sights0d Posted May 30, 2002 Share Posted May 30, 2002 I keep hearing (or reading if you like) about folks using gtk and radient. Are they two different things? If so, is one easier to use than another? I'm having func_train problms and I wouldn't mind seeing if another program makes it easier. Link to comment Share on other sites More sharing options...
}{oagie Posted May 31, 2002 Share Posted May 31, 2002 Personally, i like GTK better. There were a bunch of bugs in JK2Radiant (at least for me) but when i got GTK, suddenly everything seemed to work. So, i would suggest GTK. Link to comment Share on other sites More sharing options...
Grets Sirob Posted May 31, 2002 Share Posted May 31, 2002 Actually, it was GTK that was buggy. I'd say whichever one works best for you(JK2Radient would be best choice though...). Roger Roger Link to comment Share on other sites More sharing options...
jipe Posted May 31, 2002 Share Posted May 31, 2002 JKRadiant has far more bugs; ever try using the Undo function? How about rotating a brush? Yech.. I recommend GTKRadiant for making maps, and JKRadiant for compiling (gives status). Link to comment Share on other sites More sharing options...
Grets Sirob Posted May 31, 2002 Share Posted May 31, 2002 Rotating works fine for me. And when I tried GTK, I didn't get a bsp menu. That makes it buggy and useless. Hard to test a map when you can't bsp it:rolleyes:. Roger Roger Link to comment Share on other sites More sharing options...
sights0d Posted May 31, 2002 Author Share Posted May 31, 2002 Maybe I'll just try out GTK and see how it works. Link to comment Share on other sites More sharing options...
volrathxp Posted May 31, 2002 Share Posted May 31, 2002 i use GTK to map AND compile. GTK doesn't give status wha? it shows you which process it's actually on if you watch it. All JK2Rad does is pop up a dos box that says "blah blah blah q3bsp.bat junk.txt" One thing that does piss me off about GTK that i wish they would fix. The fact that the compile stops on leaks on JK2Rad. I use JK2Rad if I know i have a leak, so i go in and compile with it and fix the leak, go back out, go back into GTK and continue working. Compiling doesn't seem to take as long on this system (even on my rave house map which is quite large).... i'd say 10 to 20 minutes tops when i compile it. i use both really cuz each has its strengths and weaknesses. it's personal preference really... depends.... there are a couple features though in jk2rad that are actually disabled cuz of the build it was modified from. i use gtk rad for the terrain plugin too.. gensurf is really nice, hard to work with at first but really nice. my .02 volrath Link to comment Share on other sites More sharing options...
Grudge Posted May 31, 2002 Share Posted May 31, 2002 I would definitely say GTKRadiant. For one thing - JKIIRadiant won't probably ever be updated. GTK releases new updates every now and then (the new 1.2.9 just a couple of days ago for examples). And hopefully Ydnar will add JKII support to his Q3map which will seriously shorten the compile times. GTK rules! // Grudge Link to comment Share on other sites More sharing options...
Atolm Posted May 31, 2002 Share Posted May 31, 2002 Originally posted by volrathxp One thing that does piss me off about GTK that i wish they would fix. The fact that the compile stops on leaks. All you have to do is edit your preferences: Other > BSP Monitoring > uncheck Stop compilation on leak. And yes, get GtkRadiant! It's definitely the editor of my choice. Link to comment Share on other sites More sharing options...
dvader28 Posted May 31, 2002 Share Posted May 31, 2002 GTKRadiant all the way. I started using JK2Radiant, and it has more bugs than the KGB. I have only 2 gripes: it doesn't give you the little readout on how long your map took to compile, and it doesn't put arrows for angle on anything but the info_player_start entity. Link to comment Share on other sites More sharing options...
Atolm Posted May 31, 2002 Share Posted May 31, 2002 Originally posted by dvader28 GTKRadiant all the way. I started using JK2Radiant, and it has more bugs than the KGB. I have only 2 gripes: it doesn't give you the little readout on how long your map took to compile, and it doesn't put arrows for angle on anything but the info_player_start entity. Well, it does! Look for a file called junk.txt. It should contain compile time information. And for the arrows to appear all you have to do is to check View > Show > Show Angles. Gtk 4 Life! Link to comment Share on other sites More sharing options...
DigitalVapor Posted May 31, 2002 Share Posted May 31, 2002 I tried GTK, it has WAAAAAAAAAAAAAAYY More bugs than JK2Radiant!!!! JK2 Radiant may crash when trying to undo curve operations but GTK crashes for just about everything INCLUDING LOADING TEXTURES!!! GTK is only good because its slightly more user friendly (gives keyboard shortcuts, and had a nicer interface) But as for functionality...JK2Radiant is much more stable. and besides. Neither one has solved the problem of the non-functional SPHERE brush! And I need a sphere brush for some of my designs. And dont anyone say use a curve or patch mesh cause they wont work for my purposes. YOU CANT CSG SUBTRACT CURVES AND PATCHES! Link to comment Share on other sites More sharing options...
volrathxp Posted May 31, 2002 Share Posted May 31, 2002 Atolm: It doesn't work. The sof2map included with GTK does not allow for BSP Process Monitoring. I already tried it. DigitalVapor: If you'd post your system specs I could help you understand why GTK would crash. And as far a sphere brush goes, I can make them fine with GTK. And yes the option does work. Look at my Dueling Room map, the lights on the bridges are sphere brushes. That option however, doesn't work in JK2R. But JK2 was crashing on me all the time, and GTK works much better for me. once again, my opinion.... i might be wrong, but i doubt it volrath Link to comment Share on other sites More sharing options...
Machine_IX Posted May 31, 2002 Share Posted May 31, 2002 From the GTK Manual: Design Note: A curve patch sphere can be constructed from a cone. Start with a cubic brush. Convert into a cone. Go into edit vertexes mode and grab the control point at the peak of the cone. Pull it downward to half the height of the cone. Clone the resulting piece and flip it upside down. Link to comment Share on other sites More sharing options...
Jedith Posted June 1, 2002 Share Posted June 1, 2002 Why does JK2Radiant crash whenever I open it??????? I'm running: AMD 1200MHZ GeForce2 MX400 64MB 512DDR RAM PC2100 Windows 2000 Pro OS Link to comment Share on other sites More sharing options...
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