snakeeyesa27 Posted June 16, 2002 Author Share Posted June 16, 2002 Well, you open a default.skin with notepad, simply delete all the crap that's there already, and write that line, so that it points to where your skin will be when you pack it up. There is only one line. I'm afraid i don't know any other way to explain it. Also, I don't try to help people with UVW mapping or skinning because 1. i'm lazy, 2. It's just WAY too complicated, and 3. It's already been done by much better modellers than i. Link to comment Share on other sites More sharing options...
Cyper Posted June 16, 2002 Share Posted June 16, 2002 snakeeyes, i have done everything in the tutorial just as typed, and everything seems to turn out fine all but the skin, it shows up when i aply the .skin file in MD3viewer, but then when i get in the game, its just gray and white. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 16, 2002 Share Posted June 16, 2002 Wierd, that shouldnt happen, the .skin file fixed it for me, hmm, im confused:confused: -[JO]Master Shawn Kenobi Link to comment Share on other sites More sharing options...
Darth-Nasty Posted June 16, 2002 Share Posted June 16, 2002 md3 view wont allow me to convert my saber to glm because it has 3 frames intead of one what does this mean and how do i fix it??? Link to comment Share on other sites More sharing options...
Master Shawn Posted June 17, 2002 Share Posted June 17, 2002 I dont have a clue what that means, sounds strange. Is anyone here gonna give me some info about UVW Mapping or not, im still stuck on it. :confused: Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted June 17, 2002 Author Share Posted June 17, 2002 Don't have the file point to where your skin is NOW, have it point to where your file WILL BE, when you pak it up. i.e. it should NOT show up when you assign the skin in md3view. it SHOULD give you an error message, like cannot find skin, etc. If you type it EXACTLY like it says, this error will come up, since you cannot have a file without c:/ as a header. If you are linking to where your file is now, change it. I don't see what else could be causing this problem. Link to comment Share on other sites More sharing options...
Cyper Posted June 17, 2002 Share Posted June 17, 2002 so have it point to jk2 base folder? right now i have it as saber_w,models/weapons2/saber/saber.jpg and it does not work Link to comment Share on other sites More sharing options...
Fart_Vader Posted June 17, 2002 Share Posted June 17, 2002 im afraid i dont understand any of this stuff. im new to gmax for about 10 minutes now. this stuff just goes straight over my head, but i want to learn how to do it VERY MUCH. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 17, 2002 Share Posted June 17, 2002 Im sad to report that my latest saber, Shawn Kenobi's Padawan saber got screwed up and deleted by accident and I cant get it back, so, im going to try and remodel it has best I can.. Link to comment Share on other sites More sharing options...
AoD-Venom Posted June 17, 2002 Share Posted June 17, 2002 *BUMP* Weeeeee! Link to comment Share on other sites More sharing options...
Master Shawn Posted June 17, 2002 Share Posted June 17, 2002 Well, I got the UVW Map done thnx to a tut I found, but I cant make heads or tales of this jumble of vertices I have, can someone gimme some adivce? Link to comment Share on other sites More sharing options...
Raptorz922 Posted June 17, 2002 Share Posted June 17, 2002 OK. New problem (sorry). I've got my model done and a crappy texture until my friend gets me a copy of Photoshop. lol. Anyway, how do I apply the texture in the material editor thing? IE How do I open it and apply it and stuff. Thanks in advance. Link to comment Share on other sites More sharing options...
inbredyokel Posted June 17, 2002 Share Posted June 17, 2002 Ok, I've got a wee problem with creating the triangle tag. I make a plane of dimensions 1 x .5, go into the modify tab, select edit mesh, select vertice mode, click a vertice, hit delete, and it just deletes the vertice without making it a triangle. It just shows 3 vertices, and when I deselect them, they disappear. Any idea what I'm doing wrong? Link to comment Share on other sites More sharing options...
V!G Posted June 22, 2002 Share Posted June 22, 2002 bump Link to comment Share on other sites More sharing options...
Rory_Vetack Posted June 22, 2002 Share Posted June 22, 2002 this is a little off-topic but, who is Shawn Kenobi?? Link to comment Share on other sites More sharing options...
Master Shawn Posted June 22, 2002 Share Posted June 22, 2002 Me of course Link to comment Share on other sites More sharing options...
Methuselah Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by inbredyokel Ok, I've got a wee problem with creating the triangle tag. I make a plane of dimensions 1 x .5, go into the modify tab, select edit mesh, select vertice mode, click a vertice, hit delete, and it just deletes the vertice without making it a triangle. It just shows 3 vertices, and when I deselect them, they disappear. Any idea what I'm doing wrong? Dude, it IS a triangle. go into perspective view and use smooth shading, rotate around the "triangle". you'll notice that one side is shaded and one side isn't, and it is a triangle on the shaded side. Link to comment Share on other sites More sharing options...
KOP_+GOD'sLion+ Posted June 23, 2002 Share Posted June 23, 2002 thank you everyone for helping me out , iam going to realese it as soon as iam done , you can see what iam basing it on at http://www.parksabers.com/echelon.html Have any ideas on how to make that chamber glow? Link to comment Share on other sites More sharing options...
Darth-Nasty Posted June 23, 2002 Share Posted June 23, 2002 I got my saber in game and my blade looks flawless when holding and swinging the saber. However when i throw it the blade is at a wierd angle any ideas why this is?? Link to comment Share on other sites More sharing options...
lightsaber6458 Posted June 26, 2002 Share Posted June 26, 2002 bump once again. Link to comment Share on other sites More sharing options...
Farran Posted January 23, 2003 Share Posted January 23, 2003 Ok.... I have followed the tuts.... I have mastered UVW mapping... Which was an absolute pig.... I have finished my saber in lovely colours....I have turned it in to a GLM.... I have packed everything up... I even did Icons..... And It won't load in game because it has more then a 1000 verts....It has about 6000... Please don't tell me I am going to have to start again.... Or is it just something I missed..... Please please Please help me!!!!!!!! Link to comment Share on other sites More sharing options...
V!G Posted January 23, 2003 Share Posted January 23, 2003 Yup your saber is WAY TO HIGH POLY, hack out a bunch of them or start from scratch. Either way will work. If you post some wireframe screen shots of your model I can help you find the areas where you can cut polys. The most common mistake is with the stacks in the cylinders. If you have a straight cylinder with no bends make it one stack. OR having a cylinder with 24+ sides to make it round. When 8 sides will make it just as round. V!G Link to comment Share on other sites More sharing options...
V!G Posted January 23, 2003 Share Posted January 23, 2003 Originally posted by Darth-Nasty I got my saber in game and my blade looks flawless when holding and swinging the saber. However when i throw it the blade is at a wierd angle any ideas why this is?? I would wager to bet something is wrong with your flash tag? Does it stay bent after it comes back to you or does it go back to being straight. V!G Link to comment Share on other sites More sharing options...
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