Adonai Saboath Posted July 1, 2002 Share Posted July 1, 2002 i'm making Mace's (going to make more aswell) Lightsaber from Ep II but i am not certain of what the poly limit is, and how to actually get it in game.... Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 1, 2002 Share Posted July 1, 2002 Generally you want the lightsaber to have no more than 1000-1200 polys because of the massive amounts of polys that custom models and sabers have. most of my models have had no more than 800 polys and still looked nice. Rule of thumb is to NOT have more than 1000 vertices, or your game will not load correctly. Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 1, 2002 Author Share Posted July 1, 2002 ah, i can work with that amount of polygons easily.... Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 1, 2002 Share Posted July 1, 2002 Well heres a screen, if you guys could give adonai some more angles of the saber it would help greatly, heh. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 1, 2002 Share Posted July 1, 2002 that's pretty much what it looks like around the entire thing with the exception of that button at the bottom I don't know what modeling program you are using so I can't really help you there. Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 1, 2002 Author Share Posted July 1, 2002 heh, its milkshape, thats what i use to model most of my ****.....i might need to use a diff program to get into the game, i don't skin or anything though, so when this is done, i'll need someone to skinmap and then skin....... Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 1, 2002 Share Posted July 1, 2002 Heres an update, pretty much the fnal product (of course probally some proportion and stuff left, maybe), adonai needs someone to uv wrap it, a skinner and someone who can get it in game. If anyone can help him, it'd be greatly appreciated. http://home.earthlink.net/~amares626/_uimages/Windu_Saber3.jpg Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 1, 2002 Author Share Posted July 1, 2002 yeah, i'm a big newb at this, don't even own JKII... (yet) so once i'm done with the mesh, if anyone out there is willing to get in game for me (it'd be a pain for me to, not even owning the game)... Link to comment Share on other sites More sharing options...
kaibigan Posted July 1, 2002 Share Posted July 1, 2002 I can skin it for you if you want. But I cant skinmap it. I dont remember how to do that. My experiance of late has been vehicles from Renegade but this isnt much different. Just smaller. Kaito Fett All I need is the skinmesh and a picture of it. Link to comment Share on other sites More sharing options...
Emon Posted July 1, 2002 Share Posted July 1, 2002 The max verticies is, I believe, 1000, and the max triangles I think are 1111. I believe this goes for all guns as well as sabers. I recommend keeping it under 600 or around there for performance reasons. You don't look at the thing much, no reason for killer detail. Also, if you get it down to like 500 or 600, and if it's just for SP, you can skip LODs which can be a pain in the ass sometimes. They are only really needed for high poly counts during MP on not-so-awesome machines. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 1, 2002 Share Posted July 1, 2002 Hey, how do you get the thing to pop up in color in milkshape? Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 1, 2002 Author Share Posted July 1, 2002 In milkshape, you need to "regroup" it...make it part of a seperate group, you don't need to disconnect it from the model though.....then go to materials, just mess with the diffusion, and ambient crap.....and assign materials.... thats just a quick easy way of going about it.... i'll try and get its Polycount down...its around 700-800 i think right now.... Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 1, 2002 Author Share Posted July 1, 2002 a new question.... say i'm making the hilt....but its longer or shorter than Kyle's (i'm using his to proportion it and get everything set up........should the bottom end of the hilts line up, or the top ends? or does it even matter? Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 2, 2002 Share Posted July 2, 2002 Heres an update, two new sabers, ulic quel-dromas, and quel drin fals. Again, adonai needs a skinner for the model(s) and someone that knows how to uvwrap and get them in game. http://home.earthlink.net/~amares626/_uimages/Sabers1.jpg Link to comment Share on other sites More sharing options...
Ulic Quel Droma Posted July 2, 2002 Share Posted July 2, 2002 These are just great and it would be a terrible tragedy if nobody would skinmap, skin, and get them in-game Good work adonai! Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 3, 2002 Share Posted July 3, 2002 chronofanatik@yahoo.com - send the mace windu my way and I'll see what I can do. Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 3, 2002 Author Share Posted July 3, 2002 sent Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 5, 2002 Author Share Posted July 5, 2002 just wondering how you're doing so far, chrono Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 5, 2002 Share Posted July 5, 2002 Bump! >_<, Damn people too busy looking at yoda and posting "i want it i want it, i want it, release it" *grumble grumble* Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 6, 2002 Share Posted July 6, 2002 bah you didn't segment it at all that's not good, because un-segmented models are incredibly difficult to unwrap, or skinmap. I'll need to take a further look at this, so you are more than welcome to see if anyone else can do better Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 6, 2002 Author Share Posted July 6, 2002 lol.....heh i don't usually segment my models.... if anyone else wants a go at it aswell....just say so Link to comment Share on other sites More sharing options...
aL BeasTie Posted July 6, 2002 Share Posted July 6, 2002 Just thought I'd mention that it is possible to get a saber hilt in game using only milkshape. there's a tutorial on how to do this here - http://www.jk2models.cjb.net also a few other saber tutorials, it seems that Gmax is the way to go but most ppl seem to be using Milkshape3D. Anyways hope this helps guys Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 6, 2002 Share Posted July 6, 2002 ...I know how to get saber hilts in-game using milkshape. We were talking about how he didn't segment his model, which makes it harder to skinmap/unwrap. Go plug your site for people that need it Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.