Twins of Doom Posted June 30, 2002 Share Posted June 30, 2002 Well, many people are bitching about pull + backstab/sweep, but in some games it is necessary to use because it is the fastest method to deal with somebody that needs to be dealt with FAST (like Capture the Flag) Absorb: Use this to counter the pull, read my guide for more information on how to use it effectively http://jkhq.ath.cx/absorbguide.php Dark Rage: If you are a dark side player and end up on the ground dark rage allows you to survive and get up without dying Protect: On the light side if you get pushed down turn on protect so that you have a chance of surviving Works best with a full force pool Force Speed: The least used and best for after you are knocked down. If you have level two in speed you will still live if you execute it properly on level three of this you can get up and backsweep them and finish it before they can even start their backsweep! Force Drain: Constantly drain them, they'll hate you but they won't be able to pull you if they have no powers in their force pool, and you'll get health from it too! Mind Trick: People are too stupid to remember to put points in force sight, they don't think anybody will use mind trick. If they can't see you they can't pull you. If they do succeed in pulling you they won't be able to find you to backsweep you! Other small things are to: put points in force push to counter it don't jump around a lot keep your force pool with enough to counter it don't go to close to your opponent for too long, unless you have absorb on or are prepared to counter it don't run around like crazy, just move a little bit when knocked down tap jump like crazy to get up, try to use a sidestrafe or forward depending on which side they are on to kick them if they behind you when you on ground backstab/sweep as you get up The possiblities to counter this move are literally endless. Link to comment Share on other sites More sharing options...
Rad Blackrose Posted June 30, 2002 Share Posted June 30, 2002 Protect: On the light side if you get pushed down turn on protect so that you have a chance of surviving Works best with a full force pool Force Drain: Constantly drain them, they'll hate you but they won't be able to pull you if they have no powers in their force pool, and you'll get health from it too! Mind Trick: People are too stupid to remember to put points in force sight, they don't think anybody will use mind trick. If they can't see you they can't pull you. If they do succeed in pulling you they won't be able to find you to backsweep you! I left the last 3 in there to comment, I have nothing to say about all the others (love the Absorb guide, worship the absorb guide). Protect is a last ditch effort unfortunately. Should only be used if you get pulled. Force Drain would be more effective if we were still playing 1.02, but we are not. The ratio of force:health is not a good one in favor of the darkie As for Mind Trick, people are getting smarter slowly. This will be a trick that will not exist in the near future. Smart use of Mind Trick is advised. Link to comment Share on other sites More sharing options...
Twins of Doom Posted June 30, 2002 Author Share Posted June 30, 2002 Originally posted by Rad Blackrose I left the last 3 in there to comment, I have nothing to say about all the others (love the Absorb guide, worship the absorb guide). Protect is a last ditch effort unfortunately. Should only be used if you get pulled. Force Drain would be more effective if we were still playing 1.02, but we are not. The ratio of force:health is not a good one in favor of the darkie As for Mind Trick, people are getting smarter slowly. This will be a trick that will not exist in the near future. Smart use of Mind Trick is advised. thanks, i love the absorb guide too.....and i wrote it:) Protect, of course it's a last second one;) but again...it's worth a shot Force Drain, yes would be more effective in 1.02, but it's better than nothing if your playing dark side, right? Mind trick, you'd be surprised at how often it works, people still rarely turn on sight because by the time they cycle through their force powers (unless they have it binded to a convient key which most don't) you'll be getting up Link to comment Share on other sites More sharing options...
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