t3rr0r Posted August 7, 2002 Share Posted August 7, 2002 it says force pike at the databank... http://www.starwars.com/databank/character/kirkenixkilkanos/img/bts_bg.jpg Link to comment Share on other sites More sharing options...
Bogus Posted August 8, 2002 Share Posted August 8, 2002 DUDE YOU ROCK YOU ARE QUICK AT MAKING THEM, GREAT AT MAKING THEM YOU TAKE REQUESTS AND YOU WORKED ON AHL (GREAT GAME) THANX FOR THE DARKSTAR SABER AND THE DOUBLE VERSION!!! THNX capslock off you probably noticed but why is it that the game cant make long lightsabers work probperly? i tried using the darkstardb and the second blade comes out at the middle of saber at the connection point between the saber the maul saber does something similar but doesnt look as bad and they are the same length and the long sabers also do this WHY???? is it the game has hardcoded the legal length of the handel? Link to comment Share on other sites More sharing options...
bleek Posted August 8, 2002 Share Posted August 8, 2002 I just finished modeling a saberhilt. I used Gmax. Once you Unwrap the mesh....the tutorial I'm using says to Unweld the verticies. I select the verticies....but I can't find the Unweld command. It says its the bottom on the top ....8 buttons from the left....but its not. There is a command to break the verticies...which i guess is the right button. I break the verticies...but I can't lay them out properly to be skinned. How can I take the saber apart into pieces and unfold them to be skinned???? Also...you ever try modeling something besides lightsabers?...Guns perhaps? Are you gonna model any characters? Link to comment Share on other sites More sharing options...
funny_dude0 Posted August 8, 2002 Share Posted August 8, 2002 Hey quamosity could you possibly make the lightsabers that Master Shawn Kenobi makes mod compatible? He makes some great sabers. This is the Ben Kenobi ANH sabre: http://mr8472.netfirms.com/obi-wananh_sabre.zip. It's a great model and would be swell if we could get it in with mod. He's working on a Trebor Coleman saber also. Link to comment Share on other sites More sharing options...
Kevlar Posted August 8, 2002 Share Posted August 8, 2002 quamosity, I know there are other tutorials out there, but could you please make a write-up on UVMapping and making skins? Your work is efficient, fast, and excellent quality. Your sabers are awesome. I can make the models in MAX4, but I stumble when it comes to the skinning tutorial found here: http://www.btinternet.com/~howe_alison/brothers/tutorial/gmax_jkii_tutorial.htm I need more in-depth instructions. Any help you can offer would be greatly appreciated. Link to comment Share on other sites More sharing options...
funny_dude0 Posted August 8, 2002 Share Posted August 8, 2002 Cont'd from page 1: The trebor coleman saber can be found here: http://mr8472.netfirms.com/trebor_sabre.zip I'd appreciate it if you could get this one and the Obi-Wan saber in game mod compatible . Link to comment Share on other sites More sharing options...
quamosity Posted August 8, 2002 Author Share Posted August 8, 2002 Concerning the dual-blade issue: Yes, the game has the second blade hard coded into it. I would gather it mirrors the second blade a certain distance away from the first. I already had shortened the sabers, and I suppose I could shorten them some more to make it work better. I will look into that. Concerning the problems with GMAX: I do not use GMAX to make my lightsabers. I apologize, but I do not know how to help you in that regard. I use Milkshape 3d (best 20 bucks I ever spent) and it has helped me alot. But as for GMAX, I know there are some tutorials floating around that can be helpful. (The jk2models.cjb.net website is down, it seems, and that guy had a lot of helpful information. Hopefully he will return). You might want to try polycount.com to see if there is any information there. As for my future modelling plans, I do not plan on going into any player modelling. Lightsabers are easy for me. They tend to be symmetrical and thats easy to work with. Organic objects are more difficult. I have no current plans for player models, however. I do create player skins. My two twi'lek skins can be seen here: http://web.umr.edu/~mlang/jk2/Skins/ Those I am not bad at. Creating the Force Pike would be a step into a general weapon area, and we shall see where that leads. I can say I plan on creating other weapon/lightsaber hybrids--including a Gaffi Stick-style lightsaber--but other than that we shall see what happens. Concerning Shawn Kenobi's Saber hilts: I would have to remap the saber in order to convert it, and that is something that I would not like to do. Can shawn convert them himself? Have you asked? If thats a problem, and he is willing to send me either the .md3 of the saber or a .3ds of the model, I would be more than happy to get it converted to the jedimodcompatible format. But I leave the asking to you. If you do get the files from him, contact me at quamosity@havenofrags.com and we can get it straightened out. Concerning tutorials: The only tutorials I am working from would be the original milkshape tutorial that I turned into a .pdf file and uploaded here: http://web.umr.edu/~mlang/jk2/tutorials/Milkshape%20Saber%20Tutorial.PDF That will most likely be the extent of my tutorial issues. That is what I worked from, and it proved to be very helpful to me. As to how I create the saber, in milkshape I use a 1-stacked, 6-sliced cylinder. Create it the length you desire and then each subsequent cylinder you need I created a duplicate of the first, and then scaled it appropriately, maintaining the same origin for all parts of the saber. The only thing of concern in that milkshape tutorial is the texture settings. In the .qc file, it is important to have the full dir structure of the skin texture listed. Here is what the .qc file of my saber_q_pike saber looks like: // meshes (surfaces) $mesh "saber_w" $skin "models/weapons2/saber_q_pike/newsaber.jpg" $flags 0 just change saber_q_pike to saber_yoursaber/yoursabertexture.jpg and you will be set. It is late and I have an early morning tomorrow, but hopefully this has helped in some way. I will try to work on that Mara Jade MOTS lightsaber, as well as the dual-bladed force pike of Kir Kanos, and Ottar Doneeta's Hilt. But I do not know how soon they will be up. Just to clarify, sabers on my 'things to do' list include: -A Gaffi stick/lightsaber Hybrid (in similar vein to the force pike) -Mara Jade's MOTS lightsaber -Ottar Doneeta's Hilt -Kir Kanos' Dual Bladed Force Pike I was looking at my Essential Guide to Weapons and Technology and noticed that I might be able to fashion a hybrid Lightsaber out of a Stokhli spray stick. Might be interesting. There are other sabers I wish to work on as well, and perhaps they will show up before the others. Until next time, -quamosity http://www.umr.edu/~mlang/jk2 Link to comment Share on other sites More sharing options...
keo718 Posted August 8, 2002 Share Posted August 8, 2002 I can say I plan on creating other weapon/lightsaber hybrids--including a Gaffi Stick-style lightsaber--but other than that we shall see what happens. A dream come true. Link to comment Share on other sites More sharing options...
Lord Darkblade Posted August 9, 2002 Share Posted August 9, 2002 Just one question Quamosity, how did you uvUnwrap the model into a mesh to be able to skin it? I was making a Mace Windu EpII hilt for Jedi Outcast and I modeled it in Milkshape 3D and exported it and everything, it works fine ingame but there is no skin. I've had two skinners say they could mesh it but havn't been able to. How do you unWrap or UVmap these models so easily? Your input is greatly appreciated Link to comment Share on other sites More sharing options...
quamosity Posted August 9, 2002 Author Share Posted August 9, 2002 My models start out as primitives (i.e. several cylinders, boxes, spheres, etc) and I skin mesh them as such. I find it easier to skinmesh just a small part at a time as opposed to the whole thing at once. As for doing the actual skinmeshing, all I do is go to the second tab window on the model tool bar, select the group, then go to the materials tab (third tab) and make sure it is assigned to the single texture by hitting the ASSIGN button. The group has to be selected in order to be assigned correctly. Hope that helps a bit (sorry for no updates on sabers, I have been busy all day :-p ) -quamosity Link to comment Share on other sites More sharing options...
Bogus Posted August 9, 2002 Share Posted August 9, 2002 have you ever considered modeling weapons like jangos blasters or the battle droid rifle or the long version on the clone trooper rifel?? and please dont "move on" like every one else cuz you are really good at this stuff Link to comment Share on other sites More sharing options...
Forums_End Posted August 9, 2002 Share Posted August 9, 2002 Quamosity I have an idea for a new type of lightsaber weapon. How about a shorting version of something the grim reaper would use. It would have a long handle and at the top it would do a 90 degree agle and the lightsaber beam could be attached to the end of a 90 degree angle. I think this weapon would work perfect with the two new saber styles. What do you think? Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by Forums_End Quamosity I have an idea for a new type of lightsaber weapon. How about a shorting version of something the grim reaper would use. It would have a long handle and at the top it would do a 90 degree agle and the lightsaber beam could be attached to the end of a 90 degree angle. I think this weapon would work perfect with the two new saber styles. What do you think? it's been done. i don't have a link. Link to comment Share on other sites More sharing options...
Forums_End Posted August 9, 2002 Share Posted August 9, 2002 Are you talking about the tonfa sabers? I'm thinking of something that you would hold the handle like a shorter staff and at the top it would turn 90 degrees and the saber blade would come out of that. Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by Forums_End Are you talking about the tonfa sabers? and that is... ? found it: http://www.jediknightii.net/files/index.php?link=file&id=271 it says for sp, but i'm sure something similar could be done for mp. Link to comment Share on other sites More sharing options...
quamosity Posted August 9, 2002 Author Share Posted August 9, 2002 no, hes right...its been done. I saw it on one of the file sites. Exactly like a scythe. Link to comment Share on other sites More sharing options...
Forums_End Posted August 9, 2002 Share Posted August 9, 2002 How about this! Im good at drawing so if I come up with a good design would you consider modeling it? I would like to see something that looks more like a saber and stuff. Link to comment Share on other sites More sharing options...
quamosity Posted August 9, 2002 Author Share Posted August 9, 2002 go ahead and draw something up. Its worth a shot Link to comment Share on other sites More sharing options...
Forums_End Posted August 9, 2002 Share Posted August 9, 2002 Since all I have is time on my hands! Link to comment Share on other sites More sharing options...
Forums_End Posted August 9, 2002 Share Posted August 9, 2002 As I promised here is a drawing of the type of saber I was talking about. Its not perfect but I think it will do. I hope you like it. http://www.geocities.com/darkness_112000/sickle_saber.html If you have photoshop you can blow it up and see the detail better. Unfortunately I only have 56k modem so I cant send big pictures. Link to comment Share on other sites More sharing options...
quamosity Posted August 9, 2002 Author Share Posted August 9, 2002 Make the picture larger. Jpeg is a compression format, so you do have the bandwidth to spare. Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by quamosity Make the picture larger. Jpeg is a compression format, so you do have the bandwidth to spare. it's the site that made it so small... here's after checking the properties. http://www.geocities.com/darkness_112000/tmp1.jpg Link to comment Share on other sites More sharing options...
Forums_End Posted August 9, 2002 Share Posted August 9, 2002 Thanks t3r0rr I didnt know how to make it bigger. Link to comment Share on other sites More sharing options...
Darkness_11 Posted August 10, 2002 Share Posted August 10, 2002 Wow Forums_End that definately looks like it woudl be an interesting lightsaber. It would give ya a whole new style of fighting. Link to comment Share on other sites More sharing options...
Darth Stryke Posted August 10, 2002 Share Posted August 10, 2002 Forgive me if this has already been answered, but, quamosity, what program do you use to make the textures for your sabers. They turn out really well and I have made a kit fisto saber that i'd like to post screenshots of, but first I need good textures as well as finding a site to host the pics. Also, your sabers are great and it was your sabers and ideas that got me into saber modeling, so thank you. Stryke Link to comment Share on other sites More sharing options...
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