Dest Posted July 2, 2002 Share Posted July 2, 2002 I fixed tchouky's model scaling mod so that all of it works as a pk3 now. I also doubled the maximum file size for the cfg file and removed the limits on the sizes of the mdoels. I'm not really sure why he had those limits in there so it might mess something up, but I played without the limits and reelo at size 0.2 is funny Here's the url. www.8op.com/dest123/tck.zip Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 2, 2002 Share Posted July 2, 2002 I have also removed the limit but my version crashes with big scaling ( I used 1.8 ) Can you tested it with your version? Link to comment Share on other sites More sharing options...
Dest Posted July 2, 2002 Author Share Posted July 2, 2002 Yes I used very small 0.01 and very large models 200.0. 200.0 is a bit excessive and lags the game because the players head is as big as the level but its funny. 30.0 is a good size for a king kong type character. Only problem is that when you use models above the size of 1.5 they tend to get stuck in the ground so you have to jump and change your model in mid air to not get stuck. Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 2, 2002 Share Posted July 2, 2002 well, I think it was the AI code which crashed Link to comment Share on other sites More sharing options...
Dest Posted July 2, 2002 Author Share Posted July 2, 2002 Did you make sure to remove the limit on both the client and server side? All I did to remove it was search for 1.5 and took out where I found stuff about the size limit. Link to comment Share on other sites More sharing options...
Daskers Posted July 2, 2002 Share Posted July 2, 2002 Thanks. Nice to see my measurements used in a patch (the heights). p.s here's another gamorrean 0.95 Gamorrean 0.95 yoda 0.36 Yoda 0.36 taking advantage of the newly removed size limitations. Link to comment Share on other sites More sharing options...
Dest Posted July 2, 2002 Author Share Posted July 2, 2002 that is one small yoda. Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 2, 2002 Share Posted July 2, 2002 Dest, have you removed the precision limitation of 3 digits? Oh, and thanks I've really forgotten to change it in cgame Link to comment Share on other sites More sharing options...
Dest Posted July 2, 2002 Author Share Posted July 2, 2002 precision limitation? The value is just a float, they have like a 5 decimal place precision. Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 2, 2002 Share Posted July 2, 2002 no, it is caped down to 3 digits: per example: 1.5 / 150 / 10. Link to comment Share on other sites More sharing options...
Avalon Posted July 2, 2002 Share Posted July 2, 2002 Originally posted by Dest I'm not really sure why he had those limits in there I believe the limits were in there for anti-cheating purposes, and to keep gameplay at least somewhat fair. A player that's too tiny to even hit isn't fun to play against. Link to comment Share on other sites More sharing options...
crazy_elmo Posted July 3, 2002 Share Posted July 3, 2002 Is it possible to use the rescaling mod on a dedicated Linux server ? Or is someone capable of creating this ? Link to comment Share on other sites More sharing options...
Dest Posted July 3, 2002 Author Share Posted July 3, 2002 I dont see how you can have a 3 digit limit with a float. Having the 0.5 - 1.5 limit wouldn't affect cheating since it is the server that sets the model size. And yes the mod should work on linux since it is all in a pk3 now. Link to comment Share on other sites More sharing options...
t3rr0r Posted July 3, 2002 Share Posted July 3, 2002 is there a way to change the units so they are relatively equal to meters? ie. what is now 1.0u would be 1.7m? Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 3, 2002 Share Posted July 3, 2002 If somebody can tell us how tall Kyle is we can do that Link to comment Share on other sites More sharing options...
crazy_elmo Posted July 3, 2002 Share Posted July 3, 2002 I can't seem to get it running on Linux, not even with the new version, do I have to run the game with the same settings as with the old mod ? Cause it looks at the dll, and Linux won't work that way... If you could help me out with this I would be very gratefull ! Link to comment Share on other sites More sharing options...
t3rr0r Posted July 3, 2002 Share Posted July 3, 2002 Originally posted by Jaii der Herr If somebody can tell us how tall Kyle is we can do that it doesn't actually say at the star wars databank, but approx. 1.7m seems to pop up often for humans and some humanoids in the databank. http://www.starwars.com/databank/character/ Link to comment Share on other sites More sharing options...
Dest Posted July 3, 2002 Author Share Posted July 3, 2002 elmo it shouldn't load the dll at all. Don't use start.bat to run the game just load it like any other mod and make sure vm_game vm_cgame and vm_ui are all 1 Link to comment Share on other sites More sharing options...
Daskers Posted July 3, 2002 Share Posted July 3, 2002 Kyle is the base for model size. In the Essential Guide to Characters book (and some in the Essential Guide to Alien Species) all heights are listed. If you assume that 1 is the standard size set to kyle's height, and kyle is 1.8 metres tall in the book, then u can do the math for other peoples height. 1 / (kyles height of 1.8) x (new characters height)= answer I have WAY too much time on my hands. Link to comment Share on other sites More sharing options...
crazy_elmo Posted July 3, 2002 Share Posted July 3, 2002 Thanks man, it seems to be working now, just some fine tuning and i'm all done, great work you delivered. Thanks Link to comment Share on other sites More sharing options...
t3rr0r Posted July 3, 2002 Share Posted July 3, 2002 Originally posted by Daskers Kyle is the base for model size. In the Essential Guide to Characters book (and some in the Essential Guide to Alien Species) all heights are listed. If you assume that 1 is the standard size set to kyle's height, and kyle is 1.8 metres tall in the book, then u can do the math for other peoples height. 1 / (kyles height of 1.8) x (new characters height)= answer I have WAY too much time on my hands. i know this, but i want to see if they can figure out how to make a scale in meters, since 0.36 for yoda is way too small. Link to comment Share on other sites More sharing options...
Dest Posted July 5, 2002 Author Share Posted July 5, 2002 ah I finally found the 3 digit limit you were talking about. I'm fixing that also fixing the weird uppercase lowercase thing Link to comment Share on other sites More sharing options...
Dest Posted July 5, 2002 Author Share Posted July 5, 2002 Jeeze it takes a while to add all of tchouky's stuff to a mod. I've spent like 2 hours on adding the model scaling and I havent even dont the clientside stuff yet. Link to comment Share on other sites More sharing options...
Sam Posted July 5, 2002 Share Posted July 5, 2002 every time I try to extract it in my game directory it says no files Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 5, 2002 Share Posted July 5, 2002 @My crashes: It was a silly mistake I've done. In the Info String I used a %s instead of a %f. Be shure you do not do the same mistake. It's realy hard to find it once done. Link to comment Share on other sites More sharing options...
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