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effectTrailArgStruct_t questions....


Tchouky

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This struct is used for the saber trail.....

with this effect the white and colored trail is displayed...

 

but the struct is pretty complicated ...

 

typedef struct
{
vec3_t	origin;

// very specifc case, we can modulate the color and the alpha
vec3_t	rgb;
vec3_t	destrgb;
vec3_t	curRGB;

float	alpha;
float	destAlpha;
float	curAlpha;

// this is a very specific case thing...allow interpolating the st coords so we can map the texture
//	properly as this segement progresses through it's life
float	ST[2];
float	destST[2];
float	curST[2];
} effectTrailVertStruct_t;

 

well my questions are :

 

what does ST mean ,why is it 2 dimension ?

and ST destination ?

 

why does the destrgb and currgb aren't used ?

as well the curst is not used ...

 

thx !

 

if you can't help me i ll have to figure out all this by myself i m sure i can do it (takes time..) but any help will be apreciated...

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Originally posted by Hell Raiser

Obviously ST means Saber Trail. :D

 

Also, judging by the comments, the 3 floats are Texture Coordinates so that the saber "fan" texture is rendered properly no matter how big the trail is.

 

yes ST should mean saber trail and the reals[2] are not coordinates....

they are something like alpha value....

but i don't know what wich ST represent.

and they are also 4 trails ....

[0] -> [3]

wich one represent wich trail displayed on the screen..

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