ILuvSaraAndrews Posted June 29, 2002 Share Posted June 29, 2002 i have 3ds max and the xsi exporter but after i save it how do i compile it in to a glm i have that tool you can download but i have no clue on how to use it please help Link to comment Share on other sites More sharing options...
Madjai Posted June 29, 2002 Share Posted June 29, 2002 a tutorial came with the tools, try looking that up. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 1, 2002 Share Posted July 1, 2002 1.The folder setup create a base folder on your root drive: c:\base extract the humanoid.gla (make sure extract full paths is selected in winzip) to that dir. The gla file is in the assets0.pk3 if i remember correctly. Install the raven tools to c:\base so you end up with: c:\base\tools take carcass.exe and copy it to the _humanoid dir. create a folder for you model. (base/models/players/'your model") 2.Exporting from 3DS max to XSI if you already have done your textures, put them in the base/models/players/'your model" and assign them from that location in the material editor. export the model into the _humanoid folder, you should name that file "root", next open up assimilate. Go to file, then add files, select the humanoid.gla animation file and then click b to compile the glm. if you've done your setup right you should have a valid glm file created. Link to comment Share on other sites More sharing options...
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