Manquesa Posted May 27, 2002 Share Posted May 27, 2002 Here's an A-Wing prefab that i'm working on. http://www.stormpages.com/manquesa/awing.htm Let me know what you guys think. There's still a bit of texture work that needs to be done and some thing I need to fix, plus I haven't put in the guns yet. I got a few questions though: I only have blueprints of the top and front views of the ship, does anybody have any of a side view. Anyone got any pictures of what the rear part of the ship looks like, behind the cockpit. Does this ship have landing gear, if so got any pics of it. TIA Link to comment Share on other sites More sharing options...
volrathxp Posted May 27, 2002 Share Posted May 27, 2002 looking good! Link to comment Share on other sites More sharing options...
BradFu Posted May 27, 2002 Share Posted May 27, 2002 Looks nice! Here's a couple pics I hope will help: http://www.rebelscum.com/photo.asp?image=potf2/POTF2awing.jpg http://www.figures.com/archives/images/99/899.jpg If anyone has this toy (and I know someone does ), they can probably give you more pictures, it seems to be a pretty accurate toy. I wish I had it BradFu! Link to comment Share on other sites More sharing options...
Manquesa Posted May 28, 2002 Author Share Posted May 28, 2002 Thanks, those pics will help. I also plan on doing Slave I and a Tie Crawler next. Link to comment Share on other sites More sharing options...
BradFu Posted May 28, 2002 Share Posted May 28, 2002 Cool! How about a B-wing? That's my favorite fighter from the movies. If you could make a B-wing with an opening in the bottom of the cockpit and a ladder into it, that would be VERY cool! If you follow the Expanded Universe at all, maybe you would consider doing an E-wing? Those are my favorite fighters of all time! If you're interested in doing that, I'd be happy to hunt down some reference pictures for you. BradFu! Link to comment Share on other sites More sharing options...
Manquesa Posted May 28, 2002 Author Share Posted May 28, 2002 well, I do plan on doing others after I finish the one's i've mentioned earlier. I have thought about the e-wing and the b-wing, so we'll see. I'm not sure about doing any interior for any ships because they'd all be pretty small but if I think I can do it, i'll definitely try. Link to comment Share on other sites More sharing options...
Yom Posted May 28, 2002 Share Posted May 28, 2002 Well hey it look good butis it me or dose it look thin. well i think it is me but it still looks good Keep uo the good work Cheereo good chaps -Yom Link to comment Share on other sites More sharing options...
Manquesa Posted May 28, 2002 Author Share Posted May 28, 2002 Originally posted by Yom Well hey it look good butis it me or dose it look thin Yeah, that's one of the things that i'm gonna fix. Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted May 28, 2002 Share Posted May 28, 2002 looks fabulous man, you already know it's a little thin, i have the action fleet model and it does have landing gear, i extending leg under the nose and 2 under the engines. i'd send a pic but someone else has my camera. here's a tip, i don't know if you're going for serious detail, but you may want to consider blacking out the windows. it's what raven does. it'll keep you from having to model the inside of the cockpit, without looking really any worse. but, i don't know, maybe you want to model the cockpit. just a thought. Link to comment Share on other sites More sharing options...
xlXTaIXlx Posted May 28, 2002 Share Posted May 28, 2002 i have the visual dictionary for ep2 so if u need any good, graphical pics give me a ring plus, i need a slave 1 in a map im working on (i know someone else is working on it too) keep up the good work Link to comment Share on other sites More sharing options...
UniKorn Posted May 28, 2002 Share Posted May 28, 2002 Nice work. How many polys? Link to comment Share on other sites More sharing options...
Xzzy Posted May 28, 2002 Share Posted May 28, 2002 yeah that thing looks pretty high on the detail scale.. I dread what dropping two or three of those into a map will do to framerate. I suggest instead of offering it as a normal prefab, make it a md3 because while they have their own problems they offer a much smaller hit to system performance. In other words it's faster to draw an md3 model than a prefab of the exact same thing. Link to comment Share on other sites More sharing options...
Manquesa Posted May 28, 2002 Author Share Posted May 28, 2002 Originally posted by UniKorn Nice work. How many polys? It's not a model, it's a prefab. Made it using mostly square cylinder's and of course round cylinders and a few regular brushes. I have modeling software but no clue how to use it, still trying to learn as much as I can about mapping before I dive into modeling. These ship prefabs are a great way to test out the boundaries of Radiant and my abilities. But if I could model right now, I would. As far as this thing slowing down gameplay, i'm not so sure about that, it's pretty simple in design as it's just a few patches and brushes, not much to it really. Link to comment Share on other sites More sharing options...
UniKorn Posted May 29, 2002 Share Posted May 29, 2002 Create a square room, make all brushes caulk, and only texture the inside. Add your awing. Add a playerstart and launch the map with devmap, then join the game, do not use your lightsaber cg_drawgun 0 cg_draw2D 0 r_speeds 1 that number is the amount of polys you see at that moment(providing you look at the awing) since you are a in a cube, there are 6 sides with 2 poly's, so your awing has r_speeds polys - 12 Link to comment Share on other sites More sharing options...
Manquesa Posted May 29, 2002 Author Share Posted May 29, 2002 Ok, cool. I didn't know about that. Well I tried it and this is what I got -- http://www.stormpages.com/manquesa/rspeeds.htm I don't know what all those numbers mean though. Which ones should I be looking at? I haven't made any changes to the prefab yet since my last screens. Also, when I load the map in MP it won't show my custom textures, which is how I got the shots for the untextured version. I originally made it in JK2Radiant with it configured for SP. Although my last few compiles I had it configured for MP so I don't think that's the problem. BTW, I have 2 light entities in there, I don't know if that's have any effect on the poly's or not. Link to comment Share on other sites More sharing options...
UniKorn Posted May 29, 2002 Share Posted May 29, 2002 2385 : poly's rendered 2385 - 12 : 2373 polys in your awing. Link to comment Share on other sites More sharing options...
Manquesa Posted May 29, 2002 Author Share Posted May 29, 2002 Ok, I see, thanks. Now, another stupid question. Do you think that's too high. What should be a good number for a poly count on that? Oh, and any idea on what's up with the custom textures not showing in MP. Link to comment Share on other sites More sharing options...
UniKorn Posted May 29, 2002 Share Posted May 29, 2002 All you need to know is that the area's where you place it in should have a max of 10-13.000 poly's. with the awing(s) in it. I don't know why the textures won't show. Link to comment Share on other sites More sharing options...
Xzzy Posted May 29, 2002 Share Posted May 29, 2002 Eh, 2300 poly's is way too many. Just three copies of that ship will put the area (not the whole map) at 7k poly's, which is about what an average room alone can do. If a map limited the engine to drawing one ship at a time (hint: hint brushes or doors) it would be fine. But considering some of the dog slow maps already out for jk2, not many people are capable of doing that. > Oh, and any idea on what's up with the custom > textures not showing in MP. bring down console, type 'sv_pure 0', reload map. Or create a shortcut for jk2mp.exe and add '+set sv_pure 0' to the end of the command. Default sv_pure is 1, which won't let the server or clients use any files not in a pk3 file. Link to comment Share on other sites More sharing options...
Manquesa Posted May 30, 2002 Author Share Posted May 30, 2002 Originally posted by Xzzy Eh, 2300 poly's is way too many. Just three copies of that ship will put the area (not the whole map) at 7k poly's, which is about what an average room alone can do. Well, I plan on putting it in a SP map, i'm not really interested in making MP maps right now. Since there won't be any internet connection to worry about in SP (at least not untill the co-op mod is out) i'm not too concerned about it. I do plan on offering it to anyone who want's it, if anybody. Thanks for the info on the textures not showing up. I actually tried that, but after looking at your post I realize now that I was mistyping it. Link to comment Share on other sites More sharing options...
Klorel Posted May 30, 2002 Share Posted May 30, 2002 would it be possible to create a low-poly version for the MP mappers who want an A-wing? yours looks perfect once you get some textures on it, and i'm sure a lot of people in the community would be able to use it. good job. Link to comment Share on other sites More sharing options...
Xzzy Posted May 30, 2002 Share Posted May 30, 2002 > Since there won't be any internet connection to > worry about in SP (at least not untill the co-op > mod is out) i'm not too concerned about it. Uh, internet connection has nothing to do with framerate. You drop three or four of those ships into a fully completed room, I guarantee people will get frame lag whether it's SP or MP. Link to comment Share on other sites More sharing options...
UniKorn Posted May 31, 2002 Share Posted May 31, 2002 Originally posted by Xzzy You drop three or four of those ships into a fully completed room, I guarantee people will get frame lag whether it's SP or MP. I do agree that internet connection has nothing to do with the framerates. The reason you can go higher in single player is that you have some control over the number of enemies that will be displayed in the area. That is why you can go higher. In multiplayer you cannot control how many player models will be rendered => max polys in your map can be higher. Link to comment Share on other sites More sharing options...
Manquesa Posted May 31, 2002 Author Share Posted May 31, 2002 Originally posted by Xzzy Uh, internet connection has nothing to do with framerate. Yeah, yeah, I agree too. I was mostly thinking of lag. Originally posted by Klorel would it be possible to create a low-poly version for the MP mappers who want an A-wing? yours looks perfect once you get some textures on it, and i'm sure a lot of people in the community would be able to use it. good job. I plan on making it as low-poly as I can, as soon as I finish it i'll release it and if anyone want's to use it they'll just have to test it out themselves to see if it slows down there map or not. I guess it'll depend on how much other crap is in there map as well. Link to comment Share on other sites More sharing options...
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