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The RichDiesel University Tutorial Questions Thread.


WhiteShdw

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Hi Shadriss,

 

Just been having the CM_InlineModel : Bad Number problem myself.

From what I could find by hunting through various forums is that is something to do with a func_brush that requires a trigger not having a trigger pointing at it - i.e. it's a faulty door or lift.

 

I tracked my problem down to a lift I'd just added but every time I rebuilt it I'd get the same error, so I'm currently trying it out as a func_bobbing.

 

I suggest using FastVis to hunt down the problem and try removing newly added func_brushes.

 

Hope this helps!

 

Monsoontide

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OK, Monsson, thnks for the lead. I took out ll the doors and lifts I added for this section of my map, and it runs now...

 

Guess I'll have to add them back in a few at a time.

 

As for the upper limit of brtushes, I can tell you it's higher than 7000. Right now, this map has some 7100 brushes, , and it's little more than 60 % done. :)

 

Man, I have a lot of spare time for this...

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I also suspect the problem has something to do with the shape or perhaps even position of the offending function brush.

 

Every time I add this lift in even though it's completely rebuilt, it gives me the same error. Take it out and it's fine. The platform has the corners trimmed off so that may be something to do with the problem. I need to do some more research on this.

 

Monsoontide

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Originally posted by RichDiesal

Very likely you inadvertantly created a leak, causing VIS to fail, in turn causing LIGHT to not even run. Double-check your junk.txt to make sure there's no "***LEAKED***" error anywhere.

ok, i guess there is a leak. This is what it says:

:o

Entity 0, Brush 351: origin brushes not allowed in world

WARNING: Couldn't find image for shader noshader

**********************

******* leaked *******

**********************

WARNING: areaportal brush 350 doesn't touch two areas

WARNING: areaportal brush 350 doesn't touch two areas

WARNING: areaportal brush 350 doesn't touch two areas

WARNING: areaportal brush 331 doesn't touch two areas

WARNING: Couldn't find image for shader models/map_objects/imp_mine/imp_chr02

ERROR: Could not find shader for surface 0 in model models/map_objects/imp_mine/chair.md3

ERROR: Could not find shader for surface 1 in model models/map_objects/imp_mine/chair.md3

ERROR: Could not find shader for surface 2 in model models/map_objects/imp_mine/chair.md3

 

 

thanks a lot, but how do you find Brush #351, for example?:o

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Very confusing... i read the tuts and still have many questions.... and am very confused. I want to make a endor bunker map but doors.. well the tut is confusin as hell. also how do i make maybe a fallen tree? is it possable to us one of the prefabs from the game? and the sky.. the sky looks the same all around. If i want to add a space sky with a planet it has like 50 planets and i just want 1. i am confused!!?

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Shadriss,

 

I've been able to find no new information on this - there are several other people in different forums who've asked this question to no avail.

 

HOWEVER, I have discovered that it seems to be a MP engine problem related to func_brushes. I have tested my map in SP and it works just fine but when I put it into MP mode - BAM - the CM_InlineModel : Bad Number !!!!

 

I suggest you try testing the level in SP and let me know if you have any luck.

 

I also really wish to know what this is and how to solve it.

 

Monsoontide

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Quote:

--------------------------------------------------------------------------------

 

An entity that requires association with a brush, Such as a func_wall, func_door,or trigger_once has no brush associated to it.

N.Weer

This can happen if you make a bush entity, like a door or exploding box, then set the content to detail. I had it occur only when I compiled the level using the -nodetail option in this case. The brush didn't exist in -nodetail, so it returned this error.

 

___________________________________________________

 

However, this seems a bit inconclusive as my brushes were most definitly structural and not detail.

 

Monsoontide

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I know many of you have been dreading this post, but alas, I cannot forestall it any longer...

 

Having just reformatted, I have realized that I no longer possess a JK2 CD... also having just formatted, I have realized that I apparently forgot to save the majority of my work...

 

Now of course, I do have a backup of my work, but then again, I also have realized that I just don't care enough to go retrieve it.

 

As many of you likely know, I have been swamped with work and presentations and such for my classes/work/internship and just do not have the time to devote to updating RDMU or posting answers anymore. It has been a fun ride, but I must officially announce my retirement from this community.

 

I will still be in and out on occassion, when I have time, and may in fact return next summer, but until then, adieu, aloha, and adios. I will also not be answering the majority of questions in my e-mail (that slew of email is the main thing that's taking so much time and sponsoring this decision).

 

So again, I apologize for leaving you all out waiting for the rest of the lessons for this long, but I honestly thought I would return to it before this.

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Rich,

 

Sorry to see you go and sorry to hear about your computer misfortune. I really appreciate all the help you've given me and I hope you do return someday. I'm also sorry you're not going to release your map..it was looking really good but I understand how you feel. I've been getting nothing but extremely long compile times with my current map and then when it's finished, I still find occasionally that something doesn't work and at a times, I've almost given up. *Sigh*... Well, Good luck with your classes/work/internship etc. Take care,

 

SunBurN

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Sad news to hear you're leaving JK2 Mapping for the foreseeable future at least, you've helped me with mapping (and I'll bet practically everyone else too) more than anyone else, both on the forums here and with the amazingly clear and easy to understand tutorials, all the best :D

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Originally posted by Kengo

Sad news to hear you're leaving JK2 Mapping for the foreseeable future at least, you've helped me with mapping (and I'll bet practically everyone else too) more than anyone else, both on the forums here and with the amazingly clear and easy to understand tutorials, all the best :D

 

I think that sums it up:( :(

Very sorry to see you leave

Hope you have better luck elsewhere

Wes Marrakesh

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