Ansible Posted July 6, 2002 Share Posted July 6, 2002 I am currently working on Saesee Tiin, I have no current screens thou (dissapointed?), but I will have some up by the end of this weekend. I do have a few questions thou: Should Tiin be robed?, all the images I found over Google, and the images on my Star Wars: Attack of the Clones Trading Card Game cards shows him robed. Keep in mind that this is my first model, not including my test models, so don' t expect anything too spectacular while at the same time not expecting an 'ugly', low-like model. I would also appreciate any images of him de-robed, legs visible, or some perspective shots (i.e. profile view, full back view, etc.). Thanks Link to comment Share on other sites More sharing options...
Sounds Risky Posted July 6, 2002 Share Posted July 6, 2002 Link to comment Share on other sites More sharing options...
Ansible Posted July 6, 2002 Author Share Posted July 6, 2002 Wow, de-robed and two diffrent views...thanks alot:D. Link to comment Share on other sites More sharing options...
nomad Posted July 6, 2002 Share Posted July 6, 2002 Best of luck Ansible, Great choice of character. I don't belive that there are any pictures of him without a robe on. I would like to see the model done with the robe, but I understand your concerns. There are a few robed and caped characters in developement right now, that by the time they're out may reveal great ways of getting such clothes done in a good way. If you focus on his head, who knows, maybe by the time your real happy with it, robes may be that much easier. -nomad MTFBWY Link to comment Share on other sites More sharing options...
Jason_W Posted July 6, 2002 Share Posted July 6, 2002 I've only ever seen him robed, but they do look kinda crummy if not handled properly, so it's a tough choice. For a great reference pic, go here. http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?action=view&link=Images/Episode_1/Characters/Jedi_Council/Saesee_Tiin&image=saesee.jpg&img=&tt= Link to comment Share on other sites More sharing options...
Ansible Posted July 6, 2002 Author Share Posted July 6, 2002 Thanks Jason_W, that helps a ton . So far the robed/de-robed desicion is tilting toward the de-robed side. Link to comment Share on other sites More sharing options...
Jason_W Posted July 6, 2002 Share Posted July 6, 2002 Don't mention it. Glad to help. Link to comment Share on other sites More sharing options...
Ansible Posted July 6, 2002 Author Share Posted July 6, 2002 Oh I forgot to add that I will also be constructing his lightsaber also. Link to comment Share on other sites More sharing options...
JiPInSane Posted July 6, 2002 Share Posted July 6, 2002 Looks great!!!! With this done, Kit Kisto and Plo Koon I will be sooooo happy!! Link to comment Share on other sites More sharing options...
Sinister1 Posted July 7, 2002 Share Posted July 7, 2002 Best of luck with the model, it will be a tough one, but it's nice to see slowly one-by-one the jedi masters on the jedi council being modelled. Link to comment Share on other sites More sharing options...
t3rr0r Posted July 7, 2002 Share Posted July 7, 2002 Originally posted by Jason_W I've only ever seen him robed, i can remember, but was he robbed when fighting in the genosis arena, like plo koon? Link to comment Share on other sites More sharing options...
Jason_W Posted July 7, 2002 Share Posted July 7, 2002 I can't remember seeing him there actually. Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 I've been working on the body lately, and was wondering what’s the best shape to use for the head? I'm thinking a box but how many segments should I use? Thanks for the feedback, I plan on getting some screens up by next Wednesday or Thursday. Link to comment Share on other sites More sharing options...
BradFu Posted July 7, 2002 Share Posted July 7, 2002 I personally make heads out of spheres, usually with 16 sides. I should give boxes a try, but I've had pretty good luck with spheres. Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 I might give spheres a try, but doesn't 16 sides knock up your polycount a good bit Brad Fu? How many segments do you use? Link to comment Share on other sites More sharing options...
t3rr0r Posted July 7, 2002 Share Posted July 7, 2002 Originally posted by Jason_W I can't remember seeing him there actually. http://www.starwars.com/databank/organization/thejediorder/img/curve.jpg him to the upper right with the green saber? Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 Should I import the root.xsi in 3Ds Max, and build the model around it? Is this mandatory? Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 Here's another pic of Seasee Tiin at Geonosis: http://www.hostriot.com/072002/seasee-tiin.jpg Oh and the card isn't cut, it just scanned wrong . Sorry it's so big, I just didn't take the time to resize it. Link to comment Share on other sites More sharing options...
nomad Posted July 7, 2002 Share Posted July 7, 2002 It is not mandartory, but HIGHLY recomended! That is, it's highly recomended by the experts, which I am not. -nomad MTFBWY Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 Hmm...then start over I must. Thanks nomad . Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 Oh, and when you import the root.xsi (I'm using the jedi trainers) are there any special options I must use (i.e. bones a nulls, animation sub range, ect.)? Link to comment Share on other sites More sharing options...
Jason_W Posted July 7, 2002 Share Posted July 7, 2002 Okay, I was wrong then, he was there. Link to comment Share on other sites More sharing options...
fat_101 Posted July 7, 2002 Share Posted July 7, 2002 sorry about this its off the thread a little but where can u d/l, or import a model from into gmax cause i cant find any, i need a basic model to mess around with to get used to the gmax (erm... did i mention im a complete newbie to modelling these charectors) ansible do u take them out of the game folder or something? good luck with the model i now know how hard they are to do FATTEH Link to comment Share on other sites More sharing options...
darthweaver Posted July 7, 2002 Share Posted July 7, 2002 models are becoming so amazing now. hope this one turns out great. hopefully one day the whole council will be modeld Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 Wow, screens early than I expected: http://www.geocities.com/jk2_models/saesee0001.txt http://www.geocities.com/jk2_models/saesee0002.txt http://www.geocities.com/jk2_models/saesee0003.txt http://www.geocities.com/jk2_models/saesee0004.txt As you can see I'm off to a rough start...not lookin' too good, huh? Well I'm trying, I'll hold of on the body for now and work on the head. ~Ansible Link to comment Share on other sites More sharing options...
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