root Posted June 6, 2002 Share Posted June 6, 2002 Anyone working on these? Link to comment Share on other sites More sharing options...
ASk Posted June 6, 2002 Share Posted June 6, 2002 http://www.darklordofsith.net/missilemod.zip one of it's features is dual sabre without cheats enabled. Is this what you wanted? Link to comment Share on other sites More sharing options...
Tchouky Posted June 6, 2002 Share Posted June 6, 2002 I think he wants new animations and everything else..... well he will have to wait for a very long time i think ! btw ASk did you checked my new menu ?? what do you think i should add now ? and what about adding new weapons ??? did you make it ?? Link to comment Share on other sites More sharing options...
Axum Posted June 6, 2002 Share Posted June 6, 2002 I have no idea what to do with the mod.....it wont work and never shows up on the load mod screen, how do i do that????? Link to comment Share on other sites More sharing options...
ASk Posted June 7, 2002 Share Posted June 7, 2002 for all mods: the pk3 should not go into the base directory you need to create a directory in gamedata and place the pk3 there. or if there's a directory in the zip already, extract it to gamedata. NOT TO BASE Link to comment Share on other sites More sharing options...
Black_Eagle Posted June 7, 2002 Share Posted June 7, 2002 well ALL the mods i have, i have put in the base directory and they work fine Link to comment Share on other sites More sharing options...
Darth Sun Posted June 7, 2002 Share Posted June 7, 2002 Black Eagle, it shows that just like about 50% of this community, you are an amateur in what concerns Quake 3 based engines. The things you place in the base are NOT mods, they are addon skins, addon models and addon maps. Mods in the propper sense of the word for the Quake game engines are always placed in another directory so they dont interfere with the actual game since they are usually source code MODifications (see where the word MOD comes from?) and not just additions of models and maps since those dont interfere with the actual base game code, just adds new stuff to the already existing things. Link to comment Share on other sites More sharing options...
ASk Posted June 7, 2002 Share Posted June 7, 2002 to tchouky: no luck ;(...bot code has too much reference to existing weapons, so if i delete one of them, bots are acting like broken...and i can't add a new one, so there. i did change existing ones to have entirely new features Link to comment Share on other sites More sharing options...
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