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What's wrong with my dedicated server?


stevea

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I have a dedicated JK2 server setup on a P3 550 with 512MB RAM and a 66 Kilo Byte/second upload speed. The server uses the jk2Ded.exe file I downloaded separately, and I'm running the latest patch.

 

I have configured it to serve up to 5 players, with a maximum rate setting of 10000. Even when I have 2 players connected (one of which is me on my 100mbit LAN connection), we both experience bad lag spikes.

 

What is the problem? Either the JK2 dedicated server really sucks, or there is a configuration setting I am missing.

 

Anyone have any ideas?

 

Thanks.

 

// push, pull, saber throw

seta g_maxForceRank "4"

seta g_motd "TheDarside! Skins:Ult.Maul,ObiWan Ep2,Qui-Gon,Vader,Fett,Anakin,Mace. Push, Pull, Throw."

g_forcePowerDisable "32741"

 

seta sv_hostname "TheDarkside Duel"

seta Administrator "Darkside"

seta Email "no spam thanks"

seta url "www.networkers.ca"

seta Location "Vancouver,BC,Canada"

 

seta g_needpass "0"

seta g_password ""

seta sv_privatePassword "password"

seta sv_privateClients "2"

 

set net_port "28071"

 

 

seta rconpassword "password"

seta sv_maxclients "4"

seta sv_minclients "0"

seta sv_maxRate "10000"

seta sv_maxping "150"

seta g_ghostRespawn "3"

seta g_forcerespawn "0"

seta g_inactivity "240"

seta g_warmup "0"

seta sv_pure "1"

seta sv_master5 ""

seta sv_master4 ""

seta sv_master3 ""

seta sv_master2 ""

seta sv_master1 "masterjk2.ravensoft.com"

seta g_allowvote "2"

seta cl_allowDownload "0"

seta g_friendlyfire "0"

seta g_teamForceBalance "1"

seta g_teamAutoJoin "1"

seta sv_floodProtect "1"

seta cg_dismember "0"

seta g_dismember "75"

 

//Enable IP banning

set g_filterban "1"

seta g_banIPs ""

 

seta fraglimit "0"

seta timelimit "10"

seta capturelimit "8"

seta g_weaponrespawn "0"

seta g_adaptrespawn "1"

seta sv_cheats "0"

seta g_logSync "0"

seta g_log "games.log"

seta g_gametype "3"

seta g_timeouttospec "70"

seta g_statLog "0"

seta g_teamForceBalance "0"

seta g_teamAutoJoin "1"

seta g_friendlySaber "0"

seta g_friendlyFire "0"

seta g_saberInterpolate "1"

seta g_weaponDisable "0"

seta g_spawnInvulnerability "3000"

seta g_forceRegenTime "150"

seta g_autoMapCycle "0"

seta g_maxGameClients "0"

seta ui_gametype "3"

seta ui_forcePowerDisable "0"

seta ui_freeSaber "1"

seta ui_rankChange "0"

seta ui_opponentName "Rebellion"

seta ui_teamName "Empire"

seta ui_ctf_friendly "0"

seta ui_ctf_timelimit "20"

seta ui_ctf_capturelimit "8"

seta ui_team_friendly "1"

seta ui_team_timelimit "20"

seta ui_team_fraglimit "0"

seta ui_tourney_timelimit "15"

seta ui_tourney_fraglimit "50"

seta ui_ffa_timelimit "20"

seta ui_ffa_fraglimit "20"

seta g_blueTeam "Rebellion"

seta g_redTeam "Empire"

seta sv_minPing "0"

seta g_duelWeaponDisable "65531"

seta g_forceBasedTeams "0"

seta duel_fraglimit "5"

seta g_saberLocking "1"

seta g_privateDuel "1"

seta timelimit "20"

seta fraglimit "1"

 

 

// Maps for Duels

 

set d1 "map duel_bespin ; set nextmap vstr d2"

set d2 "map duel_bay ; set nextmap vstr d3"

set d3 "map duel_carbon ; set nextmap vstr d4"

set d4 "map duel_training ; set nextmap vstr d5"

set d5 "map duel_pit ; set nextmap vstr d6"

set d6 "map duel_jedi ; set nextmap vstr d1"

vstr d1

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There's a known issue with a combination of LAN and net players on a server causing lag. Try just letting net players join and see if it lags then. As far as resolving it, I know that the sv_maxrate isn't applied to those connected by LAN. Offhand, I can't recall if the client rate is utilized during LAN play either. You might try setting your client rate to 10000 or less (if you haven't already).

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  • 3 weeks later...

Try Setting the maxrate to 5000, and see how that is.... for me I have 768 Kbs download, and 176Kbs upload, though it is just supposed to be 128,... Charter let me slide some.. and for me I can have 8 people on my server, but I have my cfg file set to 7000...another thing is the Machine acting as the server... being a 550 is good, and the amount of RAM is awesome.. but usually a higher CPU speed with the same Bandwidth yields better results.. I guess cause it's able to handle more data? I don't know, I just host and play the game:)

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