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Galactic Battlegrounds. Should it have been produced by the makes of Total Annilation


Guest Excaliber

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Yes, heaven forbid people should have long, serious discussions :rolleyes:. I mean, that might actually require intelligence and discipline!

 

...there IS a reason why this is the most active thread in the history of this forum, drake. If you don't understand why, then we aren't interested in your input.

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Hmm, I posted a reply to this thread before, but it must have gotten lost in the server move.

 

safire - upgrades are possible, but not in the form that AoK and SC implement them. TA doesn't support click-and-all-your-units-are-magically-better upgrades, but there are ways to offer better-performing versions of a unit for a cost. We're looking into implementing such methods, which includes replacing buildpictures of "upgraded" units with the picture of their upgraded form. It's hacky and isn't guaranteed to work like we want, but it's the best we can do, for now.

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I have just started playing star wars galactic battlegrounds.......dont get me wrong i love the game,but i have Total Annihilation and I cant stop playing it,It never gets old to me ,as for me Galactic battlegrounds does Im playing swgb more than Ta now,But itll never have as good gameplay to ME i know everyone has their own opinions on this but i think it would be pretty sweet if swgb was made with the ta engine i know im new on these boards,i just started playing swgb but i played AOE2 for a very long long time.

 

Im not sure how old this topic is so im sorry if im bringing up an old

old topicbut i want to say to everyone who said Ta has no strategies ..try playing starcraft fifteen units per team, i like swgb alot bu they should of had alot more units ......................And now im probably gonna be flamed :D

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  • 2 weeks later...

Hey, I am a TA fan, and an Star Wars fan.

I really cant comment on Battlegrounds, since I haven't played it.

However, the general mood of this forum seems to be that the TA engine sucks in the grpahics department. Well, it really, really does not. In fact, there are a large number of mods and TCs (Total Conversions) for it that make it far better then it would be otherwise. The gameplay is smooth, and the game itself is very realistic. In StarCraft, you could fire say, a laser, and if the unit firing it was aiming for something on the oher side of a large hill or peak or something, the laser would go through the hill or whatever, and hit the unit on the other side.

Now, call me crazy, but lasers do not suddenly decide that they are not bound by the laws of physics, and decide to instantly hit something, and on the other side of a mountain, too. The missles and things are just 2d bitmaps, and they are really just for show; anything that is homing is guaranteed to hit. Heck, there is not even water in StarCraft! The only reason it sold so many copies was because it had so much funding behind it, and so many advertisements. TA on the other hand, has been going strong for all this time.

For example, the very wind on a planet/map affects a missle's path. A real-time physics engine determines every missle's path, every units path. So, when a missle lands next to a unit, if its explosion radius is large enough, it might still hurt the unit. Also, thanks to an add-on by a well-known 3rd party map maker, the trees actually move with the wind. It makes the maps terribly realistic. Also, TA is one of the few (if only) RTS games to successfully achieve the effect of a unit being partially submerged.

StarCraft is a PoS with 2d bitmaps for graphics. They are not that bad; but graphics are not everything. TA has real 3d models and real physics.

I will find some more stuff later.

-Dragon45 out

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Guest Locust99

actually TA maps is just a bitmap which is big and a heightmap put on which decides if it should go up or down. this actually works quite well

 

the units then are in d and rendered on... etc...

 

 

where as GB they just a sprite. for all diferent movements...

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Some images of a TC for TA:

 

http://www.tauniverse.com/tads/images/ds/dsshot08b.jpg

 

http://www.tauniverse.com/tads/images/ds/dsshot13b.jpg

 

http://www.tauniverse.com/tads/images/ds/dsshot18b.jpg

 

As you can plainly see, TA can rival quite a few games in the graphics department, if you know where to get your add-ons.

 

Also, the actual in-game pictures look a LOT better. The

Dark Suns guys tend to overdo .jpg compression.

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All I can say, I'm still waiting to stomp around in the AT-AT in TA.

 

For now, SWGB will do it!

 

 

I've been watching SWTA since its start - from a few bunch of messy fighters to the Cheese pack, to finally a solid starter pack. And I wish them the best.

 

Besides, what better publicity than to go to the other SW RTS! :)

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  • 4 weeks later...
Guest DinoDoc
Originally posted by Evaders99

All I can say, I'm still waiting to stomp around in the AT-AT in TA.

 

The last time I checked, the walker pack is in beta and should be out soonish.

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  • 2 weeks later...

Total Annihilation holds it's own thanks to the frantik action it can create with only a couple of units.

 

I sometimes still play it with a friend simply because it provides us with a massive hard battle.

By now, we simply cannot lose with TA, which is not the case with GB, providing GB with more longevity.

 

My points...

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