ASk Posted June 9, 2002 Author Share Posted June 9, 2002 the actual code has to be done like this, because the USE button does not trigger the EF_FIRING flag or any other flag, thus we have no means of passively tracking it like with Attack button case So either we define a new flag or something or we leave it that way. Also, it seems to screw up in heavy battle conditions, probably the lastHitLoc coming into effect EDIT: well, i was wrong here i fixed the code and now when you release the USE button, you automatically stop being grappled and nothing screws up too in about 15 minutes they will be uploaded to: mod: http://www.darklordofsith.net/ask/Grapple.zip source: http://www.darklordofsith.net/ask/Grapplecode.zip if the links seem to be broken, try the G in lower case, as the server is case sensitive. Fun grappling Link to comment Share on other sites More sharing options...
ASk Posted June 9, 2002 Author Share Posted June 9, 2002 bump! Link to comment Share on other sites More sharing options...
Tchouky Posted June 9, 2002 Share Posted June 9, 2002 i m testing it ... and do you need the q3 model of the grapple hook ? if yes i ll send it to you .... Link to comment Share on other sites More sharing options...
ASk Posted June 9, 2002 Author Share Posted June 9, 2002 well, i dont intend to use the grapple hook model for the "weapon" view...the actual hook is the same model as used in q3, at least the same one as defined in q3 code Link to comment Share on other sites More sharing options...
Vesentac Posted June 10, 2002 Share Posted June 10, 2002 As Ask has been meaning to fine tune his code , normal made a good suggestion on IRC. Now if he wasnt a lazy bum, he'd post it now. BTW Bump, sticky pls. Real mod here ! Link to comment Share on other sites More sharing options...
normal Posted June 10, 2002 Share Posted June 10, 2002 Now Vesentec is lazy My suggestion was to make it a command +hook, ala good ol' Quake 1. Link to comment Share on other sites More sharing options...
Darkhold X Posted June 10, 2002 Share Posted June 10, 2002 Hmm pretty neat to mess with. I have always geard about these things in quake, but never have used em. and were did you find that avatar pick normal?... Link to comment Share on other sites More sharing options...
ASk Posted June 10, 2002 Author Share Posted June 10, 2002 in any case, the enum that defines the possible custom commands is in q_shared.h (genCmds_t), so i'm scared to edit it Link to comment Share on other sites More sharing options...
DarthCobra Posted June 10, 2002 Share Posted June 10, 2002 Well I think this is getting somewhere finally. Ask has redone the code yet again for an onhand grapple. I intend to replace the bryar pistol with an ascension gun. The grapple will be the alt attack and the primary attack will be switched to the alt bryar attack. The main problem now is the missiletrail. I tried using the one from purectf but it seems the RT_LIGHTNING is commented out in the jk2 source for some reason. Not sure if i wanna turn it back on. Then I started thinking about using a *.efx file. But I of course cant figure that out at all. If somone might know of a way to do a rope/cable *.efx I would appreciate any input. The current missiletrail is using RT_BEAM and well .. it just give a read beam instead of the rope it is spose to be showing. Link to comment Share on other sites More sharing options...
normal Posted June 10, 2002 Share Posted June 10, 2002 Originally posted by Darkhold X and were did you find that avatar pick normal?... I created it from a game called "Metal Slug X" (It owns btw..) Link to comment Share on other sites More sharing options...
ASk Posted June 10, 2002 Author Share Posted June 10, 2002 my released grapple will still be offhand In my opinion it's better to be able to use it in addition to firing your weapon (think of an escape route) you may do with the onhand grapple anything you want Link to comment Share on other sites More sharing options...
Darkhold X Posted June 10, 2002 Share Posted June 10, 2002 I think a beam would be pretty cool behind it. Its kinda odd right now without anything really there to pull you . Originally posted by normal I created it from a game called "Metal Slug X" (It owns btw..) Oh, just looked a bit familiar;) http://msprites.iongames.org/browse.php3?cat=31 Link to comment Share on other sites More sharing options...
normal Posted June 10, 2002 Share Posted June 10, 2002 Hey cool site! [edit]Ok, I lied. . Reason I said I made it, was because I did make one, but it wasn't as good as yours.. so I used yours.[/edit] Link to comment Share on other sites More sharing options...
DarthCobra Posted June 10, 2002 Share Posted June 10, 2002 Well its not that i dont think an offhand grapple is better. Im just tryin to go with the ascension gun. Which wouldnt really be offhand. Link to comment Share on other sites More sharing options...
yodaissmart Posted June 10, 2002 Share Posted June 10, 2002 heck yes! this rulez. thanks i wish i saw it earlier then i'd have tried to help you guys develop it... oh well kick @55 mod. Link to comment Share on other sites More sharing options...
Perra27 Posted June 11, 2002 Share Posted June 11, 2002 cant you use the lightsaber throw animation when you throw the hook?? if you use that you dont need to make a new animation. and put a rope or somthing behind it so you see were you are going. othervise great job! Link to comment Share on other sites More sharing options...
ASk Posted June 11, 2002 Author Share Posted June 11, 2002 DarthCobra is trying to create a rope effect now. As for the animations, I'm not really good on that subject. Never looked into it much Link to comment Share on other sites More sharing options...
Darkhold X Posted June 11, 2002 Share Posted June 11, 2002 I kinda like the fact you can still be swinging the whole time. Link to comment Share on other sites More sharing options...
yodaissmart Posted June 11, 2002 Share Posted June 11, 2002 Using this mod is fun. I plan on putting it on my server which is up every now and then normally weekends. Also I was planning on skining my own Mandalorian skin... i would like to know if i could include this with it (i will give you credit of course). thanks Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted June 12, 2002 Share Posted June 12, 2002 Hmm, is it me, or is there some changes in the saber attacks.. When the backstab (or backswing) is performed, you can't turn.. Link to comment Share on other sites More sharing options...
ASk Posted June 13, 2002 Author Share Posted June 13, 2002 apparently you read in a selective way....the explanation is all over the boards: the source is not 1.03, rather it's 1.03a some changes include the backstab, inability to do a blue-style lunge in the air and some damage changes. and don't request from me to go and fix them, because i won't...IMO these changes were needed Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted June 13, 2002 Share Posted June 13, 2002 Yes, they are needed... But this mod is for a grapple hook, not a saber mod.. Good job on it though, I was convinced that it wasn't possible. Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 14, 2002 Share Posted June 14, 2002 ASK: You posted the source code to your grapple hook, but to search thru that and find all the changes you made would take FOREVER. Is it possible for you to just post the changes you made to the code instead? Link to comment Share on other sites More sharing options...
ASk Posted June 14, 2002 Author Share Posted June 14, 2002 all changes are marked by "grapplemod" tag (at least 99% of them are) there's a fairly large number of changes...so i'm sorry, i won't post them here Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 14, 2002 Share Posted June 14, 2002 ASK: I got your mod downloaded, so how do i get it running on the server? I tried putting it in the gamedata folder, but it doesn't show up in "Mods" then...and I tried putting it in the base folder but not working there either...a command line is needed? or what? Thanks in advance!! Link to comment Share on other sites More sharing options...
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