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Hitch Warning Problems


stevea

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Posted

I receive these messages in my dedicated server window:

 

Hitch warning: 1028 msec frame time

Hitch warning: 20739 msec frame time

Hitch warning: 603 msec frame time

Hitch warning: 540 msec frame time

Hitch warning: 558 msec frame time

Hitch warning: 551 msec frame time

 

It doesn't matter if 1 or 5 people are connected, I receive them and it lags out my LAN connection.

 

Any ideas how to fix this?

 

Thanks.

 

Here's my config file:

 

// push, pull, saber throw

seta g_maxForceRank "4"

seta g_motd "TheDarside! Skins:Ult.Maul,ObiWan Ep2,Qui-Gon,Vader,Fett,Anakin,Mace. Push, Pull, Throw."

g_forcePowerDisable "32741"

 

seta sv_hostname "TheDarkside Duel"

seta Administrator "Darkside"

seta Email "no spam thanks"

seta url "www.networkers.ca"

seta Location "Vancouver,BC,Canada"

 

// Saber Blocks

 

seta g_saberghoul2collision 1

seta g_sabertracesaberfirst 0

 

// Privacy Settings

 

seta g_needpass "0"

seta g_password ""

seta sv_privatePassword "password"

seta sv_privateClients "2"

seta rconpassword "password"

 

// Other settings

 

seta sv_maxclients "6"

seta sv_minclients "0"

seta sv_maxRate "10000"

seta sv_maxping "150"

seta g_ghostRespawn "3"

seta g_forcerespawn "0"

seta g_inactivity "240"

seta g_warmup "0"

seta sv_pure "1"

seta sv_master5 ""

seta sv_master4 ""

seta sv_master3 ""

seta sv_master2 ""

seta sv_master1 "masterjk2.ravensoft.com"

seta g_allowvote "2"

seta cl_allowDownload "0"

seta g_friendlyfire "0"

seta g_teamForceBalance "1"

seta g_teamAutoJoin "1"

seta sv_floodProtect "1"

seta cg_dismember "0"

seta g_dismember "75"

 

//Enable IP banning

set g_filterban "1"

seta g_banIPs ""

 

seta fraglimit "0"

seta timelimit "10"

seta capturelimit "8"

seta g_weaponrespawn "0"

seta g_adaptrespawn "1"

seta sv_cheats "0"

seta g_logSync "0"

seta g_log "games.log"

seta g_gametype "3"

seta g_timeouttospec "70"

seta g_statLog "0"

seta g_teamForceBalance "0"

seta g_teamAutoJoin "1"

seta g_friendlySaber "0"

seta g_friendlyFire "0"

seta g_saberInterpolate "1"

seta g_weaponDisable "0"

seta g_spawnInvulnerability "3000"

seta g_forceRegenTime "150"

seta g_autoMapCycle "0"

seta g_maxGameClients "0"

seta ui_gametype "3"

seta ui_forcePowerDisable "0"

seta ui_freeSaber "1"

seta ui_rankChange "0"

seta ui_opponentName "Rebellion"

seta ui_teamName "Empire"

seta ui_ctf_friendly "0"

seta ui_ctf_timelimit "20"

seta ui_ctf_capturelimit "8"

seta ui_team_friendly "1"

seta ui_team_timelimit "20"

seta ui_team_fraglimit "0"

seta ui_tourney_timelimit "15"

seta ui_tourney_fraglimit "50"

seta ui_ffa_timelimit "20"

seta ui_ffa_fraglimit "20"

seta g_blueTeam "Rebellion"

seta g_redTeam "Empire"

seta sv_minPing "0"

seta g_duelWeaponDisable "65531"

seta g_forceBasedTeams "0"

seta duel_fraglimit "5"

seta g_saberLocking "1"

seta g_privateDuel "1"

seta timelimit "20"

seta fraglimit "1"

 

 

// Maps for Duels

 

set d1 "map duel_bespin ; set nextmap vstr d2"

set d2 "map duel_bay ; set nextmap vstr d3"

set d3 "map duel_carbon ; set nextmap vstr d4"

set d4 "map duel_training ; set nextmap vstr d5"

set d5 "map duel_pit ; set nextmap vstr d6"

set d6 "map duel_jedi ; set nextmap vstr d1"

vstr d1

Posted

com_hunkmegs = how much ram you want to dedicate to the server.

 

so with 512 mb of ram you could set com_hunkmegs "128" or "192" for that matter. Add it to your command line. Not just your config

 

+set com_hunkmegs 128

Posted

I tried adding com_hunkmegs to the commandline but this didn't work.

 

Also, I think the lag spikes and hitch warnings may be caused by my LAN client as the players last night say it started when I joined. I don't understand why because I have configured my rate setting on the server and on the client...

 

Oh well I guess I give up.

Posted

you might think I'm crazy for telling you to do this. But why don't you try to add a IPX protocal to both PC's and then connect the client through IPX. The reason i say this is, I have been running q3a servers for the last 3 years and on time I had a similar problem running a server on the same lan as my PC. So I started connecting through IPX and it solved the clients packet loss problems. WHY? I DON'T KNOW! but it worked.

 

P.S. it will show up on local as an ipx server not on the net, the net clients will still see the UDP connection.

  • 2 weeks later...
Posted

I remember reading that IPX protocol was more graphic friendly. In fact I remember that the original Diablo by Blizzard made that an option in lan / peer to peer games. TCP IP is very generalized.:monkey4:

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