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Lightsaber Hilts in Progress


quamosity

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I figure instead of dropping in other peoples threads, I would make my own. In fact, anyone working on a lightsaber hilt can post WIP pics here if they feel so inclined.

 

Either way, here is what I have been working on:

 

Aayla Secura's Lightsaber:

http://www.havenofrags.com/quamosity/jk2/saber_aayla.jpg

 

Micah Giett's Lightsaber

http://www.havenofrags.com/quamosity/jk2/saber_micah.jpg

 

Quinlan Vos's Lightsaber:

http://www.havenofrags.com/quamosity/jk2/saber_quinlan.jpg

 

 

I have tried to keep them as low poly as I can and fleshed out the details in the skins. The skins are not the best, but of course they are open for repair.

 

I have had these for a while (although I just finished Quinlan's today) and felt the urge to show them off. I just cannot decide which lightsaber to do next.

 

Oh, and of course I must allow myself a chance to show the designs I based these off of--my Jedi Sabers picture:

 

http://www.havenofrags.com/quamosity/JediSabers.jpg

 

Hope you like :)

 

-quamosity

 

 

Work In Progress shots can be seen here:

 

http://www.havenofrags.com/quamosity/jk2/WIP.htm

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Glad to know the saber picture is still helpful.

 

I cut corners everywhere I could to keep the sabers low poly. I am rather proud of that.

 

I am trying to think of the next one to work on and will post pictures as it is completed.

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I will try to release them as soon as I figure out the Milkshape Tutorial for getting models in game. Also, like mentioned above, I need to finalize the skins.

 

of course, if anyone wants to make the skins better, let me know...

 

 

-quamosity

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They look really good, but they would look a lot more detailed if you added more sides, uped the poly count. These look like something you would use in Dark Forces II (no offence of course).

 

Keep up the good work :).

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No release date set yet...I tried again to get them in game, but still had my tags wrong, as well as the textures.

 

So I made two more sabers:

 

Yarael Poof's Lightsaber

 

http://www.havenofrags.com/quamosity/jk2/saber_yarael.jpg

 

and

 

Saesse Tiin's Lightsaber

 

http://www.havenofrags.com/quamosity/jk2/saber_saesse.jpg

 

Both are members of the Jedi Council. Poof is the long necked one, in case you don't know.

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I dont know if this question has been answered or not but hey, ill ask anyway. Are there plans to create an individual saber model mod for JK2? Maybe have in the player setup menu a new field where you can select from a range of downloaded sabers and have each player in multiplayer/single player show as having his/her individual saber in game?

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I had a little time last night so I cooked up another raw saber. Of course, like the others, they are not in game. I am having really difficulty with the tags. Just when I think I got it figured out...nope..shutdown.

 

Ki-Adi-Mundi's Lightsaber Hilt:

http://www.havenofrags.com/quamosity/jk2/saber_mundi.jpg

 

I am not really satisfied with the skin, but it will do for now.

 

If anyone wants me to send them any of these models, I can email a .3ds version of them to you. Email me at quamosity@havenofrags.com and we can work something out.

 

Thanks

 

-quamosity

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I personally know absolutely nothing about modelling / skinning, but I know the saber poly limit is about 1000.

 

My opinion (if you want to hear it) is that you should use up as many of the 1000 polys as you can to make your sabers look even better. Personally I believe that your Ki-Adi-Mundi hilt looks GREAT and it's about twice the polies as the other ones...see where I'm getting at? :) :). Your work at saving polys was quite successful for producing decent-looking sabers though!! Good job!

All in all, if you prefer the sabers low-poly, then that's cool too :) just keep up the good work!

 

Just my 2 cents.

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Well, sure, I could go for using a few more polies on some of the models, but I do not feel it necessary. Some of the details I could add to the sabers would be covered by the hands from the player models, anyway.

 

Also, with the new models popping up and pushing the polycount to the limits, as well as the new npc models showing up, there will eventually (hopefully) be a mod that would allow specific saber models for different characters (at least in Multiplayer). Having the detailed character models on screen, each with a variety of sabers would be a lot of poly-pushing power on everyone's computers. Sure, some people have monster computers, but not everyone. And by limiting my saber hilts to monster amounts of polies, I can allow everyone to play. You don't see THAT much of the saber in game as it is, so there is no reason to go completely crazy with the model.

 

At least, that is what I believe.

 

As for the argument about my Ki-Adi-Mundi saber looking good while the others do not, the reason the Mundi saber has more polies is because the saber hilt itself requires it. Aayla's, Micah's and Tiin's sabers did not require a ton of polies, as they are pretty much only tubes within tubes. There is no way I am going to waste polies creating a grip, either.

 

But, think what you will. I appreciate the comments and hope I can finally finish one day :)

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you don't need to poly the grips, but things like the grooves in Ki-Adi-Mundi's saber (i have a reference pic, because I was working on the model) should be done with cylinders and not flat-textured skins. Otherwise you might as well skin a stick and call it a lightsaber. That's the point. People want accurate models of lightsabers, not just good skins ^_^.

 

I like your models, and they are nice, but you should spend a couple hundred polys on some minute details. You have about 800 to work with anyway.

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