in real time.

Posted

The way I understand it is SWG will have a cross between the two, like you cue up your moves in advance and hten they are executed in real time. May be awkward, but may be really cool.

Posted

Yes, it might require more tactics than the "choose a target, press F5 and then wait until one combatant is dead", as many other MMORPG systems turn out. Can't wait for more substantial info in the matter.

Posted

But how does this work when I have my kick ass shoot 850 blastershots in 1 minute uberblaster trying to shoot down a speeder that just stole my cargo? :)

 

 

 

I mean i just cant yell,

 

 

"He you there!"

 

Stop right there so we can fight farely!

Posted
Originally posted by Ascari

i'd rather blast my own speeder to smithereens then let some1 else have it!

I hope you have good insurance on that speeder.

Posted

I did not realize the game was going to be a turn based combat system. I know many of my friends don't play online games like DAOC/UO because of regular modems. In EQ as well. I personally use a cable modem I hope what ever combat system they use is fluid.

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