JediMasterLinkE Posted August 24, 2002 Share Posted August 24, 2002 Ok i fixed the paths and it shows alot more textures in the menu. but still they are blue checker boards and green. I will try to reinstall rad thanks again Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 24, 2002 Share Posted August 24, 2002 Me again. it seems maps and me don't get along well . ok my enity works my textures work. i did ur tut lesson 3 and i bsped it(compiled) i went to play it and map wasn't there. i bsped it again and the report said this :\PROGRA~1\LUCASA~1\STARWA~3\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\\base/maps/map1.map C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\\base/maps/map1.map C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\\base/maps/map1.map C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\\base/maps/map1.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- SetQdirFromPath: no 'base' in x C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\\base/maps/map1.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- SetQdirFromPath: no 'base' in R C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\\base/maps/map1.map SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- SetQdirFromPath: no 'base' in ü completed. Run time was 0 hours, 0 minutes and 1 secondsMap_SaveFile: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\firstmap.map SourceSafe: Opening... what do i do is this right or do i need to do somtin? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 24, 2002 Share Posted August 24, 2002 looks like a path error again. Link to comment Share on other sites More sharing options...
Shadriss Posted August 24, 2002 Share Posted August 24, 2002 \GameData\base\\base/maps/map1.map You have 'base' in there too many times. What the error says is that it cant find the /base/base/maps directory. Solution? Easy. You need to take that extra 'base' out of the command lines. Notice that there are two // signs after the first base? That's cause radient assumes the path to that point - anyhting AFTER that, it looks for in the base directory. So, remove the second base routing so that the path looks thus : \gamedata\base\\maps/map1.map Think that SHOULD solve the issue. That can be altered (I think) in your path properties. Good Luck Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 24, 2002 Share Posted August 24, 2002 basepath :C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base mappath: C:\PROGRA~1\LUCASA~1\STARWA~3\GameData/base/maps/ Remotebasepath: C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\\base Entitypath :C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\tools\mp_entities.def texture path : C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\base\textures whats wrong? Link to comment Share on other sites More sharing options...
RichDiesal Posted August 24, 2002 Share Posted August 24, 2002 All of it? I believe (and there may be something wrong, I'll double-check when I get off work) they should be: basepath- C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\\base mapspath- C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\\base\maps\ remotebasepath- C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\\base entitypath- C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\\tools\mp_entities.def texturepath- C:\PROGRA~1\LUCASA~1\STARWA~3\GameData\\base\textures As for the missing shaders problem, try copying a fresh copy of mapextras.pk3 off your JK2 CD to GameData. If that doesn't work, extract mapextras.pk3 into its proper subdirectories. That should make it work. Link to comment Share on other sites More sharing options...
Shadriss Posted August 24, 2002 Share Posted August 24, 2002 The Tutorial is straight forward enough, but before I implement this interesting feature, I have one burning question in my mind, one concern that I would like answered before I put such work into my maps... Well, two actually. First : Dynamic Lighting and switchable lighting DO work in MP, yes? Second : Will the lighting so done fill the same lighting area as a light-emitting shader would? I would assume that it would, but who can tell? Stuff that makes sence has a way of not working in this engine sometimes... Link to comment Share on other sites More sharing options...
Leslie Judge Posted August 24, 2002 Share Posted August 24, 2002 Originally posted by WhiteShdw Well you can use GTK radient for SP mapping. Just change the project settings to SP. You have to restart for the changes to have effect. File > Project settings > Single player mapping mode. That should do it. True. It is set. Examples: - in fx there is only fx_runner, no fx_rain, fx_snow - no NPC group - team group exists This makes me think, Gtk uses the MP entities definition file, but I can't tell it to use the SP entities definitons like in JK2Radiant. Now? Link to comment Share on other sites More sharing options...
Leslie Judge Posted August 24, 2002 Share Posted August 24, 2002 OK, I figured out. I had to change to MP mapping mode, and back to SP. Who knows why? Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 25, 2002 Share Posted August 25, 2002 LOL OK FOR MY FIRST MAP I WANT TO MAKE A ENDOR BUNKER MAP.. BUT LOL HARD TO BELIEVE I DON'T KNOW HOW TO ADD TREES... LOL YES... CAN SOME ONE HELP ME:p Link to comment Share on other sites More sharing options...
teutonicknight Posted August 25, 2002 Share Posted August 25, 2002 Trees are models. That all I know Im new to mapping too. Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 25, 2002 Share Posted August 25, 2002 Thanks i guess ????...?? if u can help me.. that would be great.. if ur new to the reply I need to know how to add trees. Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 26, 2002 Share Posted August 26, 2002 In ur tut it said Add key MODEL and value gamedata/blah/blah/blah well i tried it doesn't work.. i am trying to add a tree and what do u mean by Key and Value? cause i tryed it and it didn't work. Please help Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 26, 2002 Share Posted August 26, 2002 In ur tut it said as this feature does not work in JK2Radiant. Add the key model and the value models\map_objects\bespin\bench.md3. i did and it didn't come up.. where do i go to key it in? maybe i want to wrong place. Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 26, 2002 Share Posted August 26, 2002 Originally posted by JediMasterLinkE In ur tut it said as this feature does not work in JK2Radiant. Add the key model and the value models\map_objects\bespin\bench.md3. i did and it didn't come up.. where do i go to key it in? maybe i want to wrong place. Ok. Right click. go to misc> misc_model. THEN do Key:model Value: models/map_objects/bespin/bench.md3. Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 26, 2002 Share Posted August 26, 2002 where do u get the key and value menu or what every is it in the tool bar?? sorry but i am kinda confused Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 26, 2002 Share Posted August 26, 2002 thats easy. first, select whatever it is (a model in this case) then, press the n key. at the bottom of the box, it says KEY (_______________) VALUE (___________________) (well, you get the idea, i think) Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 26, 2002 Share Posted August 26, 2002 ok.. i keyed the crap in and the value.. but the Screen is huge.. i have to use tab to get to the value part. so i did and well the object didn't show up.. ? whats wrong? Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 26, 2002 Share Posted August 26, 2002 does anyone happen to know where that bright green liquid/slime is? Link to comment Share on other sites More sharing options...
Wotok Posted August 27, 2002 Share Posted August 27, 2002 Ok, I've looked around, but couldn't find anyone else with this problem, so I'm obviously doing something wrong. In General Concepts 101: Lesson 5, I added the three entities to my table, but they don't show up in game, and I don't see any errors compiling. They were placed correctly above/on the table. Two things: 1) I was using D:\StarWa~1\GameData\\Tools\SP_entities.def. When I changed to MP_entities.def, and reloaded, I noticed the entities were embedded in the table. I moved them to the top, recompiled, but they still don't show. 2) In the tutorial, it says to "Right-click and select what you want from the list to place any entity." It doesn't mention that you have to create a brush and turn it into an entity as I had to do. No biggy. What am I missing to get my entities to show up? ------------------------------------ I'm going to group my questions together. I saw someone else get hammered by posting three in a row.. heh I'm using JK2Radiant in WinXP. In General Concepts 101: Lesson 3, it says you can "Right-Click Drag to move around the Z-Axis View. Left-Click Drag to move an object on its Z-Axis in the Z-Axis View" in the 3d view window. When I left click, nothing happens. When I right click, the brush spins around like crazy. I saw someone else post that they had this problem, but he didn't get an answer. Any ideas? It an XP problem, or am I doing something wrong? ------------------------------------ Finally, I'd like to thank Rich Diesal for his excellent tutorials. Your patience in this thread is astronomical. Keep up the good work and good luck on your ffa project! And for GOD's sake! Someone please tell the server admin to TURN ON the search function! So many duplicated questions could be answered with the use of the search function. Link to comment Share on other sites More sharing options...
RichDiesal Posted August 27, 2002 Share Posted August 27, 2002 ok.. i keyed the crap in and the value.. but the Screen is huge.. i have to use tab to get to the value part. so i did and well the object didn't show up.. ? whats wrong? Right-click on your desktop, select Properties, and click the Settings tab. Increase the slider bar under Resolution up to at least 1024x768, if not higher. does anyone happen to know where that bright green liquid/slime is? Mmm...nope. I was using D:\StarWa~1\GameData\\Tools\SP_entities.def. When I changed to MP_entities.def, and reloaded, I noticed the entities were embedded in the table. I moved them to the top, recompiled, but they still don't show. Every time you change DEFs in the middle of a map, you need to delete and remake every entity that might be altered by changing. The reason for this is that identically named entities sometimes behave differently (and are coded different) between the two files. Remake and then see if it still happens. In the tutorial, it says to "Right-click and select what you want from the list to place any entity." It doesn't mention that you have to create a brush and turn it into an entity as I had to do. No biggy. You should not need to... it is easier to do that for brush-based entities, but you shouldn't need to at all for simple entities. Not sure why that would happen. You should be able to hit ESC to deselect everything and then create one from scratch. When I left click, nothing happens. When I right click, the brush spins around like crazy. I've not heard of anything like that before, so it may just be a WinXP issue. Don't know for sure though, sorry. Your patience in this thread is astronomical. Yes. Yes, I know. Link to comment Share on other sites More sharing options...
superdude201 Posted August 27, 2002 Share Posted August 27, 2002 For a lift thing u said to put func_plat but it only works as a lift if u stand on it and i want it to go up every 5-10 seconds is it posible to do that? Thanks Link to comment Share on other sites More sharing options...
hankahn Posted August 27, 2002 Share Posted August 27, 2002 My question: I have a map that is a simple bespin map where you are on a platform in the clouds. I have made a room (1024 x 1024 x 1024) with a platform in the center. Now I have the whole falling death thing down thanks to Diesel's excellent tutorials. My problem is all the dead bodies are still there at the bottom of my map. Also I was wondering if there was a way that I wouldn't hear a thud when someone falls of my platform. I tried the system/cushion shader but that doesn't seem to completly do the trick. Thanks in advance for any help. If you need to know anymore info about my map let me know. HankAhn Link to comment Share on other sites More sharing options...
Mister_Sinister Posted August 27, 2002 Share Posted August 27, 2002 Here's my little problem: Okay, I need my platform to come up to a ledge whenever a player comes near it. That I've already accomplished by putting a trigger brush near the ledge, targeting the platform. The problem is that the platform won't go down while a player is on it. Is there a key pair I should add to the func_plat to remedy this? Or should I make it into a func_door(like the big lift in the first Kejim level)? If so, how would I go about making it act like a lift? Thanks for your time, oh wise one. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 27, 2002 Share Posted August 27, 2002 Originally posted by ~Rebel_Monkey~ does anyone happen to know where that bright green liquid/slime is? Imp_mine, i believe Link to comment Share on other sites More sharing options...
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