MoNKeY-150 Posted July 1, 2002 Share Posted July 1, 2002 How many md3 control files do I need for my model? How does that work? Thanks Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 1, 2002 Share Posted July 1, 2002 in theory you need only one file, if you are refering to the way milkshape exports MD3 models. you first create the .qc file and edit the paths and options you need. please be more specific if you can. Link to comment Share on other sites More sharing options...
MoNKeY-150 Posted July 1, 2002 Author Share Posted July 1, 2002 Well when I open md3viewer and try to open an md3 I get a message that says it can't find a texture in "skin.tga" in the models\player\model dir. I guess im have to figure out how to configure that in my model's qc file. But I donno. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 1, 2002 Share Posted July 1, 2002 you can create a .skin file and load that file in the md3viewer, the model might turn to white, this is normal, when you compile the glm, it will assign the textures from that .skin file. (Go to file, then import skin) Link to comment Share on other sites More sharing options...
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