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Saber Combat


Exar Kun II

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Hmm...I'm in two minds. On the one hand, making the combat like JKII would seem pointless...because then you're sure to draw comparisons between them, and wonder why you can't pull off such-and-such a move. And then there's the problem that we already have a fast-paced saber combat system in JKII anyway, so why bother trying to emulate that?

 

On the other hand, constantly hacking at an opponent and seeing if you hit or miss according to a set of complex rules can also be marginally frustrating, and it could turn into a button-mashing exercise to see how many hits you get in before your HP bottoms out.

 

Hmmm...I hope they find a compromise or balance between those two scenarios. It'll be interesting to see what they come up with, and I have faith it'll work within the context of the game without being detracting.

 

Norin Radd...

 

OOPS! Meant to put this under the "saber combat" thread

 

No problem. Consider it merged. ;)

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. . .StormHammers, thanks. . .:D

 

As far as the combat system goes, I'm still skeptical. If this turns out to be as some are describing it, it may turn many people off.

 

JKII had a very good combat system that emphasized techniques, parries, and counters. The problem is that many people, a lot of them Counterstrike and Quake transplants applied the same principles to the dueling aspect of the game and what you had were players mindlessly running in, swinging their sabers in the "Oh Lord, just let me hit my opponent" style. What I liked about the JKII system was that it gave you freedom to do what you liked. The system for KOTOR sounds more movement restrictive. :D

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I think that a sber style like JK2 would compliment the game. I doubt that you'll need to fight with your saber all the time - a lot of the things will be recon missions, finding information etc so when you do need action it should be fast paced and skilled/controlled like in JK2. The difference is that in JK2 its fast paced throughout whereas in KOTOR I think it'll be more varied pace as you go through the game.

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I think having choriographed (bad spelling?) moves would enhance the game. In Jk2 as mentioned before quake and CS players would constantly jump to avoid and slash then run away again. I have only ever found several people who actually duel with blocking and force powers. Id like to see this in kotor. So when you hold down A (or whatever your left key is) then swing your sabre, depending on your stats, you will swing it towards the enemy and if they are more powerful they could deflect your hit or if they are weaker you could knock their sabre to the ground.

 

:)

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Jedi Knight 2 has a horrible lightsaber system, I hope KOTOR makes it nothing like JK2. All you do is run around in circles or move back and forth, if Bioware can pull off a more movie themed kind of lightsaber battles, it would be great.

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I know that most of you know that there are seven VII forms of lightsaber fighting and thay all have a diffrent styles so will you be able you pick what form that goes best with your style.

 

 

And say that you can what form would you go for and why

for me it would have to be form VII like what windo has beacuse its close to the sith in terms of fighting...

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