WD_Rage Posted June 11, 2002 Share Posted June 11, 2002 My clan has been working on a mod. We have a beta 1 running on our server: 166.90.203.203 and would like comments, suggestions, and complaints. More info about the mod can be found at: http://dev.wdonline.com/jk2pp/ Link to comment Share on other sites More sharing options...
JandoFett1842 Posted June 11, 2002 Share Posted June 11, 2002 I might be able to help you, but your web page appears to be down. Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 11, 2002 Share Posted June 11, 2002 oh no...you lowered the cost of Drain... Link to comment Share on other sites More sharing options...
WD_Rage Posted June 11, 2002 Author Share Posted June 11, 2002 Yes, it was lowered (although too much). I will say it was a bit over powered in 1.02, but 1.03 just nerfed it to hell. Beta 2 will have better drain. As for the site being down, try again. It's working fine. If you have problems, run tracert to it. Link to comment Share on other sites More sharing options...
WD_ToRMeNt Posted June 11, 2002 Share Posted June 11, 2002 Bleh, he might not be running the latest Mo/NS/IE. The site is up, but you need Mozilla 1.0, NS6+, or IE5+ to view it. Link to comment Share on other sites More sharing options...
CanucKeR Posted June 11, 2002 Share Posted June 11, 2002 nice work rage, i like it.... just one problem, ide rather have heal like jk1 and heal 80% with full points on it .... just a suggestion Link to comment Share on other sites More sharing options...
WD_Rage Posted June 12, 2002 Author Share Posted June 12, 2002 NS 6 is out of the picture due to some bugs that pre Mozilla 0.9.8 had. The JavaScript has been fixed to reflect this. If he had a browser that wasn't compliant, he would've been taken to a browser download/info page. As for increasing heal, we'll see. We're enhancing JK2's gameplay, not making a clone of JK1. Currently 30 cost for 40 health has gotten quite a few good words from people that I've asked. Link to comment Share on other sites More sharing options...
da_rat Posted June 12, 2002 Share Posted June 12, 2002 great idea, no client side dl required... if u can get this so that server ADMIN can change the game aspects remotely would be cool too Link to comment Share on other sites More sharing options...
WD_Rage Posted June 12, 2002 Author Share Posted June 12, 2002 Like different variables, you mean? Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 Can you give us a client side (optional) part of the mod that allows us to change from double tap to single tap for kicks? I really miss kicks. Also, does this mod turn on Ghoul 2? I hope it does to remove backstabbing as a one hit kill. In fact, a big focus should be to remove any one hit kills. Possible? Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 If you do enable Ghoul2 and the Sabertrace mode - I suggest putting them in a server/client menu - can you make those settings report to the master server so we can filter them via ASE, etc? I think you could really help the community by giving people option in how to run the mod, and those options reports as rules - like the maxforcerank one, etc. Here's some ideas I had for a mod - may help: There are some good and bad things about 1.03. The following seems to fix alot of them: seta g_sabertracesaberfirst 0 (Makes saber like 1.02) seta g_saberghoul2collision 1 (The above two make the backstab normal move and not a one hit kill move). seta g_dismember 300 Speaks for itself. A couple other things that I notice a lot of people are upset about - the double tap kick - if there could be an option to change it from double to single, that'd be great. They are upset about the force powers being weaker for the dark side in 1.03. And the weapon people are very upset about the nerfing of weapons. Okay .. so here's my question for the mod community: Would it be possible to: 1. Add a client side option for double to single tap? 2. Make the following server settings viewable by clients: seta g_sabertracesaberfirst 0 seta g_saberghoul2collision 1 seta g_dismember 300 Broadcast as rules to the master servers - just like G_ForceMaxRank - you can filter it via ASE, GS, etc. 3. Add a G_ForceMaxRank 8 (current is 1 - 7) that tweaks all the force powers to be like they were with 1.02. 4. A new rule that has g_oldweapons 1 or 0 so they react and spawn just like 1.02. I notice most mods (like CS for HL and Q3F for Quake 3) can add rules that others can see. Wouldn't this please the 1.02 community and not interfere with the 1.03 community because it's all about options that are broadcasted? Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 "We are also discussing whether to increase the heavy stance to a one hit kill. As this would be ideal, we also have to think of balance." That's the worst possible thing you can do with this mod. There should be NO one hit kills. That's what causes all the controversy in 1.02 and 1.03. Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 Allow for one on one duels in CTF and Team DM - like they are in DM. This would allow two people to battle it out when they keep fighting each other. I don't know why duels are DM only. Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 Oh ... And it'd really be cool if you could allow for friendly fire servers to have an auto kick system if a person kills or damages his team mates too much - something to consider later on. I think friendly fire really makes a game more challenging. Link to comment Share on other sites More sharing options...
Snake13 Posted June 12, 2002 Share Posted June 12, 2002 Quietsith read the whole thing before you comment, this 6 posts thing is insane one hit kills is perfectly fine, the problem with 1.03 is the special move is one-hit kill and the normal swings do like 20-30, with a medium swing doing 75 a one-hit kill hvy is not a problem at all one suggestion I have is to decrease movement speed so that lightsaber duels are more tactical and less running around hlding the button Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 Uh, one hit kill = most people never use anything else. Link to comment Share on other sites More sharing options...
JAtM Trev Posted June 12, 2002 Share Posted June 12, 2002 QuietSith, while I was like you dismayed at the new kicks in 1.03, the double tap kick allows something very special: the ability to kick in midair. Once I worked midair kicking into the scheme of things (especially useful for those who use the medium special or even against dfa) I found the double tap to be more useful. If i need to do a quick kick, I get them with a side kick. I'm sure you've worked this out before, but double tap kicks aren't the end of kicking. Link to comment Share on other sites More sharing options...
WD_Rage Posted June 12, 2002 Author Share Posted June 12, 2002 Ok, first off, those variables make servers unreliabled. Our server has crashed before due to turning those on. As for backstab being a one hit kill, it's not. It takes a minimum of 3 backstabs (with default health/shields) to kill someone. On top of that, good luck trying to pull/push someone down to try to backstab. There's nothing wrong with a one hit kill. With heavy stance already being close (in most cases it is a one hit kill), bumping up the damage a little more isn't going to cause any spamming of anything. I can understand why duels were not allowed in TDM and CTF: those are team games, not individual. I can see the horrible consequences of getting into a duel during a CTF match. Duels should be left to it's own gametype (or in FFA), not become apart of team-based game play. As for kicks, I've debated whether or not to change kicks back to 1.02 style. I can, however, tell you that the double-tap has become not a problem with me (and I'm not even a saberist). Logically, making a client-side option to turn off double-tap kicks would be a bad idea. Although double-tapping has become easy, it is still not as fast or easy as 1.02 style, which would give some users an edge over the others. In my mind, it is either one or the other, not both. "one suggestion I have is to decrease movement speed so that lightsaber duels are more tactical and less running around hlding the button" What exactly do you mean by decreasing movement? Link to comment Share on other sites More sharing options...
WD_ToRMeNt Posted June 12, 2002 Share Posted June 12, 2002 Bleh. Rage, what he is saying by "reducing movement" is that he wants to stand toe to toe with one swinging saber untill one of them dies, basicaly like the movies. There is NOTHING "tactical" about it. Newbies say the cutest things. Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 JAtM Trev, Wow, you are right. I tried out what you said, and those mid-air kicks rock. Thanks, I'm enlightened - seriously. Link to comment Share on other sites More sharing options...
QuietSith Posted June 12, 2002 Share Posted June 12, 2002 WD, I respect your clan a lot. But I really suggest you do not insult people who try and make suggestions - even if you completely disagree with them - at least they are trying to help you. Just my opinion ... Link to comment Share on other sites More sharing options...
JAtM Trev Posted June 13, 2002 Share Posted June 13, 2002 Glad you enjoy them. Look me up sometime, I'm usually on mag187's duelbox. Link to comment Share on other sites More sharing options...
TrUeFoRcE Posted June 13, 2002 Share Posted June 13, 2002 not that bad of a mod idea....ill help you guys beta test......could turn out to be a fun mod once you guys get all the tweaks right Link to comment Share on other sites More sharing options...
magis70 Posted June 13, 2002 Share Posted June 13, 2002 omg!I love this mod,give me a copy of this mod and a swear ill start a full time server,this mod rocks,the forceheal is a little overpowered,buts its ok i guess,i dont mind. Link to comment Share on other sites More sharing options...
Snake13 Posted June 13, 2002 Share Posted June 13, 2002 I mean reducing movement speed a bit, cause right now people swing and hit air a ton becuase they fly right past each other I think if you slow down movement speed a little bit it would make the duels more delibrite also making bakpedal a little slower then running forward would get rid of those people who run away throwing the saber I don't want drastic change, just a slight change should have the desired effect [Edit I'm not a newbie just because I play the game instead of hanging in the forum 24/7] Link to comment Share on other sites More sharing options...
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