Takeoffyouhoser Posted June 16, 2002 Share Posted June 16, 2002 just a thought i had..... would it be possible to make stormtroopers appear in different areas of a room each time you start the level over.... Lets say kyle gets defeated by a few troopers. Well, when you go into the same room with these troopers, they are all in the same place. Could you make them appear or respawn in a few different locations, like behind some cargo containers, or near a lift...maybe 3 locations in all so that each time you enter its like a different combat situation... Link to comment Share on other sites More sharing options...
Altimira Posted June 17, 2002 Share Posted June 17, 2002 That would be cool, Ill look into it. Link to comment Share on other sites More sharing options...
Xcom Posted June 17, 2002 Share Posted June 17, 2002 I think it's possible to a certain degree. I don't think you can achieve total randomness (in a matter of speaking) but you can make them spawn randomly in, say, 3/4 possible locations. Link to comment Share on other sites More sharing options...
dvader28 Posted June 17, 2002 Share Posted June 17, 2002 that's MANNER of speaking...you may know more about JO Editing, but don't mess with my English skills bitch! Link to comment Share on other sites More sharing options...
Xcom Posted June 17, 2002 Share Posted June 17, 2002 I know. Consider this a typo. I was thinking about this random spawning as "interesting matter" and excidently typed matter. Btw, JO editing skills are more valuable around here than English skills, don't ya think? Link to comment Share on other sites More sharing options...
dvader28 Posted June 21, 2002 Share Posted June 21, 2002 I would say both are equally important...try putting your idea across in Swahili and see where it gets you my friend Link to comment Share on other sites More sharing options...
idontlikegeorge Posted June 22, 2002 Share Posted June 22, 2002 some people well, im new to q3 based game editing, but back when i did half-life mapping, you could do that by having spawnpoints toggled off and on from a master entity i dont know if there entities like that in jk2 tho, or if npc spawn entities have keyvalues to be deactivated; but basically it could be possible with triggers, im thinking Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted June 22, 2002 Author Share Posted June 22, 2002 it was just an idea i had the other night. i'm not really going to attempt this , but i figured somone else might.... Link to comment Share on other sites More sharing options...
Xcom Posted June 22, 2002 Share Posted June 22, 2002 Originally posted by Takeoffyouhoser but i figured somone else might.... Yeah, I did and succeeded. Link to comment Share on other sites More sharing options...
patchx Posted June 22, 2002 Share Posted June 22, 2002 let me guess... a whole bunch of npc spawn points targetted by a target_random which is itself targetted bya trigger brush the player crosses? was i close? huh? huh? -patch Link to comment Share on other sites More sharing options...
Xcom Posted June 22, 2002 Share Posted June 22, 2002 good thinking, patch. This is not how I did it but your method may work as well (maybe even better ) Link to comment Share on other sites More sharing options...
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