angelDP Posted June 24, 2002 Share Posted June 24, 2002 First, am I too late? Has this already been done, or is it being done? Don't want to be a theif, now OK, this IMHO, stands to be a really fun, rather simplistic map. It should be relatively easy to do; the lobby will consist of many pillars and an elevator. There will, of course, be nice glass doors in front, and some level of metal-detector-like-apparatus in the entrance. Textures, custom, or is there somthing that should do the job? mirrord floor or no? I'm building this as my first map, but it has come reasonably far already. What I'm working on now are the columns - there are multiple columns within the main column, which are really just 4 thin walls. All of the pieces will be HP 100-200, as that means a direct hit DFA will destroy any piece, but they can also stand up to a few rapid shots from the blaster rifle/ heavy repeater. Of course, the level will have tons of guns, but probably NOT a rocket launcher -> just to destructive. The columns won't be COMPLETELY destroyable, after 10 seconds of dedicated destruction a player should succeed in leaving 2 or 3 pieces standing half-way to the ceiling, maybe even some hanging down. All of the columns will have at least slightly different composition, some will give way enough to make them worthless as cover, others will remain almost completely intact, no matter how hard you pound. Now, beyond this, I can see a couple of POSSIBLE, but not certain additions: 1) Working elevators and a roof: probably not having any middle floors, but the roof would be a cool place to duel. It would be high enough that a good push would smash you, and drop you all the way to the street below. Anybody got a helicopter prefab? 2) I thought a piece of wall with a high level of HP could be 'blown up' revealing either a pitch black, pure white, or 'matrix green numbers/letters' textured room...because it would look hela-cool:) I think the simplicity of the actual polygons would allow for really spiffy detail, and it should be a great project to get myself into mapping. If anyone feels like finding reference shots, it would be greatly appreciated (nudge nudge wink wink). No screens yet, I'm still wrestling with how to lay everything out, but I always wanted to have a WIP thread so, here it goes! Thanx all, -Eric AIM: Angeldesignpro E-mail angeldesignpro@cox.net (BTW, angeldesignpro, for those of you baffled, is an anagram :cool: ) Link to comment Share on other sites More sharing options...
Sounds Risky Posted June 24, 2002 Share Posted June 24, 2002 What about between the lobby and roof a room similiar to the one where Morpheus was tortured? Or would that be too boring? Maybe you could force push someone out the window. Link to comment Share on other sites More sharing options...
delquar Posted June 24, 2002 Share Posted June 24, 2002 i like the wall breaking into the matri code. that would be cool. try planetquake, they might have a heli prefab/model there Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 25, 2002 Share Posted June 25, 2002 I made a level waaay back when EF came out, but never finished it. Also did the Dojo. Mine was very similar to the ones that were made for Max Payne. Hmm, maybe I should try to dig those old maps up . Link to comment Share on other sites More sharing options...
Pnut_Man Posted June 25, 2002 Share Posted June 25, 2002 Idea sounds awesome as hell. I think the level should be a ffa, you start out by the doors with the security check, then walk down the main lobby into the elevator and fight on the roof if you must Link to comment Share on other sites More sharing options...
Kranckor Posted June 25, 2002 Share Posted June 25, 2002 Yeah your late someone at Massassi is already almost done with there's the colums are breakable and everything it's preety cool. Link to comment Share on other sites More sharing options...
angelDP Posted June 25, 2002 Author Share Posted June 25, 2002 I hadn't checked massassi, here is what I have found: http://www.massassi.net/levels/files/1565.shtml Rather boring. No one even mentions breakable columns http://www.massassi.net/levels/files/1329.shtml Don't even think thats the lobby I'm rather new to the termonology, but I think the former is JK 1 and the later is MotS anyways... Nothing else (well, one broken link) came up when I searched for 'matrix'... Should I still go for it? Thx for all the other replies, -Eric AIM: angeldesignpro E-mail: angeldesignpro@cox.net Link to comment Share on other sites More sharing options...
VIO Posted June 25, 2002 Share Posted June 25, 2002 there is a few city scapes at the wadfather.com for your sky box, ther is also a cool green-like-the-matrix-code texture in jkii some where Link to comment Share on other sites More sharing options...
Orkado Posted June 25, 2002 Share Posted June 25, 2002 For that white room, it would be cool if you had a hidden telephone with a teleport by it that'll takes you to the white/matrix room and have the place loaded with guns or ammo, or health or something. You could even map out a room or two in the Morpheus' ship and have it teleport you to that part of the map. Those areas could only be accessable through the hidden telephone or something. Link to comment Share on other sites More sharing options...
Kranckor Posted June 25, 2002 Share Posted June 25, 2002 No it's in the Showcase forum: http://forums.massassi.net/html/Forum5/HTML/007895.html Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 25, 2002 Share Posted June 25, 2002 F***!! Oh well there goes my Matrix level . His is too far for me to waste my time on something so similar. Plus his might turn out better! Link to comment Share on other sites More sharing options...
angelDP Posted June 25, 2002 Author Share Posted June 25, 2002 Still want to know if I should go for it? I would add much more than just the lobby, should I plow in anyways? ? Link to comment Share on other sites More sharing options...
volrathxp Posted June 25, 2002 Share Posted June 25, 2002 go for it! Link to comment Share on other sites More sharing options...
Pedantic Posted June 25, 2002 Share Posted June 25, 2002 I say do it anyway, y'know, what the hell? Yours might be better, too. Link to comment Share on other sites More sharing options...
angelDP Posted June 25, 2002 Author Share Posted June 25, 2002 I'm free all summer, so I'm in it for the long hall! Thanks for the suport everyone! We will have something by wednsday! By the time I fall asleep tuesday evening, so help me god I will have a testable map. It wont even be an alpha test, even. Just all the levels placed out. If anyone has free time on wednsday I would love to have a test devoted to making sure all of the brushes line up in a way to make the map feel like it is to the corect scale. I have already wiped up a super-super alpha version of the lobby, and hope to finish the 'matrix room', and have the ship planed out by the time I drop dead tonight. Now the real question is, Do I go up (torture room, roof), down ('matrix' room, the ship) or... both:D Please, any good set screenshots (I am watching the DVD, but I can't count the columns, or realy get a true feel for the room yet), esp. for the ship, I have no idea where to go with that. Any ideas on column construction would be good, too. I think this would be fun if I could adapt it to be a single player level, too :- ) Shoot-the-crap out of 50 stormtroopers, while the stage explodes around you? Yes please. I will not quit until this is perfect! -Eric AIM: angeldesignpro E-mail: angeldesignpro@cox.net Link to comment Share on other sites More sharing options...
Kranckor Posted June 26, 2002 Share Posted June 26, 2002 Read my sig Link to comment Share on other sites More sharing options...
VIO Posted June 26, 2002 Share Posted June 26, 2002 im offically signing up for athe beta testing remeber me and email me please. add as much as you can go get a cityscape skybox from the wadfather, for your skybox if you give me some pics of thematrix code i might be able to make a shader that has the code moves! so if you want me to do that i could try Link to comment Share on other sites More sharing options...
angelDP Posted June 26, 2002 Author Share Posted June 26, 2002 Friends from out of town literally showed up w/ no notice 5 minutes ago. I will still do work, but who knows how much. Thanks for the code idea! I'd love it if you could help me do that, but I realy want to know HOW even if YOU do it. Just so that I can learn the ropes better, you know. I was hoping to have a map with testable scale by tonight, but it might have to wait till company is outa here It alldepends, though. The e-mail links arn't working, so everyone who wants to help test is (I refuse to call it a beta at this point ) e-mail or IM me (even if I am 'away') E-mail: angeldesignpro@cox.net AIM: angeldesignpro -Eric Link to comment Share on other sites More sharing options...
angelDP Posted June 26, 2002 Author Share Posted June 26, 2002 Quick bump. Working some on el level now. Link to comment Share on other sites More sharing options...
Sounds Risky Posted June 26, 2002 Share Posted June 26, 2002 I would love to help out with any testing but I don't have a decent internet connection for multiplayer. Maybe I could just have fun testing with bots. Hehe. Get you screenshots and everything. Link to comment Share on other sites More sharing options...
VIO Posted June 26, 2002 Share Posted June 26, 2002 well i hope you don't mind i went out and made a matrix code shader for you you can use it if you want im not quite done with it, but it works pretty good take a look at it here http://stormtroopersaga.jedioutcastmaps.com/VIO/images/shot0087.jpg what you don't see in the screen shot is... the code scrolls down the walls and sufaces its put on there are differnt layer of code that move at different speeds like in the movie so it looks like it has depth, hope you can use this in your map ! PS i sent you an email on HOW to make this, cuz you asked in a few post up Link to comment Share on other sites More sharing options...
angelDP Posted June 26, 2002 Author Share Posted June 26, 2002 That looks great! I need to brainstorm how nad where to use it, but it should be awsome! I have to checkmy e-mail now! :D Thank you! And och, once the level is testable I'll send you a copy! Link to comment Share on other sites More sharing options...
Kranckor Posted June 26, 2002 Share Posted June 26, 2002 Well if you make stuff breakable under where you broke it could be the code Link to comment Share on other sites More sharing options...
angelDP Posted June 26, 2002 Author Share Posted June 26, 2002 Ok folks, here it is: Pre-alpha radiant screenshot This is the top-down view, on the left (2d) portion, and the camera from the 3d viewer is behind the randomly-trextured console of the room w/ the chairs leading to 'the matrix'. The topmost room is the lobby, with the top of it being the soon-to-be elevator/top floors. Just below the lobby is the pure white matrix room, w/ two doors form each cooridor. There is an 'entrance' green sign (well, just a black brush now) on one end of the white room, and a balck door on the other, so it wont be 100% confusing. The control room is still very basic (notice the 4 brush armchair for the control chair! w00t), I will need lots of custom textures/modeling work/luck to make it come out nicely To the right of that is a hallway that will add the following rooms to the nebuchadnezzar: *Dinning hall *Medical room *3 rooms, one of which will be made to look like neo's room *cockpit *storage room And or anything else I can conceive of. Any opinions on layout so far would be greatly apreciated. Expect more soon, -Eric Link to comment Share on other sites More sharing options...
angelDP Posted June 26, 2002 Author Share Posted June 26, 2002 The three people who e-mailed me thus have their e-mails saved in my 'testers' folder now, so you will recieve e-mails when the time comes! Link to comment Share on other sites More sharing options...
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