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WIP: The Lobby from The Matrix.


angelDP

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First, am I too late? Has this already been done, or is it being done? Don't want to be a theif, now :)

 

OK, this IMHO, stands to be a really fun, rather simplistic map.

 

It should be relatively easy to do; the lobby will consist of many pillars and an elevator. There will, of course, be nice glass doors in front, and some level of metal-detector-like-apparatus in the entrance. Textures, custom, or is there somthing that should do the job? mirrord floor or no?

 

I'm building this as my first map, but it has come reasonably far already. What I'm working on now are the columns - there are multiple columns within the main column, which are really just 4 thin walls. All of the pieces will be HP 100-200, as that means a direct hit DFA will destroy any piece, but they can also stand up to a few rapid shots from the blaster rifle/ heavy repeater.

 

Of course, the level will have tons of guns, but probably NOT a rocket launcher -> just to destructive.

 

The columns won't be COMPLETELY destroyable, after 10 seconds of dedicated destruction a player should succeed in leaving 2 or 3 pieces standing half-way to the ceiling, maybe even some hanging down.

 

All of the columns will have at least slightly different composition, some will give way enough to make them worthless as cover, others will remain almost completely intact, no matter how hard you pound.

 

Now, beyond this, I can see a couple of POSSIBLE, but not certain additions:

 

1) Working elevators and a roof: probably not having any middle floors, but the roof would be a cool place to duel. It would be high enough that a good push would smash you, and drop you all the way to the street below. Anybody got a helicopter prefab?

 

2) I thought a piece of wall with a high level of HP could be 'blown up' revealing either a pitch black, pure white, or 'matrix green numbers/letters' textured room...because it would look hela-cool:)

 

I think the simplicity of the actual polygons would allow for really spiffy detail, and it should be a great project to get myself into mapping. If anyone feels like finding reference shots, it would be greatly appreciated (nudge nudge wink wink).

 

No screens yet, I'm still wrestling with how to lay everything out, but I always wanted to have a WIP thread so, here it goes!

 

Thanx all,

 

-Eric

 

AIM: Angeldesignpro

E-mail angeldesignpro@cox.net

 

(BTW, angeldesignpro, for those of you baffled, is an anagram :cool: :cool: :cool: )

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I hadn't checked massassi, here is what I have found:

 

http://www.massassi.net/levels/files/1565.shtml

Rather boring. No one even mentions breakable columns :cool:

 

http://www.massassi.net/levels/files/1329.shtml

Don't even think thats the lobby

 

I'm rather new to the termonology, but I think the former is JK 1 and the later is MotS anyways...

 

Nothing else (well, one broken link) came up when I searched for 'matrix'...

 

Should I still go for it?

 

Thx for all the other replies,

 

-Eric

 

AIM: angeldesignpro

E-mail: angeldesignpro@cox.net

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For that white room, it would be cool if you had a hidden telephone with a teleport by it that'll takes you to the white/matrix room and have the place loaded with guns or ammo, or health or something. You could even map out a room or two in the Morpheus' ship and have it teleport you to that part of the map. Those areas could only be accessable through the hidden telephone or something.

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I'm free all summer, so I'm in it for the long hall! Thanks for the suport everyone!

 

We will have something by wednsday!

 

By the time I fall asleep tuesday evening, so help me god I will have a testable map. It wont even be an alpha test, even. Just all the levels placed out. If anyone has free time on wednsday I would love to have a test devoted to making sure all of the brushes line up in a way to make the map feel like it is to the corect scale. I have already wiped up a super-super alpha version of the lobby, and hope to finish the 'matrix room', and have the ship planed out by the time I drop dead tonight.

 

Now the real question is,

 

Do I go up (torture room, roof), down ('matrix' room, the ship) or...

 

both:D

 

Please, any good set screenshots (I am watching the DVD, but I can't count the columns, or realy get a true feel for the room yet), esp. for the ship, I have no idea where to go with that.

 

Any ideas on column construction would be good, too.

 

I think this would be fun if I could adapt it to be a single player level, too :- ) Shoot-the-crap out of 50 stormtroopers, while the stage explodes around you?

 

Yes please.

 

I will not quit until this is perfect!

 

-Eric

 

AIM: angeldesignpro

E-mail: angeldesignpro@cox.net

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im offically signing up for athe beta testing remeber me and email me please.

 

add as much as you can go get a cityscape skybox from the wadfather, for your skybox if you give me some pics of thematrix code i might be able to make a shader that has the code moves! so if you want me to do that i could try

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Friends from out of town literally showed up w/ no notice 5 minutes ago. I will still do work, but who knows how much.

 

Thanks for the code idea! I'd love it if you could help me do that, but I realy want to know HOW even if YOU do it. Just so that I can learn the ropes better, you know. I was hoping to have a map with testable scale by tonight, but it might have to wait till company is outa here :( It alldepends, though.

 

The e-mail links arn't working, so everyone who wants to help test is (I refuse to call it a beta at this point :)) e-mail or IM me (even if I am 'away')

 

E-mail: angeldesignpro@cox.net

AIM: angeldesignpro

 

-Eric

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well i hope you don't mind i went out and made a matrix code shader for you you can use it if you want im not quite done with it, but it works pretty good take a look at it here

 

http://stormtroopersaga.jedioutcastmaps.com/VIO/images/shot0087.jpg

 

what you don't see in the screen shot is...

the code scrolls down the walls and sufaces its put on :)

there are differnt layer of code that move at different speeds like in the movie so it looks like it has depth, hope you can use this in your map !

 

PS i sent you an email on HOW to make this, cuz you asked in a few post up

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Ok folks, here it is:

 

Pre-alpha radiant screenshot

 

This is the top-down view, on the left (2d) portion, and the camera from the 3d viewer is behind the randomly-trextured console of the room w/ the chairs leading to 'the matrix'.

 

The topmost room is the lobby, with the top of it being the soon-to-be elevator/top floors. Just below the lobby is the pure white matrix room, w/ two doors form each cooridor. There is an 'entrance' green sign (well, just a black brush now) on one end of the white room, and a balck door on the other, so it wont be 100% confusing.

 

The control room is still very basic (notice the 4 brush armchair for the control chair! w00t), I will need lots of custom textures/modeling work/luck to make it come out nicely ;)

 

To the right of that is a hallway that will add the following rooms to the nebuchadnezzar:

 

*Dinning hall

*Medical room

*3 rooms, one of which will be made to look like neo's room

*cockpit

*storage room

 

And or anything else I can conceive of.

 

Any opinions on layout so far would be greatly apreciated. Expect more soon,

 

-Eric

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