BradFu Posted June 6, 2002 Share Posted June 6, 2002 Ok, final-final version This has been sent off to spacemonkey, and I'm completely happy with it now http://windu.cjb.net/lenyaskins.jpg Hap: I've not completely abandoned that older skin, I might use it in a mercenary-type skin BradFu! Link to comment Share on other sites More sharing options...
HapSlash Posted June 7, 2002 Share Posted June 7, 2002 Okay,... I think I'm finished with the skin I've been working on. I've included one more shot so everyone can see what it looks like. http://wat.midco.net/eggnog1/aayla3f.jpg If there's anything you think should be changed at all, let me know now, because this will probably be your last chance. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 7, 2002 Share Posted June 7, 2002 You know what might look very nice, making the drape the same texture has the legs meshes thing, and then use an alpha channel to make the holes invisible so you can see trough. Just an idea. Link to comment Share on other sites More sharing options...
HapSlash Posted June 7, 2002 Share Posted June 7, 2002 I actually thought of that, and was my original plan, but the image editor I'm using (micrografx) can't create the alpha channel, at least to my knowledge. I can't find any info on it. If anyone knows how to do it let me know,... Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 7, 2002 Share Posted June 7, 2002 It's pretty easy to do. I don't know about micrografx, but is here a link to a nice tutorial. If you can find the right tabs and functions. http://www.planetquake.com/meanarena/Q3_alpha-channel_tuts.html Link to comment Share on other sites More sharing options...
HapSlash Posted June 8, 2002 Share Posted June 8, 2002 Okay, I went and got a copy of photoshop and made my alpha channeled texture, how do I get it so that I can see it on the model? Will it show up in Modview, I'm toatally lost. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 8, 2002 Share Posted June 8, 2002 This is the tricky part and you won't be able to see anything in modview. So you will need to launch the game one or two times for testing. Once you have your 32bit tga files with the alpha channel where you want transparencies, you will need to create a shader file(very simple one) that adds the transparencies effect. Transparency effect is pretty simple and you can find a script for that almost all over the web, same for quake3. (grates usualy use this effect). If you can't find it, I can post the script here and you will only need to cut and paste. I hope you will be able to add that little effect, it adds that little extra touch that makes a skin stand out. Link to comment Share on other sites More sharing options...
«¦gøt ƒørçë?¦» Posted June 8, 2002 Share Posted June 8, 2002 Ill give it a go my email is killer_g_x@hotmail.com Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 8, 2002 Share Posted June 8, 2002 Hapslash http://www.heppler.com/shader/ It's a shader manual for Quake3 Anyway this should be the script textures/base_floor/pjgrate1 { surfaceparmmetalsteps cull none // An opaque texture with see-through holes knocked in it { map textures/base_floor/pjgrate1.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaFunc GT0 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } Link to comment Share on other sites More sharing options...
HapSlash Posted June 9, 2002 Share Posted June 9, 2002 I tried adding the shader and the texture for the skirt won't even show up,.... Something's still wrong, but I'm not sure what. I flipped up the command screen while in game and there were a few errors,.. I fixed one or two, but it says that the tga file is missing or something,... can't quite remember exactly what it said, guess I should have written it down. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 9, 2002 Share Posted June 9, 2002 This is a quick answer, eh? JK2 must have a few differences with Q3. I will go browse the jk2 shaders to find a grate and I will past you the shader. Make sure you don't have both a drape.jpg and a drape.tga in your pk3 EDIT try this, if this does not work, my skill with shaders, is lacking... again models/players/twilek/drape { qer_editorimage models/players/twilek/drape surfaceparm metalsteps { map models/players/twilek/drape alphaFunc LT128 blendFunc GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_SRC_COLOR } } I AM NOT sure about some of the errors that the shader editor gives, but some of them may be due to the fact that you didn't extract all the textures from the assets0-pk3 file. Remember the models and modview? Link to comment Share on other sites More sharing options...
HapSlash Posted June 9, 2002 Share Posted June 9, 2002 Thanks, I'll have to give it another try,... I did get the effect I'm going for to work in Modview though. You can see what, hopefully, it will look like in game in these final pics I ran off. http://wat.midco.net/eggnog1/aayla-final-face.jpg http://wat.midco.net/eggnog1/aayla-final.jpg Link to comment Share on other sites More sharing options...
Darkhold X Posted June 9, 2002 Share Posted June 9, 2002 Whoah I didnt know that shaders were text files also. Could you set up a generic one for something that is shiny for me? If you would I want it for a test skin with the path models/players/jantest/accesories models/players/jantest/torso models/players/jantest/legs About the shiny level of the vader models helmet would be great. I should be able to figure out the alpha stuff on my own. It would need to be set up that stuff is either shiny, or not. Not holes like he needs on his. -edit I might be able to figure it out if I look through the vader one long enough. Might need help changing the shader a bit to work the way I need it though Great skin Hapslash, You easily one of the best skinners around. -edit2 woohoo! I thought this shader stuff was hard. But I need to figure out how to get onnly parts of the certain pics not shiny now. Im going to make my own thread about this SO I dont get this one off tracked. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 10, 2002 Share Posted June 10, 2002 Darkhold, I am not that good with shaders. I learned a little by extracting all the assets0.pk3(yes, all of it) and then opening the scripts with notepad and shadered.exe. I plan on improving since I think it adds great possibilites that few people take advantage of. Hapslash, did you make it? Is the texture transparent? I guess not, I wasn't very clear. (and it's not clear to me either ). Link to comment Share on other sites More sharing options...
Darkhold X Posted June 10, 2002 Share Posted June 10, 2002 I have been messing around with it some. Still stuck with shiny arms. Got this one shader that looks great for the pants, but then you cant see the texture though it. I think He get the shader to work right from the one pic. Link to comment Share on other sites More sharing options...
Grafox Posted June 10, 2002 Share Posted June 10, 2002 Just posting my skin for the people who haven't already seen it in the modeling forum. http://home.quicknet.nl/qn/prive/j.hagmeijer/erialanew.jpg Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 10, 2002 Share Posted June 10, 2002 Nice skin Grafox. That evil look owns! This link is for anyone who is interested in superficial muscles. I used to use it sometimes for quick references:)). http://www.gwc.maricopa.edu/class/bio201/muscle/mustut.htm I hope you enjoy! Link to comment Share on other sites More sharing options...
HapSlash Posted June 10, 2002 Share Posted June 10, 2002 Okay,.... I still don't have it working. Here's what I'm getting in game. http://wat.midco.net/eggnog1/shot0001.jpg The skin isn't the final version in this pic, but that's not really my concern right now. It's "HOW THE *BEEP* DO I GET THIS *BEEP*ITY *BEEP*ING SHADER TO *BEEP*ING WORK PROPERLY!!!!!" ugh,.... I feel so much better now. Link to comment Share on other sites More sharing options...
Grafox Posted June 10, 2002 Share Posted June 10, 2002 Originally posted by Nanodagiardino Nice skin Grafox. That evil look owns! This link is for anyone who is interested in superficial muscles. I used to use it sometimes for quick references:)). http://www.gwc.maricopa.edu/class/bio201/muscle/mustut.htm I hope you enjoy! Thanks for the comments AND the link! Link to comment Share on other sites More sharing options...
Darkhold X Posted June 10, 2002 Share Posted June 10, 2002 Originally posted by HapSlash The skin isn't the final version in this pic, but that's not really my concern right now. It's "HOW THE *BEEP* DO I GET THIS *BEEP*ITY *BEEP*ING SHADER TO *BEEP*ING WORK PROPERLY!!!!!" ugh,.... I feel so much better now. lol I know how you feel. I am having some shader problems myself. Stupid things. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 10, 2002 Share Posted June 10, 2002 Hehehe, I know how you feel! Believe me. Anyway I think you are almost there, the fact that the drape glows means you have a messed up lightmap. (don't believe all the errors that shadered gives). Try adding these lines2 (* minus the * ) like this... models/players/blablabla { qer_editorimage blablabla and the rest *q3map_nolightmap* *q3map_onlyvertexlighting* { stage1 } { stage2 } } That should make your drape invisible... Then you can't see the drape texture so either your alpha channel covers the whole drape making it invisible, or either one of the 2 stages uses the wrong map. One stage is the drape, the other stage is the transparency (don't remember order). In the third(I think) tab of shadered you have your maps those are the ones that need to be tweaked for the right stage. I am on a laptop now so I don't know, but has soon has I get home I will try too. You *beeped* and *beeped* so you can't quit, you need to make it work You can also post a thread in the Mapping or Modelling or General editing that goes like this. AAYLA SECURA WON'T BE RELEASE UNTIL:.... Someone pastes me the shader script to make this thing work Link to comment Share on other sites More sharing options...
Darkhold X Posted June 10, 2002 Share Posted June 10, 2002 hmm I think the first reply on this thread here might be what you are looking for: http://www.lucasforums.com/showthread.php?s=&threadid=60680 Link to comment Share on other sites More sharing options...
spacermonkey Posted June 11, 2002 Author Share Posted June 11, 2002 I hope you get that shader working HapSlash, I'm very eager to get the model wrapped up and released Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 11, 2002 Share Posted June 11, 2002 I also posted on the other forun. I have tryied this and it works... just change the names and make sure you have yout TGA correct. don't use shadered for now. models/players/sirrya/sirrya_drape { qer_editorimage models/players/sirrya/sirrya_drape q3map_nolightmap q3map_onlyvertexlighting { map models/players/sirrya/sirrya_drape alphaFunc LT128 blendFunc GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA } } MAKE sure you have your tga correct! The first time I did this photoshop dind't save the alpha channel correct. Make sure all of your channel are visible when you save, including the ALPHA channel. I don't remember wath is transparent, black or white. I black (shaded red in photoshop) ingame, but could be the opposite. Link to comment Share on other sites More sharing options...
BradFu Posted June 11, 2002 Share Posted June 11, 2002 Posted this new stuff in the modelling forum, but I thought I'd post here too If you're interested in her backstory, hop on over to the Aayla thread in the Modelling forum. http://windu.cjb.net/MyaVanua.jpg http://windu.cjb.net/MyaVanuaFace.jpg And I've updated Lenya's face, http://windu.cjb.net/LenyaVanuaFace.jpg BradFu! Link to comment Share on other sites More sharing options...
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