dolemite123 Posted June 21, 2002 Share Posted June 21, 2002 Help me i know not how to edit bsp's with jk2 radiant. i am trying to edit a map i dl from this site but it is in bsp form. i need advice. Link to comment Share on other sites More sharing options...
Xcom Posted June 21, 2002 Share Posted June 21, 2002 You don't edit them. BSP=Compiled Map=Not editable=Only playable Link to comment Share on other sites More sharing options...
sights0d Posted June 21, 2002 Share Posted June 21, 2002 Yeah... I don't know what that's about. I guess it's so that folks don't steal from each other. But it'd be nice. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 21, 2002 Share Posted June 21, 2002 ...because it would be horribly inefficient to have an uncompiled map? Because the engine would need to refer to every single light, every single area, and calculate all the visibility and lighting information in real time, and in to do that, we'd hafta revert to a graphics quality of that of Wolfenstein 3D? For your information, you can in fact decompile a map, although quite a bit of information is lost in the decompile process, namely because lighting and such is recalculated in the form of lightmaps (once again) for the sake of engine efficiency. It was not "so that folks don't steal from each other," it was so that the game works properly. As long as you're in the mapping forum, you might as well understand compiling... so head on over to http://richdiesal.jedioutcastmaps.com/tutorials and look that one up. Maybe you'll learn something. Link to comment Share on other sites More sharing options...
UniKorn Posted June 21, 2002 Share Posted June 21, 2002 Originally posted by RichDiesal [bAs long as you're in the mapping forum, you might as well understand compiling... so head on over to http://richdiesal.jedioutcastmaps.com/tutorials and look that one up. Maybe you'll learn something. [/b] Now that is shameless http://unikorn.insidejediknight.com selfpimpage Link to comment Share on other sites More sharing options...
RichDiesal Posted June 21, 2002 Share Posted June 21, 2002 Well at least my site is for the betterment of the entire JK2 community. EDIT: Well I suppose yours is too, but that's beside the point. Link to comment Share on other sites More sharing options...
sights0d Posted June 22, 2002 Share Posted June 22, 2002 Nice job of <idon'thaveawebpageofmyown.com> irony, unikorn. PS, love your work. Link to comment Share on other sites More sharing options...
[RAA]-=Chi3f=- Posted June 22, 2002 Share Posted June 22, 2002 You need a BSP rip utility. I used one extensively for Quake1 and CS, but it's been a while so I'm not sure. You'll probably get a lot of conversion loss depending on the quality of your RIP prog. I suggest not using it, it'll save you a headache. Link to comment Share on other sites More sharing options...
UniKorn Posted June 22, 2002 Share Posted June 22, 2002 Thx sights0d, btw, ripping bsp's is bad, you'll lose all the patches and texture information. You better not do it. I never tried it myself, so I don't have a 100% info on what stays on and what doesn't, but you just better not Link to comment Share on other sites More sharing options...
UniKorn Posted June 22, 2002 Share Posted June 22, 2002 Originally posted by RichDiesal Well at least my site is for the betterment of the entire JK2 community. EDIT: Well I suppose yours is too, but that's beside the point. My problem atm is that they put a security setting on my database => I cannot do any insert statements But they'll fix it soon Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 23, 2002 Share Posted June 23, 2002 You can convert a bsp back into a map, but it can really scew up that map. Sometimes all textures are screwed up, the entities are all gone, all patch meshes are turned into brushes and screwed up, some brushes are missing, and etc... You never really know what your going to get when you convert the bsp. It's only worth it if your really desperate for certain basic geometry. If you need the dos based converter, try putting in "bsp 2 map" or "bsp to map", in the search field at www.fileplanet.com. Enjoy. Link to comment Share on other sites More sharing options...
jipe Posted June 23, 2002 Share Posted June 23, 2002 the sof2/jo bsp formats are different from q3 - there isn't a deBSPer out there that works for them Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 23, 2002 Share Posted June 23, 2002 You can't decompile a map without losing texture and patch mesh info. Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 24, 2002 Share Posted June 24, 2002 COMMANDER ANTILLES! I HAVE FOUND YOU! I WILL PUT A VIRUS IN YOUR COMPUTER IF YOU DONT GET BACK TO YOUR THREAD! Link to comment Share on other sites More sharing options...
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