nomad Posted July 3, 2002 Share Posted July 3, 2002 WOW! Major Clod, thanks so much for the wookiee model, and this new one looks incredible. Great job and best of luck finishing it up. -nomad MTFBWY Link to comment Share on other sites More sharing options...
Klorel Posted July 3, 2002 Share Posted July 3, 2002 You bring up a good point with the neck thing. I am now convinced he modelled it himself. incredible work. but the textures are def. from that other model for the arms (I know cause i downloaded the other one a while back) and the red swirly things are exactly the same. but who cares, its accurate, and its amazing, great work. Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 3, 2002 Share Posted July 3, 2002 Hehe, cool. Now, to figure out who to replace in my mod(my private mod, not releasing it, it just replaces certain people with other models) I shall rule the galalxy. Link to comment Share on other sites More sharing options...
Major Clod Posted July 3, 2002 Author Share Posted July 3, 2002 This Jar Jar model has been sitting on my hard drive for over two years now. Orginally it was a model for Halflife but I never got past making the mesh. I took it out and added a lot more detail to this model. I used the Sci-Fi 3d model for a few skin references to see where the patterns appeared on the model, but that is about it. The textures were created from scratch after quite a lot of work. The textures were not taken from the other model, if you look at both sets together they are quite different. For the swirl pattern I sat in PSP for a good half hour creating a tileable swirl texture, then used the fill tool to put it in a new layer above my skin. On the animation issues. Unfortunately there is no Jar Jar walk, that is something we cannot do at the moment. However, I have weighted his ears so that the lower portions are mostly weighted to his shoulders (left and right respectively) and partially to his head, so the ears have a good amount movement with no clipping of the back. The only small problem I have had is the arms clipping through the lower part of the ears in the lightsaber run and some swing animations, but other than that the mesh deforms quite well. I will consider releasing the model as a singleplayer stormtrooper replacement as well as a MP model. Link to comment Share on other sites More sharing options...
[SWS]Strider Posted July 3, 2002 Share Posted July 3, 2002 Great job Clod. Do you have any plans after this one? Link to comment Share on other sites More sharing options...
yoda rox Posted July 4, 2002 Share Posted July 4, 2002 awesome model it looks identcial to jar jar but I'm a freak because I like jar jar so I whould download it even if it sucked but I will dowenlaod it by the way win will it be done and out to downlaod? Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 4, 2002 Share Posted July 4, 2002 Don't you people ever use periods? Anyway, I have the same question, what's the estimated time of release? I shall rule the galaxy. Link to comment Share on other sites More sharing options...
Eklin Posted July 4, 2002 Share Posted July 4, 2002 This is one of the best models I've seen yet. It ranks up there with the Count Dooku model (WIP), Yoda model (WIP), and the Darth Maul model (by Chesire (sp?)... I think). I'm willing to wait for it's release, but it's gonna drive me to the loony bin, just so ya know. *imagines cutting hundreds of JarJar's into tiny little pieces and drools...* Link to comment Share on other sites More sharing options...
LINK-ER Posted July 4, 2002 Share Posted July 4, 2002 I personally can't wait to get Jar jar into a game, turn on Saber REalistic battle and dismemberment, and then spawn in like 50 more, then just hack all of em to pieces Jar Jar stands talking to another gungan... "Meesa thinks it's ***Lops off head*** burp" lol DIE JAR JAR Link to comment Share on other sites More sharing options...
yoda rox Posted July 4, 2002 Share Posted July 4, 2002 little off topic but what program do you guys use to open the meshs at http://www.theforce.net/scifi3d/starwars/characters.htm cause I wanted to see scifi3d's jarjar and Major Clod's jarjar and see the difference but I looked throu the entire site and could not find it Link to comment Share on other sites More sharing options...
aL BeasTie Posted July 4, 2002 Share Posted July 4, 2002 Looking good Major Clod, I actually started trying to convert the jar-jar model from SciFi3D but gave up, I was wondering whether you are going to make detachable ears? As in we can cut them off in MP. I did this when I was doing the segmenting of the model and seperated each ear as a seperate mesh and named them r_ear_head and l_ear_head (I think) I'm pretty sure as long as you make the caps for the ears you will be able to cut them off in MP. This would be a cool feature of the model, many ppl asked for this in eary days of JK2, that's why I was trying to include it with the conversion. But I decided in the end that I couldn't be bothered doing anything past segmenting him and weighting him to the bones so I stopped, glad I diddn't continue your model is perfect! sorry for the long post Link to comment Share on other sites More sharing options...
Caliadar Posted July 4, 2002 Share Posted July 4, 2002 Clod between this and the Chewie model I am convinced you are the best independant modeller I have ever seen. I think you should send your resume to some game companies, i'm thinking it wouldnt take much to get you a job doing this. Link to comment Share on other sites More sharing options...
Eklin Posted July 4, 2002 Share Posted July 4, 2002 Originally posted by LINK-ER I personally can't wait to get Jar jar into a game, turn on Saber REalistic battle and dismemberment, and then spawn in like 50 more, then just hack all of em to pieces Jar Jar stands talking to another gungan... "Meesa thinks it's ***Lops off head*** burp" lol DIE JAR JAR I've never been able to turn on the dismembering thingy on JO. I was told to go: \g_saberrealisticcombat 1 \g_dismember 3 \g_dismember probabilities 100 But I never got it to work. I can get dismember and dismember prob to go in, but it always says that saberrealis(yadayada) isn't a valid command. Any help? Link to comment Share on other sites More sharing options...
defalc Posted July 4, 2002 Share Posted July 4, 2002 Originally posted by Eklin I've never been able to turn on the dismembering thingy on JO. I was told to go: \g_saberrealisticcombat 1 \g_dismember 3 \g_dismember probabilities 100 But I never got it to work. I can get dismember and dismember prob to go in, but it always says that saberrealis(yadayada) isn't a valid command. Any help? Erm, I do believe it should've been a forward slash. Link to comment Share on other sites More sharing options...
ALIEN_JL Posted July 4, 2002 Share Posted July 4, 2002 Originally posted by Eklin I've never been able to turn on the dismembering thingy on JO. I was told to go: \g_saberrealisticcombat 1 \g_dismember 3 \g_dismember probabilities 100 But I never got it to work. I can get dismember and dismember prob to go in, but it always says that saberrealis(yadayada) isn't a valid command. Any help? Go to your "JK2 Game Dir"\GameData\base And then create new txt file and add these lines in to it: helpusobi 1 seta g_dismemberment "3" seta g_saberRealisticCombat "2" seta g_dismemberProbabilities "0" seta g_dismember "100" seta cg_dismember "3" Then save and rename that file to autoexec.cfg (not to autoexec.cfg.txt - be sure that you replace that .txt with .cfg) -------------------------------------------------------- Now those nice dismemberments should be on in both SP and MP but SP game doesn't load that autoexec automatically if you start NEW game When you start new SP game you need to load it manually... when game is running open console and type: exec autoexec.cfg When game is running you can also type: BIND X EXEC AUTOEXEC.CFG but you can replace that X with some other key you want to use for it... and then you can easily load that file by pressing that key Link to comment Share on other sites More sharing options...
Eklin Posted July 4, 2002 Share Posted July 4, 2002 nm. I got it to work. I spent many a hour slicing off Darth Maul's limbs ^_^ Link to comment Share on other sites More sharing options...
t3rr0r Posted July 4, 2002 Share Posted July 4, 2002 Originally posted by Caliadar I think you should send your resume to some game companies, what about our needs? just kidding. Link to comment Share on other sites More sharing options...
Major Clod Posted July 5, 2002 Author Share Posted July 5, 2002 I've got some ingame shots of the model for you guys to look at. I suspect these images represent peoples main use of the model! Enjoy! Jar Jar and force lighting Jar Jar and force grip Jar Jar and force push Still clumsy Ouch! Jar Jar and g_saberrealisticcombat Link to comment Share on other sites More sharing options...
Madjai Posted July 5, 2002 Share Posted July 5, 2002 hes looking pretty good, how close is he to being released? Link to comment Share on other sites More sharing options...
Grafox Posted July 5, 2002 Share Posted July 5, 2002 Damn!! This model looks great!! Got nothing to say further Link to comment Share on other sites More sharing options...
D.L. Posted July 5, 2002 Share Posted July 5, 2002 LOL!! Great pics! The model looks great and I can't wait for it to be released. Link to comment Share on other sites More sharing options...
t3rr0r Posted July 5, 2002 Share Posted July 5, 2002 very impressive. you should make a desann replacement. jar jar finally fighting back after all the **** he's taken. Link to comment Share on other sites More sharing options...
Destroyder121 Posted July 5, 2002 Share Posted July 5, 2002 finally i can get kill this mother ******* who made ep1 so bad that even darth vader couldnt look the movie. Link to comment Share on other sites More sharing options...
Eets Posted July 5, 2002 Share Posted July 5, 2002 HOLY CRAP! I hate Jar Jar as much as the next guy, but this model OWNZ! AMAZING job, guys! Link to comment Share on other sites More sharing options...
Kururin Posted July 5, 2002 Share Posted July 5, 2002 You should make a swamptrooper replacement and show us screens of that at the swamp level Link to comment Share on other sites More sharing options...
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