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Another Yoda Saber


DarthFallen_NYC

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Ok, I unwrapped the hilt and I almost finished skinning it. I did a test today to check if everything is going smoothly with the skin and when I tried to export it as a md3, it gave me an error saying that the uv map is not corresponding to the texture. I know what it means but it's really strange since mapped and I skinned every part of the saber. To give it a try I ignored the error and renamed everything and created the skin file. When I was done I exported the model and loaded it up in MD3. But now the texture is not showing up.

 

Please help me so I can release this greenbladed motherfuka.

 

THX

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THX man, to bad I didn't get these ref. pics earlier. Until now, I used the one from the posters and movie.

 

BTW, I fixed the peoblem and now everything works fine. I restarted the texure because I didn't like the first1. I'll be taking my time to make it as exact as possible.

 

I can do the texture myself, but I believe that I might need some1 to make the shading and lightning. I heard that a reflection shader could work too.

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Ok, I got the saber in game but the texture doesn't show up. It all started whn I exported the model from max. The exporteer give me an error saying that the texture does not fit the mesh 1:1 (many people though said that their getting the same error but it's not causing any problems). Later I opened it in MD3 viewer. The texture was showing without any problems and everything was fine. However, when I loaded the skin file, the texture disappeared and everything that was showing up was the my saber in white. I ignored this and got it in the game anyway. The result was a gray saber that was perfectly alligned to the hand.

 

Any help would be greatly appriciated.

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Update With Texture :

 

Saber with my crappy textures

 

Saber with a glowing blade.

 

I know the textures suck, but I never made textures before. So comments would be aprriciated. If any1 wants to modify the textures or redo them your welcome to do it.

 

BTW, the problem that I posted above is thisll accouring. It would be nice if some1 who has any tips would help.

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iam no help of your problem, but i had to see your saber is awesome, imean it, wish i could make things like that, ive only made little things,

 

u using GMAX? idont understand it so im stuck wiv milkshape even tho u can do sum cool stuff wiv it,

 

if ucan, would u be willing to give me tips or something that will help me to model things like saber hilts cause it will help me improve on my modelling skills:) or a good tutorial 4 milkshape, please really appreciate it and hope 2 be as good as you at them one day.

 

cya craig xx

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It's just all a matter of practice. The more time you spend on your model, the better it's gonna get. Just start of doing simple things like creating a cylinder and start scaling and moving the vertices around. I'm using 3ds max but for low poly game modeling gmax is exactly the same.

Check out this thread for tutorials:

http://64.246.44.70/~lucasforums.com/showthread.php?s=&threadid=64195

Later on, u can apply the skills that you learned in the tutrials in your own saber. Remember, it's all a matter of practice. Just create some cylinders and edit them...

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I can't just sit here and watch you diss yourself about your texturing. It's one of the best Yoda Saber Hilts I've seen so far. (Yoda is my favorite Character and I can't wait till his Character model comes out). I think it would be neat to learn how to make Saber hilts but I'd rather make Character Models but I don't know how :confused: I'd be glad to be someone's apprentice (or Padawan hehehe):yodaball:

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