adrian832 Posted June 6, 2002 Share Posted June 6, 2002 Ok, i searched Lord's site and i couldnt find tempest anywhere, can you please supply a direct link, sorry It says on the site discreet that i need the following: gmax 1.1 installed on your system id Software's Quake III Arena gmax tempest game pack [540KB] gmax tempest Installation Guide [PDF format] It says right there that i need id sftware's QUAKE III ARENA, y does this sa i need if i dont Link to comment Share on other sites More sharing options...
Madjai Posted June 6, 2002 Share Posted June 6, 2002 go here for gmax stuff: http://www.btinternet.com/~cjcookson/gmax/ Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted June 6, 2002 Author Share Posted June 6, 2002 You don't NEED quake. It's just that tempest is FOR quake. Just download it man! It won't ask you why you don't have quake. It will say where is quake, but you say screw you and it will shut up. Link to comment Share on other sites More sharing options...
Smut Posted June 6, 2002 Share Posted June 6, 2002 thanx for the help Methuselah I will work on that now Link to comment Share on other sites More sharing options...
Smut Posted June 6, 2002 Share Posted June 6, 2002 The tags worked really well! All i need to know now is how do I export this saber as a MD3? and do I have to generate the control file for it? Link to comment Share on other sites More sharing options...
Smut Posted June 6, 2002 Share Posted June 6, 2002 I used the premade tags and thanks from all the tips from you people my saber is working! now all i have to do is build a model Link to comment Share on other sites More sharing options...
lightsaber6458 Posted June 7, 2002 Share Posted June 7, 2002 I'm new to gmax, so can you help me with attaching? I modelled the saber, but it's made of 4 models. How do I attach them? Link to comment Share on other sites More sharing options...
Madjai Posted June 7, 2002 Share Posted June 7, 2002 click one of parts, click Attach under modifiers/edit geometry (i think), and click the other parts. turn off Attach by clicking it again. Link to comment Share on other sites More sharing options...
lightsaber6458 Posted June 7, 2002 Share Posted June 7, 2002 Okay, I got the model in one piece. Now i'm stuck on the tags. I create a plane 2x as long as it is wide, but I can't get it shaped like a triangle. When I delete one corner vertex, the entire thing is deleted! Link to comment Share on other sites More sharing options...
Stutts Posted June 8, 2002 Share Posted June 8, 2002 Would this be the same method for creating player models too? Link to comment Share on other sites More sharing options...
DarthCobra Posted June 8, 2002 Share Posted June 8, 2002 nope. Link to comment Share on other sites More sharing options...
Stutts Posted June 8, 2002 Share Posted June 8, 2002 What do you need to create a player model? Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 9, 2002 Share Posted June 9, 2002 adrian832: its not all that hard. you arent looking for Tempest on my site, ur looking for the tempest plugins, which interface with gmax and let you import/export as .md3 and .map, which is the only difference (other than the **** interface) between gmax and tempest. as u asked, the tempest plugins are just here: http://www.btinternet.com/~howe_alison/brothers/files/gmaxPlugins.zip Link to comment Share on other sites More sharing options...
V!G Posted June 10, 2002 Share Posted June 10, 2002 Bump! This is chalked full of saber building goodness. So it needs to be bumped if not booked marked by everyone trying to build a saber V!G Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted June 10, 2002 Author Share Posted June 10, 2002 I, for one, wouldn't mind terribly if it was made into a sticky. Link to comment Share on other sites More sharing options...
Methuselah Posted June 11, 2002 Share Posted June 11, 2002 Originally posted by lightsaber6458 Okay, I got the model in one piece. Now i'm stuck on the tags. I create a plane 2x as long as it is wide, but I can't get it shaped like a triangle. When I delete one corner vertex, the entire thing is deleted! i think what you're doing is selecting one corner of the rectangle and pressing delete right? you gotta go into vertex mode first.. go to your modifiers, select Edit Mesh, choose Vertex mode, and select one of the corners, then press delete.. look in your perspective view window to check if one side is shaded and the other isn't. if it turned out that way, you got it right. =) Link to comment Share on other sites More sharing options...
lightsaber6458 Posted June 12, 2002 Share Posted June 12, 2002 bump Link to comment Share on other sites More sharing options...
BradFu Posted June 13, 2002 Share Posted June 13, 2002 Still having skin problems. Here's the exact steps I've been using: Model saber in GMax. Throw on a cylindrical mapping gizmo, then do the UV Unwrap Edit. Move things around in there, print screen, open create my skin in Photoshop, save it as a 512x512 jpg. Go back into GMax, open the materials editor, add saber.jpg as a diffusion map. This is where I get a little confused. Is the diffusion map what it's supposed to be applied as? Or does it even matter whether I apply anything in GMax? Next I select my w_saber and tag_flash, click Export Selected, save it as saber_w.md3 in my saber folder, and specify frames w_saber and tag_flash, and uncheck everything. I then open it in MD3View and apply the .skin file, which contains the following: w_saber,models/weapons2/saber/saber.jpg I get the error, click ok, then Export as GLM. I then pack saber_w.glm and saber.jpg into a models/weapons2/saber/ folder and pk3 it. I pop it in my Base directory and load up the game, but the saber is just varying shades of grey. Any thoughts? BradFu! Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted June 13, 2002 Author Share Posted June 13, 2002 A Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted June 13, 2002 Author Share Posted June 13, 2002 Are you putting your .jpg where the skin points to? in this case c:/models/weapons2/saber/saber.jpg before you pak it up? it needs to be in the location the skin says. If that isn't the case, i don't know what it is although it's almost certainly a .skin file problem. Link to comment Share on other sites More sharing options...
lightsaber6458 Posted June 15, 2002 Share Posted June 15, 2002 bump again. :rolleyess Link to comment Share on other sites More sharing options...
Cyper Posted June 15, 2002 Share Posted June 15, 2002 B. BIG FAT EDIT #2: You must create a .skin file that is used in conversion. Simply copy a model_default.skin from a player model, put it in your saber folder, and rename it saber_w.skin. This file must contain only 1 line (unless you have more than one skin) this line is "w_saber,models/weapons2/saber/saber.jpg" without the quotes. can you explain a little more on it needs one line? where do i go to edit the line, what program do i open it up with, if you even open it with a program, remember this tutorial is for noobs. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 16, 2002 Share Posted June 16, 2002 Grr, all the posts we added got deleted!!! Oh well, anyway, I got my saber UVW Mapped, but its this huge indecernable jumble of vertices and lines, can someone tell me what im doing wrong with this so I can fix it and skin this baby! -[JO]Master Shawn Kenobi Link to comment Share on other sites More sharing options...
Cyper Posted June 16, 2002 Share Posted June 16, 2002 hers a small avi vid file of a friend of mine meshing the handle of some gun, even though its not a lightsaber its all pretty much the same. and it does go a little fast you just have to pay attention. http://webpages.charter.net/ebrey/meshing.zip sorry if it downloads slow its my free webspace i get with my cable modem. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 16, 2002 Share Posted June 16, 2002 That avi was WAY too fast for me, so anyone have any text advice for me to follow? Link to comment Share on other sites More sharing options...
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