Emon Posted June 22, 2002 Share Posted June 22, 2002 Here are some shots of a new lightsaber hilt which I will be using for my SP series that I'm working on. Unlike many other sabers, it is possible to hold in your hand without tearing your flesh on all sorts of buttons, rings, designs and gizmos, making it a bit more "realistic". [Edit]For some reason, I'm only able to post links, not direct images (disable?) so just click on them.[/edit] What'cha think? Link to comment Share on other sites More sharing options...
musashi212 Posted June 22, 2002 Share Posted June 22, 2002 I like the key-chain adaptor at the bottom. It is very nice and Very detailed model. What's the polycount coming in at? When your done i wish you best of luck skinning that sucker. Otherwise LOOKING GOOD Link to comment Share on other sites More sharing options...
Ozma Posted June 22, 2002 Share Posted June 22, 2002 Nice, I like:D Link to comment Share on other sites More sharing options...
Emon Posted June 22, 2002 Author Share Posted June 22, 2002 1. Poly count is currently 990, yes I know it's too high, but I'll be much lower once I remove all the extra slices from the main cylinder. 2. I'm using the current textures you see here, I might possibly modify the hand grip texture, not sure. I figure there's no real need to make whole new textures when it's just a saber hilt, you won't be looking at it much anyways. Link to comment Share on other sites More sharing options...
Ozma Posted June 22, 2002 Share Posted June 22, 2002 what, exactly is the maximum poly count aloud on sbaer models? Link to comment Share on other sites More sharing options...
Emon Posted June 22, 2002 Author Share Posted June 22, 2002 I doubt there's a limit, but I wouldn't advise going really high. Right now I've got this sucker down to 630, the original is in the 500s somwhere. Link to comment Share on other sites More sharing options...
Ozma Posted June 22, 2002 Share Posted June 22, 2002 Ok what does one need to be to get in the game. And, what program are you using to make this baby? Link to comment Share on other sites More sharing options...
Rocketman Posted June 22, 2002 Share Posted June 22, 2002 nice model you got there. Link to comment Share on other sites More sharing options...
Bio Warrior Posted June 22, 2002 Share Posted June 22, 2002 how did you get that crome effect? ive been tryin to figure out how lol Link to comment Share on other sites More sharing options...
jibe Posted June 22, 2002 Share Posted June 22, 2002 The limit 1000 for saber models I believe.. Link to comment Share on other sites More sharing options...
iTeM Posted June 23, 2002 Share Posted June 23, 2002 nice model you got there! but personally i think the metal is too dull, I'd like a more shiny metallic look. but it looks sweet! Link to comment Share on other sites More sharing options...
KBell Posted June 23, 2002 Share Posted June 23, 2002 BEAUTIFUL saber hilts you got there. whatever you do DONT scrape this project, your doing a fantastic job on them and take your time, too many saber hilts that look crappy just cause the maker rushed through it all. I hope to be the first of thousands to download that great saber hilt Link to comment Share on other sites More sharing options...
artik88 Posted June 23, 2002 Share Posted June 23, 2002 nice hilt! i was hoping someone would make one that looked star wars-ish and cool. keeep iiittttt uuupppp! Link to comment Share on other sites More sharing options...
Federelli Posted June 23, 2002 Share Posted June 23, 2002 don't poly it down, no matter how much polys the lightsaber has, it' won't slow down the game, so make it 13k poly Link to comment Share on other sites More sharing options...
KOP_+GOD'sLion+ Posted June 23, 2002 Share Posted June 23, 2002 Awsome Emon! But how do u make saber hilts? Link to comment Share on other sites More sharing options...
Bio Warrior Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by Federelli don't poly it down, no matter how much polys the lightsaber has, it' won't slow down the game, so make it 13k poly if its over 1000 polys the game wont load all the way Link to comment Share on other sites More sharing options...
Emon Posted June 23, 2002 Author Share Posted June 23, 2002 Wow, I'm getting POSITIVE feedback! I guess all the immature flaming kiddies are on the other forums... Well, I'm modeling it in Milkshape, which you can make a saber hilt, but not other things like player models (unfortunatly). Actually, more polys WILL slow down the game. The Q3:TA engine isn't exactly the best at rendering models... The player models have well over 2,000, so another 600 on the screen (my saber) won't lower your framerate at all. And lastly, I wasn't planning on realising just the hilt, it's a part of a bigger project. But if people REALLY want it, I'll release it. Link to comment Share on other sites More sharing options...
KBell Posted June 23, 2002 Share Posted June 23, 2002 RELEASE IT PLEEEEAAASE , i is definetly one of the best models ive seen. Dont leave all of us drooling over this for nothing!! oh, what is this "Bigger project" your talkin bout? Link to comment Share on other sites More sharing options...
KOP_+GOD'sLion+ Posted June 23, 2002 Share Posted June 23, 2002 And lastly, I wasn't planning on realising just the hilt, it's a part of a bigger project. But if people REALLY want it, I'll release it. I want the hilt too! Link to comment Share on other sites More sharing options...
remark 666 Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by iTeM but personally i think the metal is too dull, I'd like a more shiny metallic look. very easy, all you'll have to do is make a shiney (or plastic like) shader, done Originally posted by Emon Well, I'm modeling it in Milkshape, which you can make a saber hilt, but not other things like player models (unfortunatly). actually, that's very possible indeed, all you'll have to do (after you finish) is export it to 3dsmax Link to comment Share on other sites More sharing options...
musashi212 Posted June 23, 2002 Share Posted June 23, 2002 if it were up to me i wouldn't touch the the hilt. I think it being dull is better than shiny. Gives it a more realistic quality. Besides, something that sits in somebodys sweat (or dirty glove) isn't gonna be shiny for very long. Keep it dull!! And if you wish to add a little more sparkle....please use it wisely. Link to comment Share on other sites More sharing options...
KBell Posted June 23, 2002 Share Posted June 23, 2002 As long as it fits in BOTH of the hands on Kyle (or any skin your using for SP) do whatever the hell you feet like EMON, the skin is fantastic. dont change a thing unless you want it changed. oh and when you get that beauty done could you please put up a link to download it on this Thread or could you send it to my E-Mail at Chuck1030_60120@Yahoo.com Link to comment Share on other sites More sharing options...
Emon Posted June 23, 2002 Author Share Posted June 23, 2002 Well, I managed to get it in game! Here's the first shot: http://www.massassi.net/ec/images/5101.jpg Now, where the hell is the saber blade? Oh, here it is: http://www.massassi.net/ec/images/5102.jpg How the hell do I fix this? Link to comment Share on other sites More sharing options...
remark 666 Posted June 23, 2002 Share Posted June 23, 2002 why don't you look in one of the saber tutorial threads ?? I bet that has been asked many times before and make him hold it a little higher, he holds the hilt too low (my oppinion at least). Link to comment Share on other sites More sharing options...
Emon Posted June 23, 2002 Author Share Posted June 23, 2002 Here's the finished product, in game. http://www.massassi.net/ec/images/5103.jpg Link to comment Share on other sites More sharing options...
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