pbsaint Posted June 5, 2002 Share Posted June 5, 2002 ...is released Grab it from this page: http://hem.passagen.se/pbsaint/jk2mods/slsmod/ Hope the link works. Usually when I post links on forums they don't work :/ If you just want to know what it's all about and don't download it there is a link to the readme file on the page too. Let me know what you think of it, it's my first mod for jk2. Link to comment Share on other sites More sharing options...
pbsaint Posted June 5, 2002 Author Share Posted June 5, 2002 Oh, and if anyone want me to, I can put up the source code too, I'll just have to make some comments in it Link to comment Share on other sites More sharing options...
furrycat Posted June 5, 2002 Share Posted June 5, 2002 Yes. Source is good. Not only is distributing your source in keeping with the ideal of sharing which led to the SDK being released in the first place, it makes it a lot easier for for people to collaborate. Due to the Q3 engine's limitation that you can only run one QVM at a time, if two mods each have a cool feature, you are forced to choose which one you like best. But if the source to the mods are available, the authors can join forces to create a mod with both enhancements. Link to comment Share on other sites More sharing options...
Subject452 Posted June 5, 2002 Share Posted June 5, 2002 I like the idea behind your mod =), could u release the source. Thanx Link to comment Share on other sites More sharing options...
DarthFreak Posted June 5, 2002 Share Posted June 5, 2002 *hiss* Good work Captain bsaint *hiss* I tried it in a lan with a friend and we had lots of fun! *hiss* *hiss* Link to comment Share on other sites More sharing options...
pbsaint Posted June 5, 2002 Author Share Posted June 5, 2002 Glad you liked it I've made a fix to it, read about it on the page, and I've uploaded the source. Hope you find it useful! Link to comment Share on other sites More sharing options...
bugkill Posted June 5, 2002 Share Posted June 5, 2002 i liked your mod, but i was wondering is it possible that you could make it where you can activate the dual bladed saber by clicking your saber button twice. for instance, you bring up your single blade with one click, then you tap the same button again twice and it brings up the dual blade, tap it once and it will shut off? is it possible to this? if so, could you pull it off? also, could you make it where only dark force powered characters have this option (kinda like a special item for sith)? great job and it is definitley a step in the right direction. Link to comment Share on other sites More sharing options...
SingledOut Posted June 5, 2002 Share Posted June 5, 2002 i cant get the mod to work. i put jk2mp.exe +set fs_game slsmod in the target but it says its not valid. what am i doing wrong? Link to comment Share on other sites More sharing options...
normal Posted June 5, 2002 Share Posted June 5, 2002 SingledOut, do you mean in a shortcut? If so, "jk2mp.exe" +set fs_game slsmod Link to comment Share on other sites More sharing options...
SingledOut Posted June 6, 2002 Share Posted June 6, 2002 wow this mod is really great! i cant wait to see later versions of it Link to comment Share on other sites More sharing options...
pbsaint Posted June 6, 2002 Author Share Posted June 6, 2002 Originally posted by bugkill i liked your mod, but i was wondering is it possible that you could make it where you can activate the dual bladed saber by clicking your saber button twice. for instance, you bring up your single blade with one click, then you tap the same button again twice and it brings up the dual blade, tap it once and it will shut off? is it possible to this? if so, could you pull it off? also, could you make it where only dark force powered characters have this option (kinda like a special item for sith)? great job and it is definitley a step in the right direction. Nice to hear that you liked it That's a great idea you have and I think it will be very easy to implement (gotta check though) and I will sure add it to the mod and give you credit for the idea And by the way, do you mean that you would like only those with dark forces to use your suggested feature, or the dual blade in air too? I would like more people to tell me their opinions and suggestions, as I'm short of ideas Originally posted by SingledOut i cant get the mod to work. i put jk2mp.exe +set fs_game slsmod in the target but it says its not valid. what am i doing wrong? Sorry about the lack of info in the readme about this. I will put a better description of how to run the mod there in the next beta. But normal posted the correct way to run it. Either that, or go to Setup in the game and to the mod selection menu and it will hopefully be there. Link to comment Share on other sites More sharing options...
Andy867 Posted June 6, 2002 Share Posted June 6, 2002 If you make it a sith ONLY for the dual, then EVERYONE will want to be a sith, and there won't be any Light Side jedi.. you could make it so that you push a whole new key to activate it.. push 1 for the single blade, push o for the dual blade... cuz darth maul used BOTH single and dual... unless you can get the 1 to register a 3 keyed target.. press once: Single, Press 2nd time: Dual, press 3: turn off... ANd while you are at it.. can you check the coding to see how Desann is able to spin the lightsaber over his hand, cuz that would be awsome to do !!:-D Link to comment Share on other sites More sharing options...
bugkill Posted June 6, 2002 Share Posted June 6, 2002 pbsaint, well, i think it would be cool if it was only associated with a daul maul skin or model (mainly the ultimate maul skin), but i think it would be best for the community to have the option to use it with any character that they choose. so, make it where you can use it as a single blade (your default key with one tap), dual blade (different key than single blade, will only come up after you holster single blade), and one tap to shut it off (if you use the wheel button for single blade you would tap it to turn it on and tap it again to turn off, same goes if you use the dual blade key). i personally feel that it should be for dark forces, because i believe that jedi don't use this weapon, but everybody has different tastes, so it would be best to make it available to everyone. i would like to be able to use the dual blade in saber fights, plus i would to see my bots use them to when they are engaged in saber fights, but i would like the bots to use it as if they would be using their force powers. they would use the single blade at first, then they would just activate the dual blade and come out attacking. i think it sounds cool and i'm sending you a PM with my email address so we can discuss this further. Link to comment Share on other sites More sharing options...
ASk Posted June 6, 2002 Share Posted June 6, 2002 this is thedestroyer code that should do it (edited a bit) also, it's not a good idea to switch the saber type while it's lit...it could make some strange effects. so it's best for it to be holstered. else if (Q_stricmp(cmd, "thedestroyer") == 0 && && ent && ent->client && ent->client->ps.saberHolstered && ent->client->ps.weapon == WP_SABER) { Cmd_ToggleSaber_f(ent); if (!ent->client->ps.saberHolstered) { if (ent->client->ps.dualBlade) { ent->client->ps.dualBlade = qfalse; } else { ent->client->ps.dualBlade = qtrue; } } } Link to comment Share on other sites More sharing options...
pbsaint Posted June 6, 2002 Author Share Posted June 6, 2002 Ooh, a Widescreen post But seriously, thanks for the info ASk, finally I realise why the "thedestroyer" command never seemed to work for me (my lightsaber wan't holstered). And you're right, one effect changing to dual bladed while the saber's lit is that it doesn't look good, so I'll change that. And Andy867, when Desann is spinning his lightsaber over his hand, is that in Single Player? I haven't noticed it so I don't know. Link to comment Share on other sites More sharing options...
Andy867 Posted June 7, 2002 Share Posted June 7, 2002 Yes, its when Kyle Katarn firsts meets up with Desann at the level where you first see the AT-STs as well. Its near the end where they are just about to "kill" Jan Ors. he takes the saber out of his hand, spins it over it with just force power, then ignites it. I was like, Holy SH*T. I wanna do that!!! so, yea, its when your character firsts meets Desann Link to comment Share on other sites More sharing options...
Sithcloak Posted June 9, 2002 Share Posted June 9, 2002 Its easy to do, in sp go into the console and type: bind x taunt (x=any key you wish) After exiting the console hit the key and you will find yourself spinning the lightsaber. Sithcloak Link to comment Share on other sites More sharing options...
Andy867 Posted June 9, 2002 Share Posted June 9, 2002 Is there a way by chance to do it in MP, cuz that's what I am interested in mainly... I got it to work in SP, but I would like to see it done in MP.. is the code scripted into MP, or not? Any additional and previous help is/ appreciated:) **EDIT** ok, I kind of forgot to add what I want in MP, I was asking if its possible to get the spinning saber taunt Into MP.. hope that clears things up Link to comment Share on other sites More sharing options...
Picasso Posted June 11, 2002 Share Posted June 11, 2002 Niiiiiice! I'm gonna try it out now.. neways i'm glad to meet another swede here! Link to comment Share on other sites More sharing options...
LordEradicator Posted June 11, 2002 Share Posted June 11, 2002 Changing saber types while the saber is open is fine, but it keeps the animation for the last stance until you move or attack. It's nothing bad. In fact it sometimes looks cool. If you really hate it you should make the saber holster, change it, then unholster it, but making the command not work when its out is just lazy programming and can be confuing to the user. Trust me, when I released my mod there were so many people that had no idea what they were doing. Some people didn't even know how to unzip it or select a mod from the menu! Jesus! Link to comment Share on other sites More sharing options...
Super J Posted June 13, 2002 Share Posted June 13, 2002 please post the source code. i'm new to coding and any new ideas would be a great help. awesome work on your mod Link to comment Share on other sites More sharing options...
pbsaint Posted June 14, 2002 Author Share Posted June 14, 2002 Originally posted by Super J please post the source code. i'm new to coding and any new ideas would be a great help. awesome work on your mod It's on the website: http://hem.passagen.se/pbsaint/jk2mods/slsmod/ And I'll probably be adding some new stuff in this weekend. Don't know how much more I will work on this mod though, because I'll be working on another project (not JK2 or Star Wars related) but if I come up with a cool idea maybe I'll do some coding Keep those sabers flying! Link to comment Share on other sites More sharing options...
C_T Posted June 18, 2002 Share Posted June 18, 2002 I'd hate to say it but I found an exploit in your mod. If you use grip until it you can't anymore then you for some reason have enough energy to throw your lightsaber and kill your opponent with ease. Just thought that you might want to try and bump up the mana cost for grip or for saber throw lata C_T Link to comment Share on other sites More sharing options...
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