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Fixed model scaling mod


Dest

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Posted

I fixed tchouky's model scaling mod so that all of it works as a pk3 now. I also doubled the maximum file size for the cfg file and removed the limits on the sizes of the mdoels. I'm not really sure why he had those limits in there so it might mess something up, but I played without the limits and reelo at size 0.2 is funny :)

 

Here's the url.

 

www.8op.com/dest123/tck.zip

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Posted

Yes I used very small 0.01 and very large models 200.0. 200.0 is a bit excessive and lags the game because the players head is as big as the level but its funny. 30.0 is a good size for a king kong type character. Only problem is that when you use models above the size of 1.5 they tend to get stuck in the ground so you have to jump and change your model in mid air to not get stuck.

Posted

Did you make sure to remove the limit on both the client and server side? All I did to remove it was search for 1.5 and took out where I found stuff about the size limit.

Posted

Thanks. Nice to see my measurements used in a patch (the heights).

 

p.s here's another

 

gamorrean 0.95

Gamorrean 0.95

yoda 0.36

Yoda 0.36

 

taking advantage of the newly removed size limitations.

Posted
Originally posted by Dest

I'm not really sure why he had those limits in there

 

I believe the limits were in there for anti-cheating purposes, and to keep gameplay at least somewhat fair. A player that's too tiny to even hit isn't fun to play against.

Posted

I dont see how you can have a 3 digit limit with a float.

 

Having the 0.5 - 1.5 limit wouldn't affect cheating since it is the server that sets the model size.

 

And yes the mod should work on linux since it is all in a pk3 now.

Posted

I can't seem to get it running on Linux, not even with the new version, do I have to run the game with the same settings as with the old mod ?

 

Cause it looks at the dll, and Linux won't work that way...

 

If you could help me out with this I would be very gratefull !

Posted

elmo it shouldn't load the dll at all. Don't use start.bat to run the game just load it like any other mod and make sure vm_game vm_cgame and vm_ui are all 1

Posted

Kyle is the base for model size. In the Essential Guide to Characters book (and some in the Essential Guide to Alien Species) all heights are listed. If you assume that 1 is the standard size set to kyle's height, and kyle is 1.8 metres tall in the book, then u can do the math for other peoples height.

 

1 / (kyles height of 1.8) x (new characters height)= answer

 

I have WAY too much time on my hands.

Posted
Originally posted by Daskers

Kyle is the base for model size. In the Essential Guide to Characters book (and some in the Essential Guide to Alien Species) all heights are listed. If you assume that 1 is the standard size set to kyle's height, and kyle is 1.8 metres tall in the book, then u can do the math for other peoples height.

 

1 / (kyles height of 1.8) x (new characters height)= answer

 

I have WAY too much time on my hands.

i know this, but i want to see if they can figure out how to make a scale in meters, since 0.36 for yoda is way too small.

Posted

ah I finally found the 3 digit limit you were talking about. I'm fixing that

 

also fixing the weird uppercase lowercase thing

Posted

Jeeze it takes a while to add all of tchouky's stuff to a mod. I've spent like 2 hours on adding the model scaling and I havent even dont the clientside stuff yet.

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