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Posted

hmm that neck would require a couple more bones to move correctly (which would be rejected by carcass along the way) and the head is not at the same place as the facial bones.

 

Very weird stuff would happen to the mesh. When its not in the right position, it tears open and gets pretty messy.

 

i'll try to add a tall neck to a model and see what happens...

 

:guard:

Posted
  Quote
Originally posted by Goa`uld

how are they fitting the yoda model to the skeleton then?

 

No one said they were. That's the whole issue with the Yoda model. They might just have to make it a single-player NPC.

Posted

The head and neck are probably doable, the long arms are a maybe, but the long legs are impossible.

 

The skeleton tells the model where to stand, so it's feet would be sunken into the ground.

Posted

what about a hybead

Human + Kaminoan = a good model (i think)

 

or make a child Kaminoan

 

or just make arms legs and neck

well humen like

 

u may kill me if it's a bad ide Ok

 

(!Ekk... what am i saying!)

Posted

we can kill you if it's a bad idea!:freakout:

OK! :evil3::explode::eets::lightning : just kiding! I think that may be a good idea maby if we cant make a taun we model or someone of the same race then we should make a hafebreed

Posted

why not just make a model or yarael poof from the episode 1 jedi council? that's similar enough to taun we and i think he had somewhat more humanoid dimensions.. (emphasis on *think*)

  • 2 weeks later...
Posted

Delmar is yarael poof of the same race because he looks like he is? and PsykoSith how is "trying to add a tall neck to a model and seeing what happens." coming along?

Posted

Yarael Poof's a Quermian. You can tell the difference three ways:

 

1) Entirely different facial structures.

 

2) Quermians are wider than Kaminoans.

 

3) Quermians have four arms. :D

Posted

On the Yareal Poof model, it'd be cool if you could somehow weight the second set of arms so that they would come slightly below the existing ones. That way, he could hold the saber with all four of his hands.

Posted

Hmm, you might actually be able to do this on the JO skelaton.

 

The thin arms and legs and torso (they are thin, right?) can all be done easily. It's just like removing meat off the bones. As for the long head and neck, well, why can't you just have like a normal human neck, make the head mesh actually a PART of the neck, then have an extention on top of the head mesh which leads to the head? Might look a wee bit silly as he bobs around, but you could do it. Maybe similar to how Desann's head isn't that of a human... he's got that big mouth and face coming off to the front. Can't you do the same concept but going upwards instead of going out to the front?

 

Maybe Yaeral Poof is more along the lines of this. I haven't seen one of those Kamino dudes in a while.

Posted

I could do with help finding some profile and back shots of these two fellas(especially Lama Su) - any help would be much appreciated.

Might just model them anyway for fun until an in game solution materialises. Not promising anything, but I think they would be fun to get to grips with.

 

cheers :amidala:

 

54L4d

Posted

J4k_54L4d (did I spell that right)I don't know where any back and side shots are but I will look for them.Kent H I only saw shots of him from the neck up so I did'nt know that he had four arms. OCH I argee

he is'nt as cool as a Kamionian but I thougt he may be a Kamionian because of his neck.

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