Migl Posted June 6, 2002 Share Posted June 6, 2002 as i said, is there a file so i can change the weapons on stormtrooper and all other of the units in SP? for exampel i want a Bowcaster instead of a Blaster on normal Stormtrooper... i have checked the weapons.dat and npcs.cfg in the ext_data folder.... is there another file? Link to comment Share on other sites More sharing options...
Phillio Posted June 6, 2002 Share Posted June 6, 2002 you might try looking in the source code Link to comment Share on other sites More sharing options...
DarthMark Posted June 7, 2002 Share Posted June 7, 2002 u can do i if u design a completely new map u have to use trigger_scriptrunner on my map that im making, ive been experimenting with giving rodians, grans etc. a lightsaber mail me at markyb15@hotmail.com if u want to know more Link to comment Share on other sites More sharing options...
Badakku Posted June 7, 2002 Share Posted June 7, 2002 u can do if you design a completely new map why shouldn't it work with something else? And you don't need to use a target_scriptrunner, either. You can just give every NPC a spawnscript which gives him a weapon you choose. Therefor you need to write an ICARUS script. A good manual and the editor BehavEd are part of the second tool pack. Link to comment Share on other sites More sharing options...
TheMadDoofer Posted June 7, 2002 Share Posted June 7, 2002 DarthMark, you should be careful to only give the lightsaber to humanoid models, otherwise it will completely screw up. Link to comment Share on other sites More sharing options...
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