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Animating Textures/Shaders?


Imran

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models/players/vader/vader_extras

{

q3map_nolightmap

q3map_onlyvertexlighting

qer_editorimage models/players/vader_extras

{

map models/players/vader/vader_extras_sp.tga

blendFunc GL_ONE GL_zero

rgbgen lightingdiffuse

}

{

map models/players/vader/vader_extras-glow.tga

blendFunc GL_ONE GL_ONE

}

{

map models/players/vader/vader_extras-glow3.tga

rgbGen wave sin 0 3 0 0.5

blendFunc GL_ONE GL_one

}

{

map models/players/vader/vader_extras-glow1.tga

rgbGen wave sin 0 3 0 1.5

blendFunc GL_ONE GL_ONE

}

{

map models/players/vader/vader_extras-glow2.tga

rgbGen wave sin 0 3 0 0.2

blendFunc GL_ONE GL_ONE

}

{

map models/players/vader/vader_extras.tga

blendfunc add

rgbGen lightingDiffuse

}

}

 

thats how the shader for the thing on front of the vader model is. Just replace the directories, and all that jazz, and you should be ok. Of coarse you most likey dont need all that.:D

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