defalc Posted June 15, 2002 Share Posted June 15, 2002 Not just bots, but give it an NPC file. Link to comment Share on other sites More sharing options...
Destroyder121 Posted June 15, 2002 Share Posted June 15, 2002 Absolytely make yellow commander skin or gold colored commander : P Kepp up the good work Admiral Niblem. Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted June 16, 2002 Share Posted June 16, 2002 it looks more pink!!! - NuKe Link to comment Share on other sites More sharing options...
Tomppa1988 Posted June 17, 2002 Share Posted June 17, 2002 Originally posted by V!G Â Â Do you have some pics? I would like to try this one out after I finish up some of my other projects. Â V!G Â Were you gonna make the rifle?!?!?!?!!? I allready posted some pics... Link to comment Share on other sites More sharing options...
killermadman Posted June 17, 2002 Share Posted June 17, 2002 Niblem, not sure if it will help but what are you using to pack the pak? I had a similar problem when using winace to zip my pk3 files. Outcast just did not like them. So I downloaded WinZip, zipped it up, changed the extension, and it worked perfectly. Now like I said if this helps cool if not just ignore it. Link to comment Share on other sites More sharing options...
Angry Sandwich Posted June 17, 2002 Share Posted June 17, 2002 When making a skinpack, I use Pakscape when I want to combine all my skins into a single .pk3 file. Winzip only works if I'm zipping a single "models" folder. But if my skin has multiple folders, such as scripts, shaders, bot, sound, etc, then using winzip to turn my skinpack into a .pk3 file will not work. But Pakscape will. Its usually used to turn maps into .pk3 files but you can also use it to turn models & skins into .pk3 files too. If that is your problem, then go here to download Pakscape v0.08:  http://planetquake.com/bubba/files.html   And here is a short Tutorial on how to use it: http://www.planetquake.com/bubba/pk3.html Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted June 17, 2002 Share Posted June 17, 2002 http://www.vengeance-unlimited.org/Jedi%20Outcast/Episode%20II/Scans/CT-3.jpg and http://www.vengeance-unlimited.org/Jedi%20Outcast/Episode%20II/Scans/CT-4.jpg  and http://www.vengeance-unlimited.org/Jedi%20Outcast/Episode%20II/Scans/CT-5.jpg there u go you could probly use these pics for youe model v!g. Link to comment Share on other sites More sharing options...
Rory_Vetack Posted June 17, 2002 Share Posted June 17, 2002 Looks Great, I think CloneTroopers look alot better than StormTroopers, cant wait to play with them. Link to comment Share on other sites More sharing options...
El_graco Posted June 17, 2002 Share Posted June 17, 2002 Brilliant Model I want it!!! Â POST IT AS SOON AS POSSIBLE Link to comment Share on other sites More sharing options...
Niblem Posted June 17, 2002 Author Share Posted June 17, 2002 Got the model in the Game!! Thanks Angry Sandwich pakscape worked, wizip i guess was compressing it wrong or somthing..  Everything is good the skins work the bot works, and the shaders work... but HAHA the head does not show up!! LOL  Gotta figure this out now, im gonna try swapping with another version of the head before i optimized the poly's the head had 800 verticies, and now its at 430.. so that might have messed somthing up.. I'll mess with it.. And I'll keep you guys updated!!  In Game Screenshot  As you can see the lens, band and light is there on his head, but the head is missing Link to comment Share on other sites More sharing options...
TUX Posted June 17, 2002 Share Posted June 17, 2002 Niblem, I don't know how I've missed this thread... but man am I anxious for you to finish. Your model is looking GREAT! I have to also agree with adillon, I don't mean to knock anybody elses skins, but this character did need a whole new model... and you are the MAN! Great work! Link to comment Share on other sites More sharing options...
Niblem Posted June 17, 2002 Author Share Posted June 17, 2002 Hmmm, the head.. Well if i get any power ups and so on in the game, the forcefields that surround the model outlines the fin, so i know the head did load... It just isnt rendering it..  Maybe i have to many poly's for the model? i've got 4112 poly's (i havent made the lod's yet) and thats not including the bones and tags... those make it a whopping 6700 or so poly's  Anyone know the max amount of poly's alowed? Link to comment Share on other sites More sharing options...
remark 666 Posted June 17, 2002 Share Posted June 17, 2002 looking great, you might want to add more detail to the skin *cough*burn tool*cough* Link to comment Share on other sites More sharing options...
[JOR]Leo Posted June 17, 2002 Share Posted June 17, 2002 it looks cool:cool: Link to comment Share on other sites More sharing options...
[JOR]Leo Posted June 17, 2002 Share Posted June 17, 2002 it looks good:D Link to comment Share on other sites More sharing options...
remark 666 Posted June 17, 2002 Share Posted June 17, 2002 sorry guys, he was just testing something Link to comment Share on other sites More sharing options...
Angry Sandwich Posted June 17, 2002 Share Posted June 17, 2002 LOL! No head.... too funny. Â I'm glad I could help. I'm looking forward to your model. Man, there are so many good models coming out lately. I'm like a kid in a candy store. Link to comment Share on other sites More sharing options...
TrevHimself Posted June 17, 2002 Share Posted June 17, 2002 seriously...the amount of cool models in the works is great. i remember i started skinning because i wanted tomake a clonetrooper skin then i realized i couldnt make a good one and stopped. now theres a model and its perfect. err...yeah...cept for the missing head deal...you'll straighten it out. awesome work so far. Link to comment Share on other sites More sharing options...
Cray Posted June 19, 2002 Share Posted June 19, 2002 This one is falling off the radar, so.... Â BUMP Link to comment Share on other sites More sharing options...
remark 666 Posted June 19, 2002 Share Posted June 19, 2002 so this is almost done, right ?? Link to comment Share on other sites More sharing options...
JangoFett41 Posted June 19, 2002 Share Posted June 19, 2002 Me want clone trooper! :clone: :clone: :clone: :clone: Link to comment Share on other sites More sharing options...
Niblem Posted June 19, 2002 Author Share Posted June 19, 2002 Alright peoples, heres the bit... I got the model working 98% The head wasnt rendering cause i accidently made the head texture 1024x1025 so removed the one pixel and it worked.. Ne ways there is one thing left that i need to fix before i release it... its just a smoothing problem on the back of the trooper torso..  Its in the screen shot, you will see what i mean. I also made the texture's shadows and lines a little darker so that you can see the geometry a little better etc.  Here's a shot from in game, that shows the head, and that has the new texture and smoothing glitch, expect the model to be released tomarrow  Enjoy!! New in game shot, with the freaking head! Link to comment Share on other sites More sharing options...
Vulture 2 Posted June 19, 2002 Share Posted June 19, 2002 :D That looks so good forget about copleat smoothing that looks perfect a it is! *dools on keybourd falls to the floor triching with amazment* Link to comment Share on other sites More sharing options...
K.O Posted June 19, 2002 Share Posted June 19, 2002 Great work from even what I've seen in the first page the thread! Nice job. Link to comment Share on other sites More sharing options...
zanex Posted June 20, 2002 Share Posted June 20, 2002 Its tommorrow Link to comment Share on other sites More sharing options...
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