FeurGrissa Posted June 26, 2002 Share Posted June 26, 2002 well, i got some tips for the screenshots... if u type levelshot in the hud, i think it will take a pic of your model and stuff without the GUI, i think it also saves it to a file so u can do mroe than one. if not, then jsut set ur resolution really high and press teh print screen button, alt tab out, paste it in you favorite img editor and save it, problem with this is when you go back to jk2 u gotta play with brightness for a second to get it to come back to teh right level. Link to comment Share on other sites More sharing options...
FeurGrissa Posted June 26, 2002 Share Posted June 26, 2002 also if u are gonna paly with the skin, i would change the thighs to look more like the pic u posted. http://mail4.cableaz.com/~ryan_hutchings/artwork/coloralaris2.jpg as it is not, it kinda looks like he is wareing a pair of shorts over some black tights hehe, but all in all its an awesome model, and the skin is really nice too. Link to comment Share on other sites More sharing options...
Delmar Posted June 26, 2002 Share Posted June 26, 2002 i just booted him up in-game and he looks great. one thing i noticed though: he is suffering from the same "saber tied to the wrong bone" syndrome that the Mandalorian models have a problem with. It makes him hold the sabe cock-eyed. Take a peek through this forum and you'll find an explanation on how to fix this. Link to comment Share on other sites More sharing options...
annoyedbyu Posted June 27, 2002 Share Posted June 27, 2002 wow, very good. i'de like the saber hilt plz since it's awesome. iownyourass@hotmail.co.il if you will i'de love to use that hilt. Link to comment Share on other sites More sharing options...
KBell Posted June 27, 2002 Share Posted June 27, 2002 i have been waiting for a good saber hilt and that really looks fantastic. if you could could you send the hilt to this E-mail address thanks man Chuck1030_60120@Yahoo.com Link to comment Share on other sites More sharing options...
alaris Posted June 27, 2002 Author Share Posted June 27, 2002 thanks for the tip delmar---not sure what you are talking about. The model seems to hold and wield the saber just like Kyle on my machine. I will look for that thread though. Link to comment Share on other sites More sharing options...
Delmar Posted June 27, 2002 Share Posted June 27, 2002 here you go, i found it about 5 pages deep: Originally posted by PsykoSith the bolt_r_hand is weighted to the rhang_tag_bone (with full abs.) And nothing should be weighted to the l_hand_tag_bone (you add it to the hand's bones but no vertex assigned) I weighted the bolt_l_hand to the mc5 bone (full abs.) hope that helps! Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 27, 2002 Share Posted June 27, 2002 The lighting is pretty good but needs some work, it looks like neither plastic nor metal. And you have to give some depth to the textures. But I admit that I have the same problem with textures, I am still wrestling with photoshop to do the textures I want using the tools. Texturing is all an undo-redo mess! Then when I get satisfied with the finish, I often don't remember how I did it! I'm still looking for a nice tutorial on how to use the tools to have nice material finishes. I am almost there, it's just too caotic!!! Anyone can point me to one? Know anything? Wait? I got lost, hehehem... yes very nice model! Very cool charachter, nice story and The saber is a killa! Link to comment Share on other sites More sharing options...
alaris Posted June 27, 2002 Author Share Posted June 27, 2002 Thanks again delmar. (pronounced delmur? or like Del Mar?) I just found this quote: my model (kronar) had the same problem as the mandalorians and i was clued in by Delmar that it is because the saber is weighted to the wrong bone. not only does weighting it to the wrong bone make the light backstab not work but also 'crooks' swings (most notably in heavy stance) the correct bone (or at least what worked for mine) was some thing like r_hang_tag_bone to wich you weight the bolt_r_hand. I will work on this tonight. This is why I wanted to release the model via email first to see if there were any problems I was missing. Also, I wanted to get a feel for what people thought to see if I should bother uploading to jkiifiles Thanx everyone for the tips. This first player model was a great learning experience. Now I know to keep skinning in mind as I model the various parts and sub-parts of the body. I am debating on making one of two models: an ep 2 obi-wan, or another original model based off Mace Windu's grandson (dreadlocks and all he he). I'll probably do the latter to get more experience in before I try resembling the mighty Obi1. Link to comment Share on other sites More sharing options...
Delmar Posted June 27, 2002 Share Posted June 27, 2002 when you fix the stance, will you re-send to all of us again? Link to comment Share on other sites More sharing options...
alaris Posted June 27, 2002 Author Share Posted June 27, 2002 you can count on it! Link to comment Share on other sites More sharing options...
KBell Posted June 27, 2002 Share Posted June 27, 2002 that looks like a sweet Hilt. Im kinda feeling left out Could you please send the hilt to my E-Mail Chuck1030_60120@Yahoo.com Does the lightsaber fit in both the hands? Link to comment Share on other sites More sharing options...
alaris Posted June 27, 2002 Author Share Posted June 27, 2002 I'll send that hilt tonight. I will also look into posting the hilt on jkiifiles. Link to comment Share on other sites More sharing options...
KBell Posted June 27, 2002 Share Posted June 27, 2002 thankyou i really appreciate the hilt when you send it. your really helping me out Link to comment Share on other sites More sharing options...
Eets Posted June 27, 2002 Share Posted June 27, 2002 How's it looking, folks? Link to comment Share on other sites More sharing options...
alaris Posted June 27, 2002 Author Share Posted June 27, 2002 I'm not sure if the lightsaber was Dark-Lord-of-the-Sithy to begin with, but it's definately looking like a wicked instrument that would go well with a red blade. Looks good. Here's an idea for you---I purposely made the red parts dull to represent a texturized grip. I think you should maybe make those parts more metallic (take a look at kyle's saber skin for ideas). Link to comment Share on other sites More sharing options...
Eets Posted June 27, 2002 Share Posted June 27, 2002 Good idea! Think you can make a seperate spot on the skin images for the bottom of the hilt? because it currently uses the same as the bevel on the top of the hilt, and looks strange with a black bottom. Link to comment Share on other sites More sharing options...
The Rel)ee(V)eR Posted June 27, 2002 Share Posted June 27, 2002 very nice Alaris...Check your mail :-) Link to comment Share on other sites More sharing options...
alaris Posted June 27, 2002 Author Share Posted June 27, 2002 Eets---I forgot I did that---I'll see what I can do for you. I might not be able to get to it tonight though since I will be babysitting my nephew. Link to comment Share on other sites More sharing options...
alaris Posted June 28, 2002 Author Share Posted June 28, 2002 I worked vigorously last night (with my screaming nephew in the background :lips: ) to put some refining touches on the hilt. Thanks to Eets for some good ideas. Here's what changed: New "wheel" button on the back of the hilt---adds balance to the other two---that controls the length. "I see your schwartz is as big as mine". Also, I reskinned the red areas of the model to resemble metal and to give Eets more leeway in his skin. Have a look at this screenshot: I sent out this model last night only to those who requested the hilt. I will fix the aforementioned issue with the player model and resend both to everyone else as soon as I can. Thanks again everyone for your input. Link to comment Share on other sites More sharing options...
KBell Posted June 28, 2002 Share Posted June 28, 2002 Thanks soooo much for the cool hilt. It fits perfectly with my SP Maul instead of the plaine double sided one. one question, will the Model be for SP, MP or both(the character model) if its for single player i would love to have it. heres my E-mail again Chuck1030_60120@Yahoo.com Link to comment Share on other sites More sharing options...
alaris Posted June 28, 2002 Author Share Posted June 28, 2002 I am by no means an expert. But when I put the pk3 in my base folder, the hilt shows up in both MP and SP Link to comment Share on other sites More sharing options...
Eets Posted June 28, 2002 Share Posted June 28, 2002 You know, alaris... I finally put a scrolly wheel on the saber, kinda like yours, but a little different. All that was left to do was UVW Map it. (Which I incidentally have no idea how to do) Then suddenly... Gmax crashed. It's all good though. I like your size modifier too Link to comment Share on other sites More sharing options...
KBell Posted June 28, 2002 Share Posted June 28, 2002 I mean does your character model work in SP MP or both Link to comment Share on other sites More sharing options...
alaris Posted June 28, 2002 Author Share Posted June 28, 2002 it's all in the readme.....if you want mp, just put alaris.pk3 in your base folder. If you want SP, you have to put both alaris.pk3 and kyle2alaris.pk3 in the base folder. In order for a model to work in SP, there has to be the original model pakked up, and the same exact model pakked up again with the naming conventions of the character that it's replacing (in this case kyle). Link to comment Share on other sites More sharing options...
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