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JK1 TC, would you like to help?


Grets Sirob

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Well, I think we'd lose a lot without being able to have Boc fence case. Who knows, maybe by the time we get that far, Raven will have released an add-on, like MotS was for JK, which includes doublebladed sabers and the possibility for multiple weapons simulataneous. I would love to see a case saber-fencer and a double-blaster wielding Jango Fett. Then, I would be happy.

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Originally posted by The_One

Yeah, I think you have even more problems than us... But a lot of your problems aren't too bad if you can't sort them out - with us not having a flying Dark Trooper would be a BIG shame...

could you do the same sort of think like i mentiond for maw
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Yes there were some deep Parts but most of it was just deep enough to get Kyle under the surface. Real Swimming like in JK 1 Seemed almost impossible to me... but i don't realley know.

Yesterday I asked a question at the Wired Lamp Studios (who are doing this coop thing) they are creating a SP TC and they said they would base it on their Coop mod, and they would release the source of it, so you could wait until this is out and than code everything you need, be it Flying enemies or people with two lightsabers.... in the meantime you could just Model, Map and do everything what is possible at the moment.

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Originally posted by Harukaze

Yes, it's somewhat obvious the gravity is off, causing Kyle to fly, but the question is how does one accomplish this in-game?

 

I once read about a Trigger_Gravity (when i tried mapping - but i was bad at it so i stopped).

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Originally posted by jipe

You can't change weapon functions in singleplayer.

 

Gee, guess the entire "TC" is ruined. Not that it would have gone far anyways..

 

jipe, that wasn't nesscesary, if you don't have something productive to say then please refrain from posting.

 

*cough* I still have that oasis map guys... all it needs are some proper textures.. *hint hint* ;)

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Originally posted by jipe

You can't change weapon functions in singleplayer.

 

Gee, guess the entire "TC" is ruined. Not that it would have gone far anyways..

 

Yes thats right. But you can somehow Programm a Single Player TC in the MP section of the Game. Thats what WLS is doing with the Coop Mod they are doing! They are doing a SP TC with this and so you could do too!

 

http://www.lucasforums.com/showthread.php?s=&threadid=32787&pagenumber=2

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Originally posted by AB_Legion

 

jipe, that wasn't nesscesary, if you don't have something productive to say then please refrain from posting.

 

*cough* I still have that oasis map guys... all it needs are some proper textures.. *hint hint* ;)

Cheers mate well ive been looking in to this and contacted raven about the sp source and sdki should know soon the coustem npc is posible if you think about it thats all ill say on the matter but just think about it everyone and read all the word docs that came with both SDK from raven and if you can go over the source code LOL :cool:

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Originally posted by Mirko

@Grets Sirob:

"yeah, closed doors are a necessity(one thing missing in just about all games like this, maps are too linear...)."

 

I don't know if you did understand me right. I meant you should try to keep the Same linear way to the End of the Level, but you could add a Door leading to another "road" in the City, that never opens, but makes the City look bigger, because there Seems to be more than there is. (But it should somehow be obvious that the Player doesn't need to go there.)

Ok, you didn't understand me right(of course that could just be my poor communicational skills...)

I meant that the levels for these games have a straight path.

In other words, what cargo ship has a completely closed off section?

Meaning, you go through this cargo ship, and the only doors there are, have to be opened for you to continue.

And remember that cargo ships are big(or at least this one is...)

 

See?

 

 

 

 

:joreth: May the force be with you.

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If your involved, also PM me. Those of you who I know to be interested, I've already messaged you. I'm just trying to get my own record of who's on the team, and so that I can get you up with mail forwarding.

 

Also, as soon as everyone PMs me, I can send out an update via email, as well as let everyone know about the new forum. I'll also be working with SDarkShadow to get us a webpage in the near future.

 

And Grets, I understand what you mean, and I hope to handle that on the more liberal missions. We'll see how that goes when we get there, but I'm quite hopeful.

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Originally posted by Grets Sirob

Ok, you didn't understand me right(of course that could just be my poor communicational skills...)

 

... or my bad english understanding...

But what i wanted to say is, if you do this TC than you should keep the Maps as they are (perhaps Adding Details and Curves to some parts) but you should not Map a new alternative Path into nar shadaa because its much bigger than the map Shows. (someone suggested this) If you want to do THAT you should think about a new Storyline, because if you change anything like that it would not any longer be jedi Knight, you should do other thing to make the City look greater,l that do not change Gameplay that much. (the "closed Doors" were a bad example, it would just give players a wrong Idea of what they have to do).

 

But Whatever you do, i hope you finish it... Good luck!

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I disagree. It will be the same story, most assuredly. Things may be done differently, but the story should progress exactly as before. Your viewpoint is more than understood, though, which is why we've said we're putting out multiple versions of the maps.

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The maps will be basicly the same once the basic layout is complete they will be add 2 to improve them in many way so the maps proble will be reviesed severial times to make sure the maps have the right feel to them and that we can build on the base of the maps to create more atmosphear

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Originally posted by Harukaze

I disagree. It will be the same story, most assuredly. Things may be done differently, but the story should progress exactly as before. Your viewpoint is more than understood, though, which is why we've said we're putting out multiple versions of the maps.

 

Ok. thats Fine for me... I Think i Will Play Both, but i surely want the levels to be the same (because the gameplay was good and is still good and i would like to see what the designers could have made, if they have had this engine).

IT might still be, that we mean the same... im really not sure. (I dont want the maps to be "ugly" like the original, but i would like to have the things in the same place, same secrets enemy Placement (might be changed, cause the AI is different), I Think i will see, when there are real Screnneshots. Perhaps you should put some Images for comparing online, when you have some parts ready (Original/New Ones)

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