DividedByZero Posted June 15, 2002 Share Posted June 15, 2002 Thanks to RelFlexive for giving me the idea for the name (the idea is mine). This map will be a duel map on a street in bespin. Besides having to keep tabs on your tricky enemy, you'll have to watch out for speeding cars (er.. speeders) or you'll get moved down . So far I have two streets, seperated by a median (gotta be some semi-safe place to fight). On either side of the street I'm building structures (appartments mostly, maybe a streetside cafe later) that will be semi accessible (the porches are nice). If you know how to get a func_train to display a model, please post here! That's the current struggle. Please have a look and tell me what you think! http://home.attbi.com/~chester394/wsb/html/view.cgi-home.html-.html These pics are a few days old, I'll update soon. I've added some more porches and touched up the sky bridge. Link to comment Share on other sites More sharing options...
RelFexive Posted June 15, 2002 Share Posted June 15, 2002 Hey! A naming credit! Just get the name right, eh? Or I'll set the PKs on ya! "Don't move, or I'll fill ya fulla.... little yellow bolts of light...." Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Sorry! Lol, RelFexive. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 15, 2002 Share Posted June 15, 2002 LOL! Hahaha! I cannot wait to download this map. Hehe, it'll be so fun! Oo-oo Ootini! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Updated a pic (it's just one, but you can see the whole map pretty much). I'm fooling around w/ the train function. Right now i just have a block flying around (it actually killed me when i was trying to take photos ). It's just high enought so you can duck under it (yay!) but if you're standing it will hit you and shove you in front of it. It's funny how mistakes end up being blessings in disguise. On one end of the map I hadn't put a dark brush in the tunnel so you could just see the sky. It's to nice like that though, that I'll just convert one end to be like an area where ships from the atmosphere come in for a landing in the city. That way you'll be able to see the ships coming (at least the landing ones ). The ones taking off will emerge from the dark tunnel at the other end and then fly down the street and take off. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 15, 2002 Share Posted June 15, 2002 Hmm, I really need to know how to make models be on func-trains too for my Imperial Refueling Station 3.0, its a MUST for me. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 15, 2002 Share Posted June 15, 2002 Oh man this is going to be awsome! Lol! What a great idea. Man, do a good job, but please hurry it along(not too fat, we all want a good map) this is going to be great! I can just imagine myself pushing(or getting pushed:D) someone into the traffic, hehe. Oh, and if you can't figure out models, you could make a bunch of prefab car things. Maybe I could make some for you too. You want me too? Please say yes! Oo-oo Ootini! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Shawn: You'll let me know if you find out right! I really need to know too. I mean, I've found the part in the entity menu where I can select a model, and I have, but I don't see it! Grets: I'm glad you like the idea. After I make this, perhaps I'll make a larger ffa map with a few city blocks (more traffic etc). If I knew how to make the model work w/ the train, then I'd be done in like a week! Arg, must find out how to do it! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 And yes if you'd like to make some prefabs that'd be great (can always do models in 2.0 or somthing). I'd put your name on it for sure (credit for the prefabs). Just make sure they're star wars-ish. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 15, 2002 Share Posted June 15, 2002 O-kay! I'll fire up GTK right now! Don't worry, I won't let you down, and yes, they will be star warsish(I'm not stupid:D) Oo-oo Ootini! Link to comment Share on other sites More sharing options...
Master Shawn Posted June 15, 2002 Share Posted June 15, 2002 Hey Grets, could you make a Tie Fighter prefab while your at it, if I cant get the models to work ill need one for sure. Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Lol, a new TIE prefab? Sounds like a lot of work. How are you trying to add the models? Right click on the 2d window, then select misc, and models, map objects, nar shadda (or whatever) then select the model. It should appear. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 15, 2002 Share Posted June 15, 2002 I know about the model, I have it working in my hangar right now, im talking about the ones for the func_train Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Oh yeah. I forgot, there's a demo map out there w/ a bespin cloud car on a func train. I'll track it down and assimilate its information for us! Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 15, 2002 Share Posted June 15, 2002 Shawn: I don't know if I could do a tie prefab. I can try, but only if Divided wants a tie in his map. It does sound like a lot of work, but it could probably be done... Divided: Do you want a tie in your map? Oo-oo Ootini! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 I don't think a TIE would fit into the theme. I need speeders (closed cockpit because I don't want empty speeders flying around w/ out pilots) and a few small ships if you feel like it. Link to comment Share on other sites More sharing options...
VIO Posted June 15, 2002 Share Posted June 15, 2002 FROGGER ROCKS!! divided by zero don't give up on this like the french room and skate park -VIO Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 I havn't given up on those, I'm just refocused . Actually, I lost my french room map my backup on floppy was corrupt so I mean I really lost it. The skate park idea is just a fun idea in the back of my head (much more achievable now that I know how to do curved things ) Anyway, trust me when I say I'm going to finish this. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 15, 2002 Share Posted June 15, 2002 I'd just like say you have my utmost support in this. This is truly a great idea for a map and hope you can execute your plan faithfully. Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Thanks, that means a lot to me! Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 15, 2002 Share Posted June 15, 2002 Well, I started working on a luke-type landspeeder. I couldn't do it though, looked weird. Good thing too, since you don't want an open cockpit speeder. So then I tried an actually speeder, as in, hotrod type thing. It's a closed cockpit, but with windows, I figure it'll be going fast, so unless the players are not fighting and focusing on the speeders, you wouldn't notice. I started using the clipping tool for the first time(thanks for your tut Rich, that got me started on it:D). It was looking pretty good. I tried to find a glass texture(BTW, does anybody know where that is?), that was about the time that GTK gave me some error. I loaded the imperial_detention(or something like that, it was an imperial set) and it gave me some error. Unfortunatly I was stupid and didn't write it down, oh well, maybe I'll get it again. So I don't have anything for you yet, I'll try again tomorow, or maybe even tonight, k? Oo-oo Ootini! Link to comment Share on other sites More sharing options...
VIO Posted June 15, 2002 Share Posted June 15, 2002 sry if i sounded rude this is a great idea i want to help, give me anything to do! Link to comment Share on other sites More sharing options...
Omikron Posted June 15, 2002 Share Posted June 15, 2002 DBZ! Hey, great map, I like it, looks nice. PS:BTW, i was NightHawkMaster at the SWG RP boards, but I lost my pass and can't get it back so I don't rp there anymore. Link to comment Share on other sites More sharing options...
Epimetheus Posted June 15, 2002 Share Posted June 15, 2002 Now if you just add the music from the Frogger arcade... that would be pretty darn funny. Ooh, and have the death sound play when someone gets hit... Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 15, 2002 Share Posted June 15, 2002 Lol! That'd be great! This map is going to be so fun... I'll see if I can get ya some prefabs tomorrow, k? Oo-oo Ootini! Link to comment Share on other sites More sharing options...
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