lauser Posted March 4, 2003 Share Posted March 4, 2003 Ya guys I've pretty much switched to GTk Radiant also. There is an extensive tutorial with GTk and it has less errors...if any.... I have had some nasty errors happen to me while using JK2. Link to comment Share on other sites More sharing options...
ewok mercenary Posted March 5, 2003 Share Posted March 5, 2003 I got another prob: Whenever I try and open my current map (or box) with the "devmapall" code, the map starts to load but then everything goes v. light grey, JK2 closes and Windows is incredibly bright. Link to comment Share on other sites More sharing options...
Lil Killa Posted March 5, 2003 Share Posted March 5, 2003 i have asked this question so many times but none has givin an answer. my question in -> Can i trigger lights in MP? I can do it in SP but the flags i ussed for SP aren't in MP and i was wondering how, if possible, i could get it to work. Thankyou to whoever answers this:D Link to comment Share on other sites More sharing options...
lauser Posted March 6, 2003 Share Posted March 6, 2003 I don't know that answer...How much have you played with that set up? I would continue to play with it myself.... EX: Make a trigger where you want it and then make a switch on the wall. Target the switch and then the light...or do that in reverse. Try differnet combo's. That's what I did to get things to work in my map. Try re-bsp'ing after you've done it too.. Another idea...try emailing the authors of the maps that have stuff that you want. Email a bunch of Authors. If you've spent that much time on your map anyway, it couldn't hurt to wait for an email. I have tried this and it works...although some of the responses have been short. They still give you help. Just make sure when you email that your subject is ABOUT THEIR MAP so they won't delete the email not knowing where it's from. Hope I could help...... Link to comment Share on other sites More sharing options...
Lil Killa Posted March 7, 2003 Share Posted March 7, 2003 i have already tryed everything i know how to do. I ussually always do before i go to the forums. thx for the help butsaddly it didn't really help:( Link to comment Share on other sites More sharing options...
Chewie Bakker Posted March 7, 2003 Share Posted March 7, 2003 Originally posted by ewok mercenary I got another prob: Whenever I try and open my current map (or box) with the "devmapall" code, the map starts to load but then everything goes v. light grey, JK2 closes and Windows is incredibly bright. That sounds like a common crash with Jedi Outcast. If you load it up again and then exit your Windows colours should be back to normal. As to what causes the crash, I don't know. If you're running other programs as well as JK2, try shutting them down. Originally posted by map maker 101 i have asked this question so many times but none has givin an answer. my question in -> Can i trigger lights in MP? I can do it in SP but the flags i ussed for SP aren't in MP and i was wondering how, if possible, i could get it to work. Thankyou to whoever answers this:D I know that the RichDiesal tutorial uses dynamic lighting which I'm pretty sure MP hates. If the light switch works after you take the style key and the light works, I'd say that's your problem. But I'd be stuffed if I knew how to make it work. Hope my little insights helped (at lease a little). Please note that I'm Australian and will use Australian spelling. The Force will be with you, always. Link to comment Share on other sites More sharing options...
Lil Killa Posted March 7, 2003 Share Posted March 7, 2003 riches tut on switchable lights doesn't work for sp or mp. (atleast not for me and a few of my mapping friends) lesslie recently shgoed how to do them for sp and i got them to work in sp but when i opened the map in mp they didn't work. so i still have no solution to my problem and i ask anyone else with an answer to plz help me thx in advance Lil Killa a.k.a Map Maker 101 Link to comment Share on other sites More sharing options...
Chewie Bakker Posted March 7, 2003 Share Posted March 7, 2003 Hmmm.... I might try making a light switch later today. I really don't see the need for them in multiplayer, although I guess it would add a little variation to the level... If I can get it to work, lil killa/map maker 101, I'll put another post in here saying what I've done, and any problems that occured along the way. The Force will be with you, always. Link to comment Share on other sites More sharing options...
Lil Killa Posted March 7, 2003 Share Posted March 7, 2003 thanks Chewie:) Link to comment Share on other sites More sharing options...
LimaK Posted March 9, 2003 Share Posted March 9, 2003 in my map i have a room thats a nightclub, i wanted to creat a strobe effect, is this possible and how would i go about doing this. if not a strobe, then mutliple colored blinking lights would be nice. Link to comment Share on other sites More sharing options...
Lil Killa Posted March 9, 2003 Share Posted March 9, 2003 here are some light styles: 1 FLICKER (first variety) 2 SLOW STRONG PULSE 3 CANDLE (first variety) 4 FAST STROBE 5 GENTLE PULSE 1 6 FLICKER (second variety) 7 CANDLE (second variety) 8 CANDLE (third variety) 9 SLOW STROBE (fourth variety) 10 FLUORESCENT FLICKER 11 SLOW PULSE NOT FADE TO BLACK 12 FAST PULSE FOR JEREMY 13 Test Blending Test blending #13 is a multicolor dico type light. to use these light styles creat a light then type: key- style value- the number of the style u want. hope that helps limak Link to comment Share on other sites More sharing options...
LimaK Posted March 9, 2003 Share Posted March 9, 2003 yes, thank you very much. also, is there a way to convert 3d studio files (.3ds) into .md3 or a file format that can be used in a map? Link to comment Share on other sites More sharing options...
Lil Killa Posted March 9, 2003 Share Posted March 9, 2003 how do i make triggers that fire their target when shot at? Link to comment Share on other sites More sharing options...
lauser Posted March 10, 2003 Share Posted March 10, 2003 I have NO idea what all that lighting stuff is. It sounds too complicated. I wish I could help. Does any of that actually work in M/P? QUESTION--> What is this ERROR? Error: BotLibShutdown: bot library used before being setup This shows up ingame when I try to load my map. It is actually RED when it shows up too? This looks like a MAJOR ERROR!! Then my server shuts down!! I haven't even touched BOT WP stuff yet. So WTH? Any ideas? This is just craziness.. Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 10, 2003 Share Posted March 10, 2003 Originally posted by LimaK yes, thank you very much. also, is there a way to convert 3d studio files (.3ds) into .md3 or a file format that can be used in a map? If you use q3map2 to compile (and GtkRadiant 1.2.11+ for editing) your map then you can put in ASE files which is easy to get exported from 3ds max. Of course there is an md3 exporter for 3ds max too. And you can use MilkShape 3D to convert your 3ds file into md3 if nothing else helps. Link to comment Share on other sites More sharing options...
MINDofSIN Posted March 10, 2003 Share Posted March 10, 2003 I'm just starting out. I'm on General Concepts 102: Lesson 4 and whenever I try to make an end cap, the brush disappears when I click on something else! If I try to copy it with the space bar, it just moves but doesn't duplicate. Link to comment Share on other sites More sharing options...
Darth berserker Posted March 10, 2003 Share Posted March 10, 2003 Originally posted by MINDofSIN I'm just starting out. I'm on General Concepts 102: Lesson 4 and whenever I try to make an end cap, the brush disappears when I click on something else! If I try to copy it with the space bar, it just moves but doesn't duplicate. Go to the view-menu, then show, and see if show curves in unchecked. Link to comment Share on other sites More sharing options...
MINDofSIN Posted March 10, 2003 Share Posted March 10, 2003 Thanks! Link to comment Share on other sites More sharing options...
lauser Posted March 10, 2003 Share Posted March 10, 2003 mm 101...Isn't that the health key and then set whatever value? You select your target whatever it may be. Like if it's a door, shift click the door and then give it a health key and value. BTW-->my map is done and ready for play....EXCEPT for the ERROR I just posted not allowing me to even test the map! I'm at a loss..... Link to comment Share on other sites More sharing options...
Lil Killa Posted March 11, 2003 Share Posted March 11, 2003 soz lauser no answer but i do have a question that anyone can answer. I am trying to make a brush that has a trigger that makes it pop up when you first enter the room then when u shoot at it or something like a button infront of it that makes it go back down. plz help someone this is keeping the funnest part of my map from working and i need an answer asap thank you very much to anyone who finds the solution. also i am willing to donate a few credits to whoever can tell me the answer but that only if what i'm asking is possible. Link to comment Share on other sites More sharing options...
lauser Posted March 15, 2003 Share Posted March 15, 2003 Wish I could help you 101. I have alot of problems with the whole targetting thing myself you know. I managed to fix the MAJOR ERROR I had. It was a speaker problem. My textures are still not showing up no matter what I do. The BSP compile will not pick up any textures!! It's not rocket science. Just put your textures in another folder and name it after your map!! No dice man. I also get water errors all over the place which I think is common. You know you're running along and all of a sudden there is splashing under your feet? Half the ground textures on one side of my map did that!! I changed the texture which fixed it. BUT I want the original textures!! I hope to surprise the JK2 community with my map if I ever get it done!! I get RAVE reviews all the time from maptesters who have tried it. Just keep an eye out for fragglerock map!! Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 15, 2003 Share Posted March 15, 2003 L_A_user: if you want to use custom textures in MP, then it's not enough if you put them to the right place. You have to either enter "sv_pure 0" into the console before starting your level (good for testing) or pack up everything you need into a pk3. The water sound problem is an error in the MP engine, so you can do two things. One is to cover the problematic area with a one unit thick clip brush. The other is that you create your own version of the textures. Actually they all are shaders having the "surfaceparm metalsteps" in their code. You can make a copy of that shader code, place it in your .shader file (renaming the shaders as textures/cairn/metal1 to textures/yourmap/yourname for example) and leave out that surfaceparm. Link to comment Share on other sites More sharing options...
lauser Posted March 15, 2003 Share Posted March 15, 2003 OMG....I'm sorry Leslie. I forgot to mention I did that. I did pack up everything in the PK3. Then I named the file fragglerock and put that file in my textures file. I open up other maps in Pakscape to see how they're layed out. So that mine will work. Even when I lay it out in this manner it doesn't work. I will now try the sv_pure 0 and see what happens. Do I have to do that every time? That seems silly.... Anyway thanks for all your help again LD!! Link to comment Share on other sites More sharing options...
lauser Posted March 15, 2003 Share Posted March 15, 2003 Thanks again Leslie Link to comment Share on other sites More sharing options...
ewok mercenary Posted March 17, 2003 Share Posted March 17, 2003 Hey all, I finally got hold of GTK Radiant But of course, as with anything I use, there's a problem that I get. I installed it but whenever I try to run it a little window pops up saying: Synpase server initialisation failed (see console) GetLastError: The system cannot find the file specified. An unrecoverable error has occured. Would you like to edit Preferences before exiting Radiant? Has anyone else had this problem or knows how to fix it? Link to comment Share on other sites More sharing options...
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