The_One Posted June 21, 2002 Share Posted June 21, 2002 Right, I've just begun to start editing the menus in JK2 for a MOD I'm working on and I've already encountered several problems: 1. For some reason I can't change what the text says. Well, I can but it just mucks up when in the menu. 2. I have no idea how to change the "fontdat" files so I can put in my own fonts. I have a feeling though that the "fontdat" files are just a string of images that Raven put together with a Photoshop filter or something - which would mean we couldn't edit them without the correct tools. 3. Does anyone know how the text colouring system works? Well if anyone can help me, thanks! The good thing about JK2 menus though, is that they are very easy to edit because they all use a script language that's very easy to work with. Almost anyone can do it! Also I'll try to help other people with their problems too. Let's pool/share our knowledge people! The One Link to comment Share on other sites More sharing options...
Tchouky Posted June 21, 2002 Share Posted June 21, 2002 for the color it s : forecolor 1 1 1 1 rgn values and alpha : so forecolor 0.1 0.1 1 1 r = 0.1 g = 0.1 b = 1 alpha = 1 so BLUE and NO transparency forecolor 1 1 0 0 means YELLOW and completly transparent => won't see anything. for the text instead of text @MENUS3_SET_LANGUAGE change it with text "Hello World" i don't know for the fonts thought ! go there : http://www.linux.ucla.edu/~phaethon/q3tamenu/q3tamenu.html Link to comment Share on other sites More sharing options...
CademiaX Posted June 21, 2002 Share Posted June 21, 2002 im lost?????? Link to comment Share on other sites More sharing options...
Subject452 Posted June 21, 2002 Share Posted June 21, 2002 It allso helps looking in the UI source code.... Link to comment Share on other sites More sharing options...
The_One Posted June 21, 2002 Author Share Posted June 21, 2002 Originally posted by Tchouky for the color it s : forecolor 1 1 1 1 rgn values and alpha : so forecolor 0.1 0.1 1 1 r = 0.1 g = 0.1 b = 1 alpha = 1 so BLUE and NO transparency forecolor 1 1 0 0 means YELLOW and completly transparent => won't see anything. for the text instead of text @MENUS3_SET_LANGUAGE change it with text "Hello World" i don't know for the fonts thought ! go there : http://www.linux.ucla.edu/~phaethon/q3tamenu/q3tamenu.html Thanks! That worked! I don't suppose anyone would know how to edit the properties of the cursor? I can change the .TGA and the 2 .jpg's but the TGA is a fixed shape - is there some kind of code file that goes with the cursor? Or am I stuck with it's current proerties ie. fixed saber shape and transparency/glow? Any help here would be nice... Link to comment Share on other sites More sharing options...
Tchouky Posted June 21, 2002 Share Posted June 21, 2002 well define the properties of your item and change : mouseenter { forecolor 1 1 1 0.5; } so the transparency would be multiplied per 2 when mouse is on the box. Link to comment Share on other sites More sharing options...
JangoFett41 Posted June 21, 2002 Share Posted June 21, 2002 Are we a Jet Li fan or a Matrix fan? Link to comment Share on other sites More sharing options...
The_One Posted June 23, 2002 Author Share Posted June 23, 2002 Originally posted by Tchouky well define the properties of your item and change : mouseenter { forecolor 1 1 1 0.5; } so the transparency would be multiplied per 2 when mouse is on the box. Cheers - now I have a new problem Is there a way to tell JK2 a certain colour of the cursor should be transparent? Otherwise you just have this big square you're dragging round the screen Any help would be nice... Link to comment Share on other sites More sharing options...
The_One Posted June 23, 2002 Author Share Posted June 23, 2002 *BUMP* Some help here wouldn't come amiss Link to comment Share on other sites More sharing options...
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