ILuvSaraAndrews Posted June 29, 2002 Posted June 29, 2002 i have 3ds max and the xsi exporter but after i save it how do i compile it in to a glm i have that tool you can download but i have no clue on how to use it please help
Madjai Posted June 29, 2002 Posted June 29, 2002 a tutorial came with the tools, try looking that up.
Psyk0Sith Posted July 1, 2002 Posted July 1, 2002 1.The folder setup create a base folder on your root drive: c:\base extract the humanoid.gla (make sure extract full paths is selected in winzip) to that dir. The gla file is in the assets0.pk3 if i remember correctly. Install the raven tools to c:\base so you end up with: c:\base\tools take carcass.exe and copy it to the _humanoid dir. create a folder for you model. (base/models/players/'your model") 2.Exporting from 3DS max to XSI if you already have done your textures, put them in the base/models/players/'your model" and assign them from that location in the material editor. export the model into the _humanoid folder, you should name that file "root", next open up assimilate. Go to file, then add files, select the humanoid.gla animation file and then click b to compile the glm. if you've done your setup right you should have a valid glm file created.
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