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Help... Error thats a Pain


Camus

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JK2: v1.02a win-x86 Mar 4 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

14685 files in pk3 files

execing default.cfg

couldn't exec jk2config.cfg

couldn't exec autoexec.cfg

...detecting CPU, found AMD w/ 3DNow!

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 16

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...23 PFDs found

...GLW_ChoosePFD failed

...GLW_ChoosePFD( 16, 16, 0 )

...23 PFDs found

...GLW_ChoosePFD failed

...failed to find an appropriate PIXELFORMAT

...restoring display settings

...WARNING: could not set the given mode (3)

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...23 PFDs found

...GLW_ChoosePFD failed

...GLW_ChoosePFD( 16, 16, 0 )

...23 PFDs found

...GLW_ChoosePFD failed

...failed to find an appropriate PIXELFORMAT

...restoring display settings

...WARNING: could not set the given mode (3)

...shutting down QGL

...unloading OpenGL DLL

----- CL_Shutdown -----

RE_Shutdown( 1 )

-----------------------

GLW_StartOpenGL() - could not load OpenGL subsystem

 

 

Okay... Im sure you all have got this error before... but I cant fix mine for some reason... Ive done everything people say about this error... Ive updated my drives Ive made sure I have OpenGL compatible drives... all this fun stuff... Heck I even looked all night for the very same driver they used for testing... but It still wont go away... I have a supported card but Its driving me nuts... Lucas Arts wont help... Nividia wont help... Asus wont help... the people that make OPENGL wont even help...

 

Okay... Here is what I have...

 

Asus V7700 GeForce2 GTS with Nividia GeForce2 GTS chip set

 

Im using this driver nvdisp.drv and version 4.13.01.2942

According to Lucas Arts it should be working... but its not... My card and driver is 100% OpenGL compatible... but I dont know what is doing this...

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Here is a little more about my pc if someone would please help... I spent $53.96 on this game and that was last week... I dont want to eat my money because this games not working for me...

 

------------------

System Information

------------------

 

Operating System: Microsoft Windows ME (4.90, Build 3000)

Language: English (Regional Setting: English)

System Manufacturer: System Manufacturer

System Model: System Name

BIOS: Award Medallion BIOS v6.0

Processor: AMD Athlon Processor, MMX, 3DNow, ~858MHz

Memory: 256MB RAM

Page File: 127MB used, 1664MB available

Primary File System: FAT32

DirectX Version: DirectX 8.1 (4.08.01.0881)

 

---------------

Display Devices

---------------

Card name: NVIDIA GeForce2 GTS/GeForce2 Pro

Manufacturer: NVIDIA

Chip type:

DAC type:

Device ID: Enum\PCI\VEN_10DE&DEV_0150&SUBSYS_400E1043&REV_A3\000800

Display Memory: 32.0 MB

Current Mode: 1024 x 768 (16 bit)(optimal refresh rate)

Monitor: ENVISION EN-780

Monitor Max Res: 1600,1200

Driver Name: nvdisp.drv

Driver Version: 4.13.01.2942 (English)

DDI Version: 8 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 5/3/2002 10:06:00, 112576 bytes

Driver Signed: Yes

WHQL Date Stamp: n/a

VDD: *vdd

Mini VDD: nvmini.vxd

Mini VDD Date: , 0 bytes

Vendor ID: 0x10DE

Device ID: 0x0150

SubSys ID: 0x400E1043

Revision ID: 0x00A3

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: All tests were successful.

D3D7 Test Result: All tests were successful.

D3D8 Test Result: All tests were successful.

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Well I used to get an error like that. Perhaps not the same, but it involved the OpenGL subsystem not loading, like yours.

 

What I did was change my machine to use full hardware acceleration. It solved the problem for me, so that would be the first thing I would do.

 

I haven't used Windows ME, but I'll try to explain roughly what to do. Get into your Control Panel, then open Display, then open the settings tab, click the Advanced button in the lower right corner, then open the troubleshoot tab, and then you'll see the hardware acceleration slider. Crank it up to maximum (right).

 

(Control Panel -> Display -> Settings -> Advanced -> Troubleshoot -> Acceleration slider)

 

Try that out.

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Thanks Jason for trying but its already up there... It was a nice try... but the problem still accours... I have a feeling I know whats wrong... Ive had gone threw so many drivers and uninstalled them I think the uninstalling didnt get ride of all the old dll files and my dads going to formate it sooner or later... but if you have an other suggestions tell me...

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Thanks teleguy but Ive already got that but its for Nividia detonator XP drivers... I think the old Asus drivers are what is causing all the conflicts... but I dont know what they names so I can get to rid of those dll files...

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