Guest Tie Guy Posted August 29, 2001 Share Posted August 29, 2001 Ok, shields are obviously a new aspect to the AOK engine, and along with that will come many new tactics. Feel free to post your own tactics or questions here. Here's mine: We've all (or at least I) have built castles inside the enemies base to complement my inading army. Will this work with shields too? I think it would, you could send in an army, and follow it up with a bunch of workers to build a shield and a power gen. Bang, you have a shield in your opponents base, and your attack is bound to succeed, even if you are outnumbered. And, you can send troops/mechs into the shield to be healed, or at least regain shields. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 29, 2001 Share Posted August 29, 2001 I would post a long, descriptive post... but in my condition, it would take hours I would build a bunch of shield generators around my opponents town... he'd be trapped Link to comment Share on other sites More sharing options...
Compa_Mighty Posted August 29, 2001 Share Posted August 29, 2001 Originally posted by Tie Guy Ok, shields are obviously a new aspect to the AOK engine, and along with that will come many new tactics. Feel free to post your own tactics or questions here. Here's mine: We've all (or at least I) have built castles inside the enemies base to complement my inading army. Will this work with shields too? I think it would, you could send in an army, and follow it up with a bunch of workers to build a shield and a power gen. Bang, you have a shield in your opponents base, and your attack is bound to succeed, even if you are outnumbered. And, you can send troops/mechs into the shield to be healed, or at least regain shields. Better then, you build a Fortress inside the shield!!! Link to comment Share on other sites More sharing options...
Guest Felix29 Posted August 29, 2001 Share Posted August 29, 2001 Fortresses/Castles should be able to hold siege weapons... Why can't they? Link to comment Share on other sites More sharing options...
JEDI_MASTA Posted August 29, 2001 Share Posted August 29, 2001 i think im just going to put shileds around my bas to ptotect my town while im out kicking the crap out of everybody Link to comment Share on other sites More sharing options...
Mitth'raw'nuruodo Posted August 30, 2001 Share Posted August 30, 2001 I'm going to put two shield generators at spots that i need to heavily defend (like chokepoints). That way if on gets taken out, i'll still have one left. Also, I'll probably put about 2 pwer cores per shield to make sure it doesn't go down from lack of power. Link to comment Share on other sites More sharing options...
Guest God Posted August 30, 2001 Share Posted August 30, 2001 i think thats a great idea with the 2 power cores! Then theres the gungans with their moble sheilds. that will surly put a twist on it. i wonder if they will have a sheild bounes or some enhanced sheild. Link to comment Share on other sites More sharing options...
Guest Admiral Odin Posted August 30, 2001 Share Posted August 30, 2001 I will find resources get a group to protect them. Then build a shield generator to protect the guarding units and workers. Now for the attack I will build three to four shield gens. Then take siege weapons and place them within the radius of the Shield Generator. Once a hole is open in comes my army. Link to comment Share on other sites More sharing options...
Guest God Posted August 30, 2001 Share Posted August 30, 2001 you could tdo the early rush a little latter and use a sheild to protect your buildings that are close to the enemy base and place towers to protect the sheild like a forward base Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 30, 2001 Share Posted August 30, 2001 I think you overestimate the potential power of shields... with sufficient firepower, someone can actually destroy a shield while the power generator is still active.. and simply putting troops inside the shield (remember EP 1?) is an effective way to stop it as well... it's not that solid a defence in my opinion.. Link to comment Share on other sites More sharing options...
Guest xwing guy Posted August 30, 2001 Share Posted August 30, 2001 Yes, but the sheild generator is not going to create a bubble its just going to give all units and probably buildings too within its raduis as many shield HPs as the unit as regular HPs, so basically doubling the units HPs. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 30, 2001 Share Posted August 30, 2001 But your guys will double their HP and destroy the enemy before they can get close. Remember, a certain amount of troops can overwhelm anything, not just a shield gen, so i think that you underestimate the power of shields. Link to comment Share on other sites More sharing options...
Guest Admiral Odin Posted August 30, 2001 Share Posted August 30, 2001 if used wisely they will be very powerful. If you place them randomly they will be worthless. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 30, 2001 Share Posted August 30, 2001 all nice and well, but we really don't know enough, much less have seen enough, of them to make these kinds of judgment. the double HP sounds feasible; i would take small groups of units with fambaas (Gungans) and wreac havoc on several places at once while building my REAL army safely in my base.. Link to comment Share on other sites More sharing options...
Guest Kavam1 Posted September 1, 2001 Share Posted September 1, 2001 Any one knows what kind of shielding they will be using? I.e. Particle shielding and/or ray shielding or is it not going to get so technical? Link to comment Share on other sites More sharing options...
Guest xwing guy Posted September 1, 2001 Share Posted September 1, 2001 Its not going to be very techenical its just gonna be simple shields. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted September 1, 2001 Share Posted September 1, 2001 it just doubles your units HP when they are inside, there is nothing technical about it, as x-wing pointed out. Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted September 1, 2001 Share Posted September 1, 2001 you have to remember that people are going to figure this out and get their sheilds up pretty fast. therefore, it becomes a race of who can build them up quickly and correctly, otherwise they are worthless... Link to comment Share on other sites More sharing options...
Guest Kvan Posted September 1, 2001 Share Posted September 1, 2001 I got a question...can you have a shield within a shield? Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted September 1, 2001 Share Posted September 1, 2001 even if you could, that wouldn't allow for quadrupling of your HP. the max HP acquired from shields is 2X. no more, no less.... Link to comment Share on other sites More sharing options...
Guest Kvan Posted September 1, 2001 Share Posted September 1, 2001 Originally posted by Lord JayVizIon even if you could, that wouldn't allow for quadrupling of your HP. the max HP acquired from shields is 2X. no more, no less.... Yeah but doesn't Gungans regenerate health when in a shield? So having more then one shield will make it harder for enemies to take them down. Link to comment Share on other sites More sharing options...
Guest ZeroXcape Posted September 1, 2001 Share Posted September 1, 2001 It actually is sort of technical. Depending on how quickly you can raise your sheilds, it'll help stop any sort of rush. You'd only need a little more then half the number of units that your opponent sends over. In that same respect, you can't really rely on them too heavily. If you spend your resources towards sheilding and it goes out, you may end up out of the game quicker then you'd like to be. Link to comment Share on other sites More sharing options...
Guest Kvan Posted September 1, 2001 Share Posted September 1, 2001 Originally posted by ZeroXcape It actually is sort of technical. Depending on how quickly you can raise your sheilds, it'll help stop any sort of rush. You'd only need a little more then half the number of units that your opponent sends over. In that same respect, you can't really rely on them too heavily. If you spend your resources towards sheilding and it goes out, you may end up out of the game quicker then you'd like to be. Well of course you don't want to rely on any one thing too heavly because if it fails your screwed! Thats why I usually have at least two real good tactics on hand (one to use and one to fall back on) Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted September 1, 2001 Share Posted September 1, 2001 Originally posted by Kvan Yeah but doesn't Gungans regenerate health when in a shield? So having more then one shield will make it harder for enemies to take them down. they can regenerate, but it's very slow... Link to comment Share on other sites More sharing options...
Guest Admiral Odin Posted September 1, 2001 Share Posted September 1, 2001 But still regenerating health would mean a medic wouldn't be need and you could get a different unit to fill his slot. Link to comment Share on other sites More sharing options...
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