Laserschwert Posted May 28, 2002 Share Posted May 28, 2002 Is there a way you can extract the motions from the HUMANOID.GLA file? It's the file that holds all the motion-capture-data for humanoid characters in Jedi Outcast. I need to find a way to import them into 3DSMAX4, to apply them to a CharacterStudio-biped figure. Any ideas? Is there a way to convert them to, say like, BVH files? The readme-file that comes with the editing-tools talks of SoftImage being needed for creating own animations... can it be used to extract the motions already in the game? We have Softimage at work (though I never used it), but maybe this is a way... ANYONE? Link to comment Share on other sites More sharing options...
UniKorn Posted May 28, 2002 Share Posted May 28, 2002 I suggest you ask this question in the modelling thread. Link to comment Share on other sites More sharing options...
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