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Cmdr. Antilles

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Thanks for the link Pud1... That's interesting stuff. :)

 

Not sure about the heat stroke thing... but it's an idea. I'll keep it in mind.

 

I was thinking of making the kraytt dragon for scenery.

 

Hmm.... What if I hid turrets in caves and called them tusken raiders... That killed you if you wandered too far... :D

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Agent007 does it again. :)

 

Amazing work, Antilles. That Sarlacc Creature looks amazing! The textures, the shapes, the entities.. Oh, it's RoTJ all over again. It seriously looks like something from a high quality CG movie. :D Good work.

 

-Darth Caedes-

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I gotta say Antilles, that has to be the finest looking teaser I've seen yet, very impressive, and the schems from Radiant look like you spent a whole hell of a lot of work on them, very nice.

 

I gotta ask though, what are r_speeds like on this map? It looks like outdoors you'll be seeing a good 50+ meshes, that's gotta be rough on even high end users.

 

I'm curious myself, as I've been in the process of making a ctf level with about 30+ patches viewable, and I can't get r_speeds beneath 13k or at the highest 20k+.

 

Anyhow, I don't mean to steal your thread, just curious, very impressive looking map.

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