Jump to content

Home

GTK v. Radient


sights0d

Recommended Posts

I keep hearing (or reading if you like) about folks using gtk and radient. Are they two different things? If so, is one easier to use than another? I'm having func_train problms and I wouldn't mind seeing if another program makes it easier.

Link to comment
Share on other sites

i use GTK to map AND compile. GTK doesn't give status wha? it shows you which process it's actually on if you watch it. All JK2Rad does is pop up a dos box that says "blah blah blah q3bsp.bat junk.txt"

 

One thing that does piss me off about GTK that i wish they would fix. The fact that the compile stops on leaks on JK2Rad. I use JK2Rad if I know i have a leak, so i go in and compile with it and fix the leak, go back out, go back into GTK and continue working. Compiling doesn't seem to take as long on this system (even on my rave house map which is quite large).... i'd say 10 to 20 minutes tops when i compile it.

 

i use both really cuz each has its strengths and weaknesses. it's personal preference really... depends.... there are a couple features though in jk2rad that are actually disabled cuz of the build it was modified from. i use gtk rad for the terrain plugin too.. gensurf is really nice, hard to work with at first but really nice.

 

my .02

 

volrath

Link to comment
Share on other sites

I would definitely say GTKRadiant. For one thing - JKIIRadiant won't probably ever be updated. GTK releases new updates every now and then (the new 1.2.9 just a couple of days ago for examples). And hopefully Ydnar will add JKII support to his Q3map which will seriously shorten the compile times.

 

GTK rules! :D

 

// Grudge

Link to comment
Share on other sites

Originally posted by volrathxp

One thing that does piss me off about GTK that i wish they would fix. The fact that the compile stops on leaks.

 

All you have to do is edit your preferences: Other > BSP Monitoring > uncheck Stop compilation on leak.

 

 

And yes, get GtkRadiant! It's definitely the editor of my choice.

Link to comment
Share on other sites

GTKRadiant all the way. I started using JK2Radiant, and it has more bugs than the KGB. I have only 2 gripes: it doesn't give you the little readout on how long your map took to compile, and it doesn't put arrows for angle on anything but the info_player_start entity.

 

:vadar:

Link to comment
Share on other sites

Originally posted by dvader28

GTKRadiant all the way. I started using JK2Radiant, and it has more bugs than the KGB. I have only 2 gripes: it doesn't give you the little readout on how long your map took to compile, and it doesn't put arrows for angle on anything but the info_player_start entity.

 

:vadar:

Well, it does! Look for a file called junk.txt. It should contain compile time information.

And for the arrows to appear all you have to do is to check View > Show > Show Angles. :)

 

Gtk 4 Life!

Link to comment
Share on other sites

I tried GTK, it has WAAAAAAAAAAAAAAYY More bugs than JK2Radiant!!!! JK2 Radiant may crash when trying to undo curve operations but GTK crashes for just about everything INCLUDING LOADING TEXTURES!!! GTK is only good because its slightly more user friendly (gives keyboard shortcuts, and had a nicer interface) But as for functionality...JK2Radiant is much more stable. and besides. Neither one has solved the problem of the non-functional SPHERE brush! And I need a sphere brush for some of my designs. And dont anyone say use a curve or patch mesh cause they wont work for my purposes. YOU CANT CSG SUBTRACT CURVES AND PATCHES!

Link to comment
Share on other sites

Atolm: It doesn't work. The sof2map included with GTK does not allow for BSP Process Monitoring. I already tried it.

 

DigitalVapor: If you'd post your system specs I could help you understand why GTK would crash. And as far a sphere brush goes, I can make them fine with GTK. And yes the option does work. Look at my Dueling Room map, the lights on the bridges are sphere brushes. That option however, doesn't work in JK2R. But JK2 was crashing on me all the time, and GTK works much better for me.

 

once again, my opinion.... i might be wrong, but i doubt it :p

 

volrath

Link to comment
Share on other sites

From the GTK Manual:

 

Design Note: A curve patch sphere can be constructed from a cone. Start with a cubic brush. Convert into a cone. Go into edit vertexes mode and grab the control point at the peak of the cone. Pull it downward to half the height of the cone. Clone the resulting piece and flip it upside down.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...