Syckozis Posted June 28, 2002 Posted June 28, 2002 For the all around multiplayer ffa player, what are the ideal force powers? Dark and Light. I do a little bit of everything. I get annoyed with ass fighters and cheap shot people. So when there are a lot of them I like to hide and say screw you. Until someone worth fighting comes along in that case I either duel them or face them fairly. I would really like a perfect situation for all these. So please tell me. Any help would be appreciated. O and I heard this one thing thats binded that if you hold it you lay down. Does anyone know wwhat it is. Its for my hiding.
malinkie Posted June 28, 2002 Posted June 28, 2002 Its a bug in version 1.02 (before the patch came out.) Which version are you using?
MadJackMcJack Posted June 28, 2002 Posted June 28, 2002 For me, I prefer...... Force Jump: 3 (natch!) Force Push: 3 (just in case I can get in a sneaky push-to-a-fall-to-certain-doom, or if someone tried to missile me) Force Seeing: 1 (In case someone decides to use mind trick) Force Absorb: 3 (to piss off all those push/pull/drain/lightening/grip spammers) Force Healing: 3 (a fallback) Force Offense/Defense: 3 (any lower is stupidity) Force Throw: 3 (to give ass-first fighters a sting in the tail) Of course, this is on Jedi Master. I'd re-adjust according to force level.
BigMexican Posted June 28, 2002 Posted June 28, 2002 hrmmm, get pull level 3, to help counter people pulling you. get rid of healing. get rid of throw level 3, level 1 is fine for most situations. perhaps more levels in seeing, up to level 2 for the ability to see players through walls, and perhaps some points into protection.
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