ryudom Posted June 19, 2002 Share Posted June 19, 2002 i was fighting a guy today using the old drain lightning combo and he was really really hard even with absorb, i don't think its unbalanced in that way Link to comment Share on other sites More sharing options...
Masonis Posted June 19, 2002 Share Posted June 19, 2002 Originally posted by IronJedi Kaga The thing is absorb is invisible so odds are that some force power will be used on them prior to the lightside running out of power. In addition it only takes 1 successful pull backstab to kill a person. This is also pointless in several game modes such as CTF. Waiting for the person to run out of mana often means its too late to stop a cap. The sound is enough of a giveaway to keep you from wasting Force. The only time you might not be able to tell who is using absorb will be in a crowded blind melee on an FFA server. Well, not even another lightsider can stop a FC running with absorb(by using Pull), but you can use speed or speed/rage on the dark side to catch them. Link to comment Share on other sites More sharing options...
Masonis Posted June 19, 2002 Share Posted June 19, 2002 Originally posted by ryudom i was fighting a guy today using the old drain lightning combo and he was really really hard even with absorb, i don't think its unbalanced in that way Exactly....I play both light and dark regularly and find this strategy to be effective against lightsiders. I'll also mention that while playing on the light side, I use Absorb very sparingly... I rely on being able to flip out of the way or kick my opponents when pulled down. 9 out of 10 times I can escape being hit with backstabs if Pulled to the floor. I only use absorb in quick bursts when someone's trying to throw me off a ledge with Grip, or really hosing me down with the lightning. Link to comment Share on other sites More sharing options...
edinflames Posted June 19, 2002 Share Posted June 19, 2002 if absorb was nerfed then lightside would have NOTHING against darksiders. simple as that lighting gip drain are 3 moves that whtout absorb lightsiders wud get wooped around. Link to comment Share on other sites More sharing options...
Chewie Bakker Posted June 20, 2002 Share Posted June 20, 2002 Jedi Master Yoda The Empire Strikes Back A Jedi uses the Force for knowledge and defence. Never for attack. Lightside isn't meant to be offensive, and Jedi aren't meant to carry blasters (or Imperial Heavy Repeaters). If Raven take this Jedi vs Merc thing to the next step in the next patch <crosses fingers> at least part of the absorb problem would be fixed. As for the backstab, maybe restrict the pull so that players can't turn 180 degrees after a pull. Backstab was meant to catch those sneaking behind you off guard. I didn't see Obi-Wan and Darth Maul running backwards and trying to backswing/sweep each other... The Force will be with you, always. Link to comment Share on other sites More sharing options...
Fossil25 Posted June 20, 2002 Share Posted June 20, 2002 why? why? why? If absorb is really causing you so much trouble, then indeed you are relying too heavily on your force powers...possibly meaning you are spamming darkside force powers...possibly... i have been playing darkside for a long time and i switched over only because i wanted to try out the supposed 'right' side and because it was giving me easy kills with my darkside powers sometimes while i wanted to restrain myself and train saber. Although those with absorb were harder to fight, they were not invincible...i fought them with saber and didn't rely on using pull or pushes to win. That led me to find that i was actually weak in saber and getting most of my kills thru force spamming, another reason i came over to lightside. Fight them saber to saber if they have absorb and most players out there won't use it for backswinging you...as far as i have found. It requires more effort playing a lightsider than a darksider because the force powers don't help you as much in offence. I have gotten countless of cheap kills using grip/throw, lightning, and along with drain, it makes it easier. Absorb is fine !!! If you didn't know they had absorb on, it only affect you once u use a force power on them. Being a darksider (as i doubt lightsiders would complain about absorb), if you use push, you're probably trying to push them down pits or on the ground for an easy hit. Pull would likely mean you wanna BS them. Lightning means you were probably gonna use all your stored force on him and so in NO way would absorb be considered overpowered here. Grip means you wanna throw them off or saber throw them...NO way is absorb cheating here. Drain...he can't possible let you drain him forever to engage in a saber fight where he has practically unlimited health rite? sooooooooooooo....what is the problem?? All you can complain against are lightside absorb-pull/BSers... but in the first place, everybody complains against pull/BSers...absorb is not the cause of the problem Link to comment Share on other sites More sharing options...
Fossil25 Posted June 20, 2002 Share Posted June 20, 2002 just to add, i only use absorb in situations where i notice, or efel there is a risk of me being 'force attacked', mainly in maps where i can fall down and die. I don't want to intentionally leave myself open for a grip which i can counter by switching on absorb (which i might as well do earlier), or do a push/pull which requires more force. Also, i can do absorb AND push/pull once i notice them attempting a grip and it's NOT unfair because there is a high chance they didn't grip me just to deal choking damage but were intending a fling off, saber throw, or getting team-mates (in team games) to kill me off. Now some lightsider must have some defence against that. Link to comment Share on other sites More sharing options...
Isildur29 Posted June 21, 2002 Share Posted June 21, 2002 omg, why don't we just say this like it is: "I don't like absorb b/c it takes away the spam advantage that I've grown to love using lightning/grip/drain. What is the world coming to when I don't get a definitive, unreversable advantage from using the dark side force attacks!??" If some schmuk is lightning spamming - I have no problem using absorb to get a force imbalance and backstabbing them. If some schmuk is making a living grip throwing people off ledges - I have no problem backstabbing this person too. Fight like a cheese, die like a cheese. For the rest of you who don't depend on lightning/grip/drain to get your frags - well, absorb isn't that much of a problem for you is it? Link to comment Share on other sites More sharing options...
DarthVenom Posted June 21, 2002 Share Posted June 21, 2002 I think absorb is good, specially in the push or grip then fall to your doom levels - its the only way to counter those powers.. Link to comment Share on other sites More sharing options...
IronJedi Kaga Posted June 21, 2002 Share Posted June 21, 2002 First off I personally have no problem with absorb stopping the darkside forces. However with that said some of you seem to have been on the wrong side of a lightning or grip attack seeing as there has been claims that the dark side powers are cheap. Secondly, my main complaint is not that aborsb stops the darkside powers, it is that it gives the light side the offensive advantage in basically all scenarios. When the lightside has more offensive force options than the darkside there's a flaw in gameplay. Hence I'd like to see the reverse ysmalri effect applied to absorb. In other words, it'd still block lightning, pull, push, grip, and drain, it just wouldnt let the lightside player use any other force powers while absorb was active. The result would be a return of the offensive advantage to the darkside with regards to attacks with the force. Darkside players would be able to saber throw (easily blockable) , and attempt kicks on players using absorb while lightside players would not be able to use any of the offensive force powers while absorb was active. As of now the lightside can do the above, in addition to using push/pull which as I have previously said gives them a huge advantage. Link to comment Share on other sites More sharing options...
HellFyre69 Posted June 21, 2002 Share Posted June 21, 2002 well without absorb, then the darkies will have the advantage.. I think absorb is just fine,and should stay, dunno the complain Link to comment Share on other sites More sharing options...
Twins of Doom Posted June 21, 2002 Share Posted June 21, 2002 Yeah but people who use Light force - absorb ALWAYS and I mean ALWAYS (especially in fall-type levels like Nar Streets) just spam Pull/Push against darksiders. Very un-jedi like, isn't it do we now? i never use absorb and pull/push i just use absorb to put myself on even playing grounds, so that it's saber fighting, not force power fighting the light side is defensive, isn't it obvious, protect for the lightsaber, heal to heal (duh!), absorb for force powers, and mind trick to run away like the little coward you are and making it like the ysalimari would be dumb, haven't you read "I Jedi"? Corran Horn has the ability to counter the force powers and absorb them and then be able to use it against his opponent, exactly like in the game (another example is vader absorbing han's blaster bolts with his hands....but not really the same situation) Link to comment Share on other sites More sharing options...
Fossil25 Posted June 21, 2002 Share Posted June 21, 2002 Originally posted by IronJedi Kaga Secondly, my main complaint is not that aborsb stops the darkside powers, it is that it gives the light side the offensive advantage in basically all scenarios. When the lightside has more offensive force options than the darkside there's a flaw in gameplay. Hence I'd like to see the reverse ysmalri effect applied to absorb. In other words, it'd still block lightning, pull, push, grip, and drain, it just wouldnt let the lightside player use any other force powers while absorb was active. The result would be a return of the offensive advantage to the darkside with regards to attacks with the force. Darkside players would be able to saber throw (easily blockable) , and attempt kicks on players using absorb while lightside players would not be able to use any of the offensive force powers while absorb was active. As of now the lightside can do the above, in addition to using push/pull which as I have previously said gives them a huge advantage. I already said that in one of my earlier posts i think...but i mentioned this as being a PROBLEM and major DISADVANTAGE to lightsiders, whereas you are saying that without doing this, it is a major ADVANTAGE to them. As i said, if absorb merely renders darkside powers useless except things like saber throw and kick, then the lightsider would simply NEED absorb to help him almost achieve a balance. He is using up force while using absorb, and all he gets in return is not being vulnerable to some force powers but not being able to use his own force powers. Doesn't that seem very unfair? Basically it puts darksiders at say level 5, lightsiders at level 2, and with absorb they reach level 4. Darksiders win. Balance? Also, saber throw and kick aren't the only problems. They are directly offensive...but what about those indirectly affecting this problem? A lightsider defending himself with absorb will not be able to force jump, force speed, or force see (assuming he wants to use them). A darksider can. In this manner, the lightsider is merely playing defending with no advantage. As for you mention of lightside having more offence than darkside meaning a flaw in gameplay, yes in a way i agree. The lightside is not offensive. But you have to see that the offence given to the lightsider is not really force powers. His advantage would still require (assuming no guns) saber skills. Saber skills has no light or dark. The offensive options are merely push and pull. These are neutral in nature and whether or not he has absorb on, it doesn't really affect you as i seriously doubt anyone is fast enough or anyone does a push once he gets pushed or something. Basically, it does not give offence to the lightsider, it just removes offence from the darksider. It may lead to similiar consequences, but they are different things. They way to block a push, standing still, is still very much possible. I'm not sure if i've also said this is earlier posts, but by removing this push/pull advantage from absorbers (like making them able to use all force with absorb on but push and pull), it makes lightsiders to level 5. What i'm saying is, darksiders are (say) level 5 (numbers are just to show which is higher and which is lower) Lightsiders without absorb on at that time are level 2 Lightsiders with the absorb you offer are level 4 Lightsiders with absorb (but unable to push/pull) are level 5 Lightsiders with current absorb are level 6 Now, tell me what makes the game fair. Having absorb at level 4, 5, or 6? If you say anything (4 or 5) but level 6, then please rethink from an angle of making a fair, more or less balanced computer game. And if you still think anything but level 6, please ask yourself if you are leaning towards the side of relying heavily and heavily on darkside force powers for kills. If then you still think anything but level 6, then why don't you try playing lightside? If still, you feel 4 or 5 is better, then i'm sorry, i just simply cannot see your point and i want you to know that i (and probably many others) disagree. Link to comment Share on other sites More sharing options...
Chewie Bakker Posted June 22, 2002 Share Posted June 22, 2002 Dooku: 4b$0®b $lut! Yoda: Lightning \/\/|-|0®3! <sigh> Where is this gonna end? If you want to see what the communities view on Absorb check out the Poll and make your vote count. The Force will be with you, always. Link to comment Share on other sites More sharing options...
Obi-Doo Posted June 22, 2002 Share Posted June 22, 2002 I have noticed that all the complaining darkies have said about this: "Absorb is too strong, WAAAAAAAAHHHH, i cant use my noob ligthning and grip to get cheap kills on absorbies, wah wah wah, dark side forces should do 20 times more damage so that i could get lotsa cheap frags, waaaah, i should be invunurable so that i could win evrytime, waaaah waaaah WAAAAH!" I think u get my point. Link to comment Share on other sites More sharing options...
SpyCatcher Posted June 22, 2002 Share Posted June 22, 2002 May be a suitable solution be to disable the use of combination of force powers all within seconds of each other. Example: push + push + pull In time "absorb" will have to be dealt with regardless if you agree or not for one simple reason: "everyone will be using it thereby taking away from the true nature of the game. I would like to see this feature added: when a player gets knocked to the ground they have the ability to use "push" or "tuck n roll"I don't if everyone has noticed when you get push/pulled to the ground you have "no" force powers other than jumping. Link to comment Share on other sites More sharing options...
Lord_PhilMil Posted June 22, 2002 Share Posted June 22, 2002 I think it should be removed because it is so hard to grip people and throw them off in to a bottemless pit. Any way iv never seen a person use it in a move. Link to comment Share on other sites More sharing options...
Fossil25 Posted June 22, 2002 Share Posted June 22, 2002 what do u mean? you mean you haven't seem people do the grip/throw? or something else? the grip throw thing is actually very simple to do as long as you aren't countered. But not everyone there knows how to counter it, or not everyone there thinks of countering it once they get gripped. Also, sometimes u get problems like the push didn't take effect when u pressed the button...random problems. It's possible to fling them off before they can counter you too, in some cases it requires only a split second. spycatcher, i agree with you. I feel when you fall, you should be able to use force powers like the neutral ones, like push as u said. I think they should also be able to roll like u said. Maybe a roll where u roll on your sides, to your left or right, then recover and get up. That could help solve push/pull BS to some extent. As for the normal assfighting and BSers thing, ahh...i i hope they solve it. I hate backward walking jedis. But i don't really like the ghoul2 thing at the moment. Not very sure how it works...but like the idea that backswings are unblockable as it allows me to kill somebody quick if they try to hit me from the back. I suppose that was what the moves was meant for. Too bad people had to discover assfighting and flipping 180 degrees to BS. argh Link to comment Share on other sites More sharing options...
SpyCatcher Posted June 22, 2002 Share Posted June 22, 2002 Another issue with "absorb" you can not pull a weapon from that player. Link to comment Share on other sites More sharing options...
striderx2048 Posted June 22, 2002 Share Posted June 22, 2002 Originally posted by SpyCatcher Another issue with "absorb" you can not pull a weapon from that player. change weapons and shoot him jump/evade and use saber throw Link to comment Share on other sites More sharing options...
Fossil25 Posted June 23, 2002 Share Posted June 23, 2002 I don't think the inability to pull his weapons should be considered a problem in the sense that absorb should be revamped. While it's hard to move in such a way that you can avoid every shot or be 100% sure you'll never be killed by anything less than a jedi's weapon, it isn't impossible to dodge fire. You can deflect most things, some require quick reaction, some don't. But I'm certain pulling of weapons wasn't supposed to be the most important way to counter weapons. Personally, i never pull weapons and yet don't get gunned down too easily. Also, that doesn't mean i use offensive force powers to do so. While i may not be able to go head on with him often, it's not too hard to escape and run away. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.