Tchouky Posted June 5, 2002 Share Posted June 5, 2002 alright beta 3 or 4 . i didn't count .... http://mbalch.free.fr/tck.zip extract in the GAMEDATA and ru the GAMEDATA\tck\tck.bat to load the game ! the configs are in the setup screen ... the source code is here : http://mbalch.free.fr any feedback will be apriciated.... and i know that the color in the box and in game are slightly diferents..... Link to comment Share on other sites More sharing options...
Darkhold X Posted June 6, 2002 Share Posted June 6, 2002 Mmm Mmm Mmm. Keeps getting better. Soon it wont be reffered to as a saber mod, but just the mod:) Still should have been like this in the first place... Link to comment Share on other sites More sharing options...
Tchouky Posted June 6, 2002 Author Share Posted June 6, 2002 thx ! do you have any sugestion or problems ???? any idea on what i could add ? Link to comment Share on other sites More sharing options...
Hell Raiser Posted June 6, 2002 Share Posted June 6, 2002 This is too sweet. Link to comment Share on other sites More sharing options...
Tchouky Posted June 6, 2002 Author Share Posted June 6, 2002 thx do you have any sugestions? or comments ? thx ..... Link to comment Share on other sites More sharing options...
Hell Raiser Posted June 6, 2002 Share Posted June 6, 2002 Well, is there anyway to get your saber previewed like it would be in-game? Thats all I can really think of. [edit] Now what would be really sweet is if you could somehow call up the windows pallette color picker thing and select your color through that. [/edit] Link to comment Share on other sites More sharing options...
Tchouky Posted June 6, 2002 Author Share Posted June 6, 2002 well arn't the sliding bars enought .....? because it was really hard to make and even more difficult : the previsualisation ... you know the horible box that shows you aproximately the color of your lightsaber .... It was really difficult ..... for the windows palette well even if i used the windows API it wouldn't be in-game .... i would have to create an exterior program which would give you the rgb values.... But the color might not show up exactly the same in jk2 so i don't plan on doing such a thing .... Link to comment Share on other sites More sharing options...
Subject452 Posted June 6, 2002 Share Posted June 6, 2002 u have to make tck_saber default 1 and a cvar_rom then remove the lightsabercolor selection option that came with JK2 from the specific menu's. That's what i think should be adjusted in the next version Link to comment Share on other sites More sharing options...
Tchouky Posted June 6, 2002 Author Share Posted June 6, 2002 thx for the idea ... now in the tck menu the is a switch Activate Custom Sabers on/off when it s on the old saber selection's doesn't exist anymore and the rgb sliders show up ... and when it s off the sliders and the colored box disepear and the old saber menu comes back... but all the options aren't on the same page = old raven selection = player page my customs colrs = tck mod page .... but it s much better now .... i ll post this menu soon ! any other ideas ? Link to comment Share on other sites More sharing options...
Subject452 Posted June 6, 2002 Share Posted June 6, 2002 make it so that the RGB values lowest limit is 5 and not 0, since when its set to all zeros there is no glow anymore, this could be seen as cheating. Link to comment Share on other sites More sharing options...
Tchouky Posted June 6, 2002 Author Share Posted June 6, 2002 well actually the limit is one ... and it *might* be considered as cheating .... but if you want to have a cool saber like dark purple you will need to put the green at the lowest possible you know like 1 ! i know it won't really change the color but .... and a 5 5 5 blade has almost no blade too.... And another thing that might be considered as cheating is for TEAM games. coz you an still change your saber color's even in team ffa or capture the flag.... i may create a cvar to block it .... and i added a server cvar : g_allowdoublesaber 1 that allows the server to allow the clients to have the double bladed saber without cheats enabled ... it s a servercommand so the admin can control it ... Link to comment Share on other sites More sharing options...
Darkhold X Posted June 6, 2002 Share Posted June 6, 2002 I will wait till after the newest version to add any new ideas. I wont be able to try that one out for a few hours. Link to comment Share on other sites More sharing options...
Chiss Lord Posted June 7, 2002 Share Posted June 7, 2002 Modifying saber colors in team games is NOT cheating. You can still see their clothes. Now modifying saber colors in team games to look like the other team is worth getting booted... but that's up to the host. Best mod for JK2 so far. I just wish someone knew how to make it work for SP... Link to comment Share on other sites More sharing options...
Subject452 Posted June 7, 2002 Share Posted June 7, 2002 Actually i was talking about the saberglow Link to comment Share on other sites More sharing options...
Tchouky Posted June 7, 2002 Author Share Posted June 7, 2002 i don't know if you already downloaded it because it was available since 6 hours on my ftp but here it is : new menu the old saber selection won't show up if the customs sabers are ON and the sliding bars won't if it's off... and there is a new server command : g_enabledoublesaber 1 that allows the players to have the double bladed saber without cheats.... Link to comment Share on other sites More sharing options...
Subject452 Posted June 7, 2002 Share Posted June 7, 2002 update your source code 2 plz Link to comment Share on other sites More sharing options...
Tchouky Posted June 7, 2002 Author Share Posted June 7, 2002 well do you mean the source code for the cvar i included : the g_enabledoublesaber ???? or the menu ?? cause the menu is just a .menu in the pk3 file.... and the code hasn't really changed since the last version .... (except the game for the cvar ) well i ll do it in a few hours (not at home...) Link to comment Share on other sites More sharing options...
Subject452 Posted June 7, 2002 Share Posted June 7, 2002 yes, i mean the source not the menu files offcourse, thanx Link to comment Share on other sites More sharing options...
Darkhold X Posted June 7, 2002 Share Posted June 7, 2002 Ok this would probably be hard to do, but here it is anway. I think the way to make this be the best it can be, would to do something like this here. If I were able to code, and all what I would do would be to try to add in another saber selection. When one of the default ones are selected the mod would be off, like how you have it that it can be turned off now. But clicking on the sabers as usual and have one more thats just white would show that the mod is turned on. When its on you would click the saber mod words, and it woudl bring up a menu just like configuring the force powers, and you would handle the sliders,a nd all there. Plus you could toss your name in the bottom corner of the window for that. That way it can all be throught the palyer options like it should be idealy. I know it would probably be pretty hard to do, but I think that would be the best route to take. Im fine with the way its done now, but I just think it could be better this way. By the way awsome touch adding in the ability to use the destroyer. Link to comment Share on other sites More sharing options...
Tchouky Posted June 7, 2002 Author Share Posted June 7, 2002 allright i ve updated the source .... and for you Darkhold X it seems to be a lot of work for almost nothing... isn't the menu in the setup good enought ??? i really worked hard on it and scripting these menus sucks big time! And when you are in game and press ESC the player menu don't show up by itself ... you still have to click the PLAYER button so.. *instead of player click on setup* no ??? and a last word i m going to modify theddestroyer code a bit so you won't have to have the saber holstered to make it work ... Link to comment Share on other sites More sharing options...
Darkhold X Posted June 7, 2002 Share Posted June 7, 2002 I didnt say I didnt like it the way it is, I just think that the way I said would be a better way, but far from needed. It would just seem more natural mainly. Its fine now. And I have a key bound to automaticly switch the saber. It holsters it, and all. So you are able to do it while the saber is out. Dont know if it will help since its a console command. Its bind = "sv_saberswitch; wait 75; thedestroyer" Of coarse its set up to be bound to the = key there. the wait 75 is a variable, but if its set faster than that the code dosent work half the time. I have found that to work every time, at atleast that length. Link to comment Share on other sites More sharing options...
Tchouky Posted June 7, 2002 Author Share Posted June 7, 2002 i tried to change the saber code with the destroyer and it s not showing good .... i wanted to light off the saber and then light it on again but and i can't really delay (can't put wait in the code lol) so the animation looks crappy. i ll leave it the way it is .... Link to comment Share on other sites More sharing options...
delquar Posted June 9, 2002 Share Posted June 9, 2002 i know it was hard to code the beging of it, but is there some way you could copy the code and make the core mod, instead of changing the outside color, alter the white core, would add allot more colors people could do that would look good. Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted June 16, 2002 Share Posted June 16, 2002 Hmm can you release a second version that doesnt nerf any saber attacks or anything? One that just has the saber color cycling please!! Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted June 17, 2002 Share Posted June 17, 2002 If you won't, can someone provide me with a link to a different RGB saber mod? I'm pretty sure I've seen quite a few Link to comment Share on other sites More sharing options...
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