Jump to content

Home

Assimilate error. What am I doing wrong here?


VampireHunterD

Recommended Posts

I did everything I was supposed to that involved getting

a player model into the game. I followed Tim Spacermonkey's

tutorial steps exactly.

 

But when I run assimilate and try to convert it to .glm, it gives

me this error:

 

lleg_eff and rleg_eff not found.

 

What does this mean? Am I doing something wrong here? If

I am, please let me know.

Link to comment
Share on other sites

Thats easy to fix.

 

first you need to have original model, for example that of the stormtrooper, saved as .max file. if so open your model and do merge in the file menu. from the following list highlight these two things and click on select. the two bolts will be added to you model. find them (somewhere at the legs) bring them in place, weight them and your problem is solved.

 

I hope that helps you.

Link to comment
Share on other sites

however you are missing one important thing about those names: those are not tags, those are end effectors for bones.

 

I remember you were talking about deleting bones from the skeleton. Assimilate does not like that, i learned that by deleting the face bones one time with exar, and it did not bode well.

Link to comment
Share on other sites

But I didn't delete any bones from the root.xsi. I also went back

and checked to see if those parts were missing.

 

I found out that those parts were bones and they were still

in the model. So why does it keep saying they're not there?

 

I also tried the merging thing, it didn't work at all. I got the exact

same error as I did before.

Link to comment
Share on other sites

some of the error messages in assimilate aren't very helpful. I got a similar errors about various different bones.

 

Try this.

1 Hide everything except the mesh.

2 Select the whole frickin mesh.

3 unhide the pelvis bone

4 Assign a skin modifier and add only the pelvis bone.

5 Take the envelopes on both ends and wrap that sucka around the whole mesh

6 Export away.

 

If assimilate gives you no errors this time, it is a weighting issue, and you need to find the prob or just reweight the WHOLE mesh. pain I know, but assimilate doesn't actually tell you the correct bones that need reweighting.

 

If you did deleted ANY bones at all (excluding root.xsi skeleton) I would delete all bones and re-merge the root.xsi skeleton.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...